Unknown
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a1a4d75c43
|
depth tex is now working
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2020-01-31 20:42:51 +00:00 |
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Unknown
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e7294b896e
|
depth texture reading and buffer copying works now
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2020-01-31 18:42:37 +00:00 |
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Unknown
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733aa0a25e
|
added depth tex example
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2020-01-31 17:11:48 +00:00 |
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Unknown
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80fe07777b
|
got linear to optimal copies working
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2019-12-12 21:10:02 +00:00 |
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Unknown
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ef4b15f7a5
|
modified tests to reflect no shader patching
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2019-12-08 22:09:53 +00:00 |
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Unknown
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2373c9681a
|
backup
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2019-12-07 20:32:06 +00:00 |
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Unknown
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6e471f7eaa
|
validation layers tested and working!
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2019-10-02 00:09:08 +01:00 |
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Unknown
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8c017a932c
|
loader stuff is now fully functional
|
2019-10-01 19:23:52 +01:00 |
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Unknown
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1e9d774483
|
finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
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2019-10-01 00:39:24 +01:00 |
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Unknown
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2d8132011e
|
backup
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2019-09-30 21:30:37 +01:00 |
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Unknown
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40c24dce9c
|
backup
|
2019-09-30 20:38:35 +01:00 |
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Unknown
|
643a8c6775
|
loader work pt2
|
2019-09-30 01:13:55 +01:00 |
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Unknown
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16d5fc7502
|
trying to make the loader stuff work
|
2019-09-29 23:52:21 +01:00 |
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Unknown
|
75ad683adb
|
backup
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2019-09-29 20:12:23 +01:00 |
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Unknown
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ab337a9212
|
implemented depth/stencil shader patching
|
2019-09-29 19:06:26 +01:00 |
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Unknown
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573ea221fb
|
blending now works
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2019-09-24 22:04:53 +01:00 |
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Unknown
|
dd3860b808
|
added blending test
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2019-09-24 21:46:23 +01:00 |
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Unknown
|
67c25b0b41
|
indexed draw example works
|
2019-09-23 20:27:07 +01:00 |
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Unknown
|
167398b262
|
added indexed triangle test
|
2019-09-23 19:39:59 +01:00 |
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Unknown
|
52a04ab6a1
|
stencil example now works
|
2019-09-23 17:51:31 +01:00 |
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Unknown
|
cd8e85ff84
|
added stencil testing example
|
2019-09-23 16:56:36 +01:00 |
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Unknown
|
b690aa7034
|
depth testing example now works
|
2019-09-23 15:51:56 +01:00 |
|
Unknown
|
2111cad6c9
|
fixed crash
|
2019-09-23 14:51:54 +01:00 |
|
Unknown
|
9d6c829d4c
|
completed depth testing test
|
2019-09-23 14:46:11 +01:00 |
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Unknown
|
6483332f2d
|
Initial setup for depth testing test done
|
2019-09-23 11:39:03 +01:00 |
|
Unknown
|
b1c298730d
|
added depth testing test
|
2019-09-23 11:13:43 +01:00 |
|
Unknown
|
3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
|
2019-09-20 23:05:19 +01:00 |
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Unknown
|
375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
|
Unknown
|
cc4789a8b8
|
added varyings test
|
2019-09-20 11:37:47 +01:00 |
|
Unknown
|
a89a23504c
|
fixed viewport state
|
2019-09-20 10:30:03 +01:00 |
|
Unknown
|
08f6b72ef8
|
cleaning up TODOs, error messages
|
2019-09-07 17:41:46 +01:00 |
|
Unknown
|
d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
|
Unknown
|
ea95ac6935
|
first crack at multipass rendering
doesn't work yet, need to fix CL
|
2019-08-29 21:31:49 +01:00 |
|
Unknown
|
0f082b8130
|
fixed blit code, now just need to put it into vkcmdcopybuffertoimage
|
2019-08-26 20:16:26 +01:00 |
|
Unknown
|
df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
|
2019-08-26 18:25:58 +01:00 |
|
Unknown
|
aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
|
Unknown
|
68df5e7d2a
|
added assembly for texture sampling
|
2019-08-20 22:13:22 +01:00 |
|
Unknown
|
2be28d722f
|
added vulkan code to create and bind a texture
still need to implement driver backend
|
2019-08-19 22:12:51 +01:00 |
|
Unknown
|
8285408d9d
|
started to add functionality to make texture mapping work
|
2019-08-18 17:36:57 +01:00 |
|
Unknown
|
ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
|
2019-07-27 21:57:13 +01:00 |
|
Unknown
|
dda5b3d62b
|
updated triangle example to use uniform buffer and desc set
|
2019-05-06 19:05:25 +01:00 |
|
Unknown
|
6f9e3d40db
|
now assembly can be loaded in text form
|
2019-05-06 16:58:34 +01:00 |
|
Unknown
|
19ef6da315
|
update
|
2019-04-22 11:36:52 +01:00 |
|
Unknown
|
d8dc7b75ae
|
added some assembly shaders
|
2019-04-21 17:27:37 +01:00 |
|
Unknown
|
ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
|
Unknown
|
9283288a7a
|
fixed a couple of mistakes in assembler, added assembly shader to tri
|
2019-04-21 12:03:45 +01:00 |
|
Unknown
|
25c1b9b2f3
|
fixed shader state count
|
2018-10-14 11:12:17 +01:00 |
|
Unknown
|
81ac862990
|
shader record and attribute record now handled
|
2018-09-27 22:17:31 +01:00 |
|
Unknown
|
8bdf16246f
|
added more of the draw call functionality
|
2018-09-26 21:59:00 +01:00 |
|
Unknown
|
f00e4b6a0e
|
added remaining functionality towards the first draw call
todo draw command
|
2018-09-25 21:32:52 +01:00 |
|