.. |
shaders
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[d3d11] Don't use spec constants for video blitter
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2022-07-03 13:41:06 +02:00 |
d3d11_annotation.cpp
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[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_annotation.h
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[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_blend.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_buffer.cpp
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d11_buffer.h
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[d3d11] Don't return undefined slices from GetBufferSlice
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2022-08-07 19:03:51 +02:00 |
d3d11_class_linkage.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_class_linkage.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_cmd.h
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[d3d11] Support different strides for merged indirect draws
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2020-11-21 05:39:05 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Change D3D11ResourceRef constructor to be more useful
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2022-02-11 18:17:35 +01:00 |
d3d11_cmdlist.h
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d11_context_def.cpp
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[d3d11] Change state clearing behaviour around deferred contexts
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2022-08-05 14:13:24 +02:00 |
d3d11_context_def.h
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[d3d11] Fix compiler error on GCC 10.3
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2022-08-04 18:42:13 +02:00 |
d3d11_context_ext.cpp
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[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_context_ext.h
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[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Change state restoring behaviour in SwapDeviceContextState
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2022-08-05 14:13:24 +02:00 |
d3d11_context_imm.h
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[d3d11] Fix compiler error on GCC 10.3
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2022-08-04 18:42:13 +02:00 |
d3d11_context_state.h
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[d3d11] Track highest bound unordered access view
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2022-08-05 14:13:25 +02:00 |
d3d11_context.cpp
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[d3d11] Fix some possible constant buffer binding bugs
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2022-08-07 18:44:47 +02:00 |
d3d11_context.h
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[d3d11] Introduce D3D11MaxUsedBindings
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2022-08-05 14:13:24 +02:00 |
d3d11_cuda.cpp
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_cuda.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_depth_stencil.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_device_child.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_device.cpp
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[d3d11] Compute vertex extent in CreateInputLayout
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2022-08-07 17:58:19 +02:00 |
d3d11_device.h
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[d3d11] Remove old D3D11DeviceContext class
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2022-08-04 13:43:36 +02:00 |
d3d11_enums.cpp
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[d3d11] Add FL12+ enum names
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2022-01-27 19:42:14 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_fence.cpp
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[d3d11] Add support for shared ID3D11Fence resources
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2022-07-21 23:39:31 +02:00 |
d3d11_fence.h
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[d3d11] Add support for shared ID3D11Fence resources
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2022-07-21 23:39:31 +02:00 |
d3d11_gdi.cpp
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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[d3d11] Remove mingw-w64 < 6 workarounds
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2021-06-15 20:41:34 +02:00 |
d3d11_initializer.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_initializer.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_input_layout.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_input_layout.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_interfaces.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_interop.cpp
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[d3d11] Synchronize only to given sequence number in WaitForResources
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2022-02-11 18:17:35 +01:00 |
d3d11_interop.h
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[d3d11] Extend interop interfaces for OpenXR support
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2021-01-07 23:54:02 +01:00 |
d3d11_main.cpp
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[d3d11] Add D3D11On12CreateDevice stub
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2022-02-07 03:21:43 +01:00 |
d3d11_options.cpp
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[d3d11] Add option to control sampler LOD bias
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2022-08-01 13:15:09 +02:00 |
d3d11_options.h
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[d3d11] Add option to control sampler LOD bias
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2022-08-01 13:15:09 +02:00 |
d3d11_query.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_query.h
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[d3d11] Enable stall tracking for timestamp queries
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2022-02-16 19:59:11 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_rasterizer.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_resource.cpp
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[d3d11] Always export correct shared handle type from ::GetSharedHandle and ::CreateSharedHandle
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2022-03-28 21:38:42 +02:00 |
d3d11_resource.h
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[d3d11] Handle subresource field in copy/move operations
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2022-02-15 13:00:10 +01:00 |
d3d11_sampler.cpp
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[d3d11] Add option to control sampler LOD bias
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2022-08-01 13:15:09 +02:00 |
d3d11_sampler.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_shader.cpp
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[d3d11] Use new DxvkShaderCreateInfo struct to retrieve shader info
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2022-04-18 13:20:16 +02:00 |
d3d11_shader.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_state_object.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state_object.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_swapchain.cpp
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[dxvk] Don't synchronize device if going for DLL shutdown
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2022-07-14 17:04:52 +02:00 |
d3d11_swapchain.h
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[d3d11] Use smart pointer for swap chain back buffer
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2022-03-22 19:28:49 +01:00 |
d3d11_texture.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_texture.h
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[d3d11] Get strong reference to swap chain in swap chain back buffers
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2022-03-22 19:48:13 +01:00 |
d3d11_util.cpp
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[d3d9,d3d11] Make GetShaderStage functions constexpr
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2022-08-07 18:44:44 +02:00 |
d3d11_util.h
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[d3d9,d3d11] Make GetShaderStage functions constexpr
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2022-08-07 18:44:44 +02:00 |
d3d11_video.cpp
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[dxvk] Make shader stage parameter in bindShader a template parameter
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2022-08-07 18:44:44 +02:00 |
d3d11_video.h
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[d3d11] Clean up after performing video blit
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2022-08-05 14:13:24 +02:00 |
d3d11_view_dsv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_dsv.h
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[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
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2022-07-03 13:41:06 +02:00 |
d3d11_view_rtv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_rtv.h
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[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
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2022-07-03 13:41:06 +02:00 |
d3d11_view_srv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_srv.h
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[d3d11] Allow creation of shader resource views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view_uav.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_uav.h
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[d3d11] Allow creation of unordered access views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Add D3D11On12CreateDevice stub
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2022-02-07 03:21:43 +01:00 |
meson.build
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |