WinterSnowfall
17b85accfb
[d3d9] Adjust device reset failure error codes
2024-12-04 13:06:28 +01:00
WinterSnowfall
fb56668dc0
[d3d9] Adjust out of bounds clip plane index handling
2024-12-04 13:06:28 +01:00
WinterSnowfall
9c012c8e75
[d3d9] Skip recording MultiplyTransform calls in state blocks
2024-12-04 13:06:28 +01:00
WinterSnowfall
9e1bc1db23
[d3d9] Expand NormalizeTextureProperties validations
2024-11-23 16:58:25 +01:00
WinterSnowfall
97ad37e409
[d3d9] Validate RT parent device during SetRenderTarget
2024-11-23 16:58:25 +01:00
WinterSnowfall
77020760f1
[d3d9] Fix behavior on multiple image unlocks
2024-11-23 16:58:25 +01:00
WinterSnowfall
4f98844f47
[d3d9] Skip some validations for D3DDEVTYPE_NULLREF devices
2024-11-23 16:58:25 +01:00
Blisto91
7f1e52703d
[d3d9] Change correctness factor to 0.5f
...
The original issue that 0.5f - (1.0f / 128.0f) fixed is a game bug that also happens on Windows and the version of the addon used back then didn't fix correctly. With the latest version of the addon it looks correct.
2024-11-18 13:03:58 +01:00
WinterSnowfall
eb98047412
[d3d9] Skip some validations when hDeviceWindow is NULL
2024-11-07 01:10:05 +01:00
Philip Rebohle
3c88591326
[d3d9] Fix various other ColorFill edge cases
...
Fixes all remaining validation in wine's color_fill_test. Some failed
tests remain because apparently we do not validate resource txpes properly.
2024-11-03 12:41:35 +01:00
Philip Rebohle
ccd19ce90b
[d3d9] Properly handle block-compressed formats in ColorFill
2024-11-03 12:41:35 +01:00
WinterSnowfall
27ceecfad9
[d3d9] Fix cursor X/YHotSpot coordinate validation
2024-11-02 18:07:33 +01:00
WinterSnowfall
860d038d77
[d3d8] Don't record calls to MultiplyTransform
2024-11-02 18:07:33 +01:00
WinterSnowfall
931796d1c2
[d3d9] Fix CreateQuery error return code
2024-11-02 18:07:33 +01:00
WinterSnowfall
a7c2eb140e
[d3d9] Add present params validations on device creation and reset
2024-11-02 18:07:33 +01:00
WinterSnowfall
35352b9c52
[d3d8] Set D3D8 compatibility at D3D9 interface level
2024-11-02 18:07:33 +01:00
Robin Kertels
48d8e7c402
[d3d9] Improve code readability with comments
2024-11-02 17:48:13 +01:00
Robin Kertels
19fea8c48d
[d3d9] Move remaining texture bitmask updates to function
2024-11-02 17:48:13 +01:00
Robin Kertels
8d10bfecd4
[d3d9] Remove unused readonly bitfield
2024-11-02 17:48:13 +01:00
Philip Rebohle
84ce80f931
[d3d9] Use new fence wait function in WaitStagingBuffer
2024-10-30 23:37:54 +01:00
WinterSnowfall
5ad84563dd
[d3d9] Improve the naming of GetFormatBlockSize helper
2024-10-27 12:36:33 +01:00
WinterSnowfall
63d9affdcb
[d3d9] Add volume texture creation and locking validations
2024-10-27 12:36:33 +01:00
WinterSnowfall
a323abe085
[d3d9] Validate alignment for block aligned formats
2024-10-27 12:36:33 +01:00
Philip Rebohle
4af31a9d64
[dxvk] Remove context type concept
...
We only have a single context per device now.
2024-10-24 12:30:54 +02:00
Philip Rebohle
b4ed108105
[d3d9] Remove format conversion context
2024-10-24 12:30:54 +02:00
Philip Rebohle
6540ab4f3e
[dxvk] Use DxvkPagedResource for CPU synchronization
2024-10-18 12:42:33 +02:00
Philip Rebohle
d72346f2cb
[dxvk] Rename various storage-related functions
2024-10-18 12:42:33 +02:00
Philip Rebohle
500c86c054
[d3d9] Replace staging buffer marker with monotonic fence
...
Brings this in line with D3D11.
2024-10-16 20:57:50 +02:00
Robin Kertels
763b82b1e4
[d3d9] Fix render target null pointer deref
2024-10-15 19:29:20 +02:00
Robin Kertels
f65897be4c
[d3d9] Remove a few unnecessary bitmasks
2024-10-13 17:13:31 +02:00
Robin Kertels
421ead5b30
[d3d9] Only dirty frame buffer on render state changes if render area is impacted
2024-10-13 17:13:31 +02:00
Blisto91
05d089bee5
[d3d9] Silence unhandled render state D3DRS_ADAPTIVETESS_Y
2024-10-13 12:31:14 +02:00
Robin Kertels
5890eae32f
[d3d9] Don't clear mipGenBit if texture is bound as attachment
2024-10-13 12:07:30 +02:00
Robin Kertels
5ff365b9f1
[d3d9] Remove initializer context
2024-10-12 10:09:17 +02:00
WinterSnowfall
48c57c11e9
[d3d9] Make proper use of X/YHotSpot for software cursors
2024-10-11 12:40:37 +02:00
Robin Kertels
d39d879838
[d3d9] Add a bunch of missing likely/unlikely to PrepareDraw
...
PrepareDraw is pretty much the hottest part of the d3d9
frontend, so we take every tiny bit we get.
2024-10-09 21:28:59 +00:00
WinterSnowfall
a1a3800b3f
[d3d9] Fix software cursor reset and transitions
2024-10-08 20:20:31 +02:00
Philip Rebohle
ad1f70beea
[dxvk] Support format conversion in copyImageToBuffer
2024-10-08 17:46:18 +02:00
Philip Rebohle
f67c8dd1da
[dxvk] Support format conversion in copyBufferToImage
2024-10-08 17:46:18 +02:00
Philip Rebohle
c614e537a9
[dxvk] Remove alignment parameter from staging buffers
...
Just align all suballocations to 256 bytes as usual.
2024-10-08 17:46:18 +02:00
WinterSnowfall
088cf45439
[d3d9] Validate 0 valued back buffer dimensions for fullscreen mode
2024-10-08 00:25:55 +02:00
WinterSnowfall
6e0c048b88
[d3d9] Return D3DERR_DEVICELOST on reset failure due to losable resources
2024-10-08 00:25:55 +02:00
WinterSnowfall
912a530d1c
[d3d9] Enforce various CheckDeviceMultiSampleType validations
2024-10-08 00:25:55 +02:00
WinterSnowfall
bbe82aa534
[d3d9] Fix (most) cursor-related Wine tests
2024-10-05 18:27:19 +02:00
WinterSnowfall
7ff5321910
[d3d9] Implement a software cursor
2024-10-05 18:27:19 +02:00
WinterSnowfall
9d19fa18a7
[d3d9] Set D3DRS_POINTSIZE_MIN to 0.0f in D3D8 compatibility mode
2024-10-05 17:58:04 +02:00
Philip Rebohle
2af3fde5f2
[d3d9] Remove additional swap chain context
2024-10-04 12:58:55 +02:00
Robin Kertels
7d05a99640
[d3d9] Fix StretchRect fast-path resolve
2024-10-03 00:06:51 +02:00
Robin Kertels
4807af01ad
[d3d9] Resolve whole image in StretchRect
...
Fixes a validation error in Sims 4.
2024-10-02 20:22:37 +02:00
Philip Rebohle
67d1285b08
[dxvk] Refactor meta blits
2024-09-30 10:29:27 +02:00