..
d3d10_blend.cpp
[d3d10] Implement D3D10BlendState
2018-08-13 17:22:41 +02:00
d3d10_blend.h
[d3d10] Implement D3D10BlendState
2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
2022-08-04 13:43:36 +02:00
d3d10_buffer.h
[d3d10] Remove unused copies of device ptr in D3D10 wrappers
2019-10-06 00:28:19 +02:00
d3d10_core.cpp
[d3d11] Rework D3D11CoreCreateDevice
2023-07-31 13:13:48 +02:00
d3d10_depth_stencil.cpp
[d3d10] Implement D3D10DepthStencilState
2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h
[d3d10] Implement D3D10DepthStencilState
2018-08-13 17:22:41 +02:00
d3d10_device.cpp
[d3d10] Forward OpenSharedResource to D3D11 implementation
2022-03-04 19:13:30 +01:00
d3d10_device.h
[d3d10] Use context lock instead of separate device lock
2018-12-30 21:08:52 +01:00
d3d10_include.h
[util] Add generic recursive spinlock
2020-03-15 03:43:04 +01:00
d3d10_input_layout.cpp
[d3d10] Implement D3D10InputLayout
2018-08-13 17:22:41 +02:00
d3d10_input_layout.h
[d3d10] Implement D3D10InputLayout
2018-08-13 17:22:41 +02:00
d3d10_multithread.cpp
[d3d11] Introduce d3d11.enableContextLock option
2022-08-24 12:27:02 +02:00
d3d10_multithread.h
[d3d11] Introduce d3d11.enableContextLock option
2022-08-24 12:27:02 +02:00
d3d10_query.cpp
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
2022-08-04 13:43:36 +02:00
d3d10_query.h
[d3d11] Remove old D3D11DeviceContext class
2022-08-04 13:43:36 +02:00
d3d10_rasterizer.cpp
[d3d10] Implement D3D10RasterizerState
2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h
[d3d10] Implement D3D10RasterizerState
2018-08-13 17:22:42 +02:00
d3d10_sampler.cpp
[d3d10] Implement D3D10SamplerState
2018-08-13 17:22:41 +02:00
d3d10_sampler.h
[d3d10] Implement D3D10SamplerState
2018-08-13 17:22:41 +02:00
d3d10_shader.h
[d3d10] Implement D3D10Shader
2018-08-13 17:22:42 +02:00
d3d10_texture.cpp
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
2022-08-04 13:43:36 +02:00
d3d10_texture.h
[d3d10] Remove unused copies of device ptr in D3D10 wrappers
2019-10-06 00:28:19 +02:00
d3d10_util.cpp
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
2018-08-13 17:22:42 +02:00
d3d10_util.h
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp
[d3d10] Implement D3D10CreateDepthStencilView
2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h
[d3d10] Implement D3D10CreateDepthStencilView
2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp
[d3d10] Implement D3D10RenderTargetView
2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h
[d3d10] Implement D3D10RenderTargetView
2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp
[d3d10] Implement D3D10ShaderResourceView
2018-08-13 17:22:42 +02:00
d3d10_view_srv.h
[d3d10] Implement D3D10ShaderResourceView
2018-08-13 17:22:42 +02:00
d3d10core.def
[d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers
2020-03-18 20:49:17 +01:00
d3d10core.sym
[d3d10] Enable native builds
2022-10-15 18:17:29 +01:00
meson.build
[build] Generate pkg-config metadata to link to DXVK libraries
2024-05-21 19:18:12 +00:00
version10_core.rc
[build] Add version info to compiled DLLs
2019-04-05 21:09:57 +02:00