Unknown
|
6483332f2d
|
Initial setup for depth testing test done
|
2019-09-23 11:39:03 +01:00 |
|
Unknown
|
b1c298730d
|
added depth testing test
|
2019-09-23 11:13:43 +01:00 |
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Unknown
|
3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
|
2019-09-20 23:05:19 +01:00 |
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Unknown
|
375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
|
Unknown
|
cc4789a8b8
|
added varyings test
|
2019-09-20 11:37:47 +01:00 |
|
Unknown
|
a89a23504c
|
fixed viewport state
|
2019-09-20 10:30:03 +01:00 |
|
Unknown
|
08f6b72ef8
|
cleaning up TODOs, error messages
|
2019-09-07 17:41:46 +01:00 |
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Unknown
|
d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
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Unknown
|
ea95ac6935
|
first crack at multipass rendering
doesn't work yet, need to fix CL
|
2019-08-29 21:31:49 +01:00 |
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Unknown
|
0f082b8130
|
fixed blit code, now just need to put it into vkcmdcopybuffertoimage
|
2019-08-26 20:16:26 +01:00 |
|
Unknown
|
df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
|
2019-08-26 18:25:58 +01:00 |
|
Unknown
|
aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
|
Unknown
|
68df5e7d2a
|
added assembly for texture sampling
|
2019-08-20 22:13:22 +01:00 |
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Unknown
|
2be28d722f
|
added vulkan code to create and bind a texture
still need to implement driver backend
|
2019-08-19 22:12:51 +01:00 |
|
Unknown
|
8285408d9d
|
started to add functionality to make texture mapping work
|
2019-08-18 17:36:57 +01:00 |
|
Unknown
|
ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
|
2019-07-27 21:57:13 +01:00 |
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Unknown
|
dda5b3d62b
|
updated triangle example to use uniform buffer and desc set
|
2019-05-06 19:05:25 +01:00 |
|
Unknown
|
6f9e3d40db
|
now assembly can be loaded in text form
|
2019-05-06 16:58:34 +01:00 |
|
Unknown
|
19ef6da315
|
update
|
2019-04-22 11:36:52 +01:00 |
|
Unknown
|
d8dc7b75ae
|
added some assembly shaders
|
2019-04-21 17:27:37 +01:00 |
|
Unknown
|
ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
|
Unknown
|
9283288a7a
|
fixed a couple of mistakes in assembler, added assembly shader to tri
|
2019-04-21 12:03:45 +01:00 |
|
Unknown
|
25c1b9b2f3
|
fixed shader state count
|
2018-10-14 11:12:17 +01:00 |
|
Unknown
|
81ac862990
|
shader record and attribute record now handled
|
2018-09-27 22:17:31 +01:00 |
|
Unknown
|
8bdf16246f
|
added more of the draw call functionality
|
2018-09-26 21:59:00 +01:00 |
|
Unknown
|
f00e4b6a0e
|
added remaining functionality towards the first draw call
todo draw command
|
2018-09-25 21:32:52 +01:00 |
|
Unknown
|
19cecd25b8
|
added shader module and pipeline handling
|
2018-09-23 20:55:30 +01:00 |
|
Unknown
|
68a41c6a40
|
implemented more of the vk driver for the triangle example
|
2018-09-18 21:22:43 +01:00 |
|
Unknown
|
0c71d91902
|
modified triangle test
|
2018-09-09 15:45:14 +01:00 |
|
Unknown
|
b0a6927058
|
updated test
|
2018-09-08 20:59:16 +01:00 |
|
Unknown
|
8eddf4f425
|
updated test
|
2018-09-08 20:53:22 +01:00 |
|
Unknown
|
9174ad6898
|
updated triangle to use vbo
|
2018-09-08 17:53:51 +01:00 |
|
Unknown
|
aa2babaf88
|
added triangle test
|
2018-08-26 18:52:21 +01:00 |
|
Unknown
|
773d06a0d2
|
print bos, fixed lastseqno
|
2018-08-22 19:37:17 +01:00 |
|
Unknown
|
73b1866a24
|
added control list dumping
|
2018-08-21 21:03:43 +01:00 |
|
Unknown
|
601d21296e
|
format
|
2018-05-13 19:29:47 +01:00 |
|
Unknown
|
468fcfefa4
|
added extensions, features etc.
|
2018-05-12 13:24:25 +01:00 |
|
Unknown
|
0f8f62e4da
|
added custom assert and pool allocator
|
2018-05-10 22:10:35 +01:00 |
|
Unknown
|
1e73f44f50
|
added surface creator extension
|
2018-05-07 16:13:39 +01:00 |
|
Unknown
|
c28f79e87a
|
added test, driver, externals, cmakefiles
|
2018-05-06 18:35:47 +01:00 |
|