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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-12 00:08:54 +01:00
Commit Graph

143 Commits

Author SHA1 Message Date
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16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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d53a84944e correct allocs 2019-05-05 17:33:13 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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0203426f6b added simple map implementation for descriptor sets 2019-05-02 07:51:37 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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52ea2ca086 CTS fixes 2019-04-10 21:13:59 +01:00
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8ecc45b3cb more CTS fixes 2019-02-09 23:53:32 +00:00
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689eb72cff loads of CTS fixeeees 2019-02-09 16:18:15 +00:00
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60d31572e4 fixed infinite loop 2019-02-08 22:06:17 +00:00
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ff143f8f55 added some allocation checks 2019-02-08 00:33:51 +00:00
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53da52251d copy-paste fix 2019-02-07 00:22:30 +00:00
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1a745d6ec8 fixed triangle example after CTS fixes 2018-12-09 18:21:23 +00:00
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cdfbf1453a added extra vk 1.1 functions for CTS 2018-11-18 15:11:12 +00:00
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1696c03670 even more CTS fixes
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
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ce9668b992 allocators are now supported, more CTS fixes. 2018-11-17 15:53:13 +00:00
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fb2af568b2 more CTS fixes, can have multiple instances now 2018-11-16 19:39:33 +00:00
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6416227127 return 0 for null instance and functions not on list 2018-11-14 21:17:24 +00:00
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6f0d74e765 Vulkan CTS now runs, some fixes included 2018-11-14 19:25:22 +00:00
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408d0a2b2a added some state change funcs 2018-10-21 13:33:02 +01:00
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b2af56c5c6 now images always use bound mem (eg. swapchain) 2018-10-20 15:46:12 +01:00
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3639703ab9 added some resource stuff 2018-10-18 21:17:02 +01:00
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1393f7f7ef added renderpass funcs 2018-10-17 21:14:49 +01:00
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ccea0d7e3a added some sync func implementations 2018-10-17 20:56:13 +01:00
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6ac318e0d0 backup 2018-10-16 19:34:17 +01:00
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ad818070b0 added files 2018-10-15 22:44:39 +01:00
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d3b67becfc moved functions into separate files 2018-10-15 22:37:09 +01:00
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61cbd86710 added destructors 2018-10-15 19:15:34 +01:00
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498ea778d8 triangle finally renders :) 2018-10-14 17:29:03 +01:00
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6fd2b3f34a built-in uniforms now written 2018-10-14 16:34:24 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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c15e06358e update 2018-09-29 15:59:47 +01:00
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9f3d3de52f fixed pool allocator whoops 2018-09-29 15:59:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00
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19cecd25b8 added shader module and pipeline handling 2018-09-23 20:55:30 +01:00
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68a41c6a40 implemented more of the vk driver for the triangle example 2018-09-18 21:22:43 +01:00
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c7988b5c09 added some of the implementation for the triangle example 2018-09-09 15:45:07 +01:00
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9174ad6898 updated triangle to use vbo 2018-09-08 17:53:51 +01:00
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2dee7f9439 split driver.c into multiple files 2018-08-26 14:11:43 +01:00
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0c3e0f798b cmdclear now only flags image for clearing
actual clear happens in pipelinebarrier
2018-08-25 18:10:07 +01:00
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356c7d3277 cleared up some todos 2018-08-25 13:50:03 +01:00
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212889fda6 cleaned up some warnings 2018-08-25 11:07:21 +01:00
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756eccd5a8 fixed seqno wait 2018-08-25 11:03:54 +01:00
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358130985e fixed some warnings 2018-08-25 11:03:29 +01:00
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5a8d2dce4b fixed clear screen test, we can finally render to screen!!! 2018-08-23 19:07:36 +01:00
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891c8a554e now we use vc4 BOs for swapchain, but it still doesn't work 2018-08-22 21:20:29 +01:00
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773d06a0d2 print bos, fixed lastseqno 2018-08-22 19:37:17 +01:00
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e83674fa83 fixed dumping 2018-08-21 22:13:19 +01:00
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73b1866a24 added control list dumping 2018-08-21 21:03:43 +01:00
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366578d118 added empty shader state, still not working 2018-06-10 16:26:20 +01:00
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8f4b5277fd trying to make clearing work 2018-06-10 16:21:48 +01:00
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83f7a48e96 removed unused control list funcs 2018-06-10 16:21:36 +01:00
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9323469824 first test almost working, control list needs fixing 2018-06-04 14:11:55 +01:00
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2d014e0882 added proper image support 2018-06-03 13:56:59 +01:00
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1e9fc33c15 moved extensions helpers 2018-05-28 15:35:10 +01:00
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2026f0d565 added caps 2018-05-20 20:41:48 +01:00
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18203f1a0c attempt at making cls work 2018-05-20 17:13:46 +01:00
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034db096ad fixed pool alloc 2018-05-20 15:16:50 +01:00
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c880fa68a8 added consecutive pool allocator 2018-05-20 15:09:41 +01:00
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6c2c30faf2 fixed compile 2018-05-19 17:42:10 +01:00
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eabacbf04e added cl relocation stuff 2018-05-19 17:35:24 +01:00
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ff61078fae added cl assembly code 2018-05-19 13:40:25 +01:00
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9f7514d161 fixed stuff 2018-05-13 19:47:05 +01:00
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601d21296e format 2018-05-13 19:29:47 +01:00
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a7918ba249 added cl submit 2018-05-13 19:28:29 +01:00
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96e2977856 updated kernel interfaces 2018-05-13 17:20:52 +01:00
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8dde5b888d updated modeset, vc4 kernel interface added 2018-05-13 15:29:43 +01:00
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cfd2749134 misc 2018-05-13 15:29:15 +01:00
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dc64e2e0f9 instance/device extensions handled 2018-05-12 15:33:14 +01:00
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468fcfefa4 added extensions, features etc. 2018-05-12 13:24:25 +01:00
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107bd90827 added linear allocator, command pool and buffer allocation done 2018-05-11 20:59:22 +01:00
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0f8f62e4da added custom assert and pool allocator 2018-05-10 22:10:35 +01:00
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ba5fb7e761 added all basic stuff, now on to getting something onto the screen 2018-05-09 21:02:32 +01:00
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1e73f44f50 added surface creator extension 2018-05-07 16:13:39 +01:00
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c28f79e87a added test, driver, externals, cmakefiles 2018-05-06 18:35:47 +01:00