Joshie
1c1dba4624
[util] Implement thread set_priority on non-Windows platforms
2022-08-21 22:17:33 +02:00
Joshua Ashton
ba8868be24
[util] Add win32 compat header
...
Header of misc. stubs and re-implementations.
2022-08-21 21:40:55 +02:00
Joshua Ashton
9509ec1144
[util] Define platform path_string type
2022-08-21 21:28:04 +02:00
Joshua Ashton
5c2a748d96
[util] Rename always_inline to force_inline
...
This conflicts with other libraries using the always_inline attribute in GCC as it defines it with the same name.
2022-08-21 21:25:54 +02:00
Philip Rebohle
1c35fbb33c
[util] Fix strlcpy compiler warning
2022-08-21 01:48:29 +01:00
Kassin Dornelles
f80347d9a9
[util] Remove RE:REV2 and RE5 workarounds
...
There's no real impact, it doesn't fix stuttering (for non-GPL drivers) and since GPL got merged this is not needed anymore
2022-08-21 01:52:39 +02:00
Joshua Ashton
af802fbff8
[util] Delete util_monitor
...
No longer used, replaced by new wsi interface
2022-08-20 20:27:07 +02:00
Philip Rebohle
a695644fea
[d3d9] Remove alphaTestWiggleRoom option
2022-08-18 00:10:39 +02:00
Philip Rebohle
61025c0079
[dxvk] Don't disable frame rate limiter if vsync is enabled
...
This only works if we know the actual refresh rate of the display.
However, in a wine virtual desktop or with proton's fshack, this
is often not the case, so we'd see a 60 Hz mode on a high-refresh
rate display and never actually enable the limiter.
2022-08-17 01:53:24 +02:00
Riesi
04bc1bac73
[util] Limit Beyond Good and Evil FPS to 60
...
UI breaks on higher FPS
2022-08-16 19:11:41 +02:00
Joshua Ashton
cf9e217e7b
[util] Support for fps limiter on non-Windows platforms
...
Defaults to a sleep granularity of 0.5ms, which is slightly on the cautious side.
Calls through to std::this_thread::sleep_for directly, which calls through to nanosleep.
2022-08-16 14:32:07 +02:00
Joshua Ashton
d1e2b89282
[util] Use chrono literal for ms in fps limiter
2022-08-16 14:32:07 +02:00
Joshua Ashton
5fcc9a1bd1
[util] Move platform specific sleep to own function in fps limiter
2022-08-16 14:32:07 +02:00
Joshua Ashton
05a5b82f59
[util] Move sleep granularity getting to own function
2022-08-16 14:32:07 +02:00
Joshua Ashton
b885883e06
[util] Rename NtTimerDuration to TimerDuration
2022-08-16 14:32:07 +02:00
Robin Kertels
46cb05ce45
[d3d9+util] Always ignore D3DLOCK_DONOTWAIT
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We only ever stall when locking a texture that was
previously used with GetRenderTargetData or
GetFrontBufferData. Games are known to break
if locking those textures doesn't succeed.
2022-08-12 14:18:13 +01:00
Robin Kertels
5cdee45387
[util] Disable direct buffer mapping for GHWT
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The game ends up discarding a 11MB buffer which causes it
to run out of address space and crash. Disabling direct buffer
mapping makes it use staging buffers and the staging buffer
limit saves the day.
2022-08-11 04:36:01 +01:00
Robin Kertels
f031ce44cf
[util] Set lower memory limits for Guitar Hero WT
2022-08-10 17:31:55 +02:00
Philip Rebohle
67f937111d
[dxvk] Remove shrinkNvidiaHVVHeap workaround
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No longer needed.
2022-08-10 16:39:58 +02:00
Joshua Ashton
50018de483
[util] Use topath helper for fstreams
2022-08-09 14:16:50 +01:00
Joshua Ashton
5de058e14a
[util] Introduce topath helper
...
Manages converting strings to the right type for paths per-platform
2022-08-09 14:16:50 +01:00
Joshua Ashton
d9000485ea
[util] Add stubs for shared resources on other platforms
2022-08-09 14:16:50 +01:00
Joshua Ashton
8c3a44cac4
[util] Add stubs for GDI functions on other platforms
2022-08-09 14:16:50 +01:00
Philip Rebohle
4831909656
[d3d9] Enable apitrace mode for The Witcher
2022-08-07 20:04:37 +02:00
Blisto91
7b28bbae11
[util] Disable unmapping for Saints Row 2
2022-08-06 21:13:32 +01:00
Georg Lehmann
8e37949a71
[util] Use raw tzcnt for BitMask iterator
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Dereferencing an end iterator is UB, so we don't have to care about the 0
case.
2022-08-03 22:34:21 +02:00
Philip Rebohle
fc7e934854
[util] Always inline Rc::decRef and Rc::incRef
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GCC feels the need to generate functions with two instructions for some
reason. Doesn't meaningfully change performance, but makes profiling a
lot easier in some instances.
2022-08-03 15:15:11 +02:00
Joshua Ashton
ac2d3e952d
[util] Set m_size in small_vector::resize
...
Turns out this has been broken since it was added, meaning
isViewCompatible has always returned false putting us down slow paths
for UAV clears + copies for the past two years.
2022-08-02 23:54:23 +02:00
Philip Rebohle
5256d5e2f6
[dxvk] Fix minor edge cases when parsing floats in config file
2022-08-01 20:24:31 +02:00
Philip Rebohle
9671055538
[util] Support parsing floating point arguments
2022-08-01 12:05:43 +02:00
Philip Rebohle
ec7de66419
[util] Use transcodeString in tows and fromws helpers
2022-07-30 20:30:32 +02:00
Philip Rebohle
1c08725acd
[util] Use transcodeString in createDirectory function
2022-07-30 20:30:32 +02:00
Philip Rebohle
65070bd765
[util] Use transcodeString in setThreadName function
2022-07-30 20:30:32 +02:00
Philip Rebohle
200df73ba7
[util] Implement utility functions for string conversion
2022-07-30 20:30:32 +02:00
Robin Kertels
b4f432f1de
[util] Implement LRU list
2022-07-29 13:14:33 +01:00
Blisto91
b06140af47
[util] set maxFrameLatency to 1 for YS Origin
2022-07-25 16:20:28 +02:00
Philip Rebohle
b67d5c8c1d
[util] Correctly mark flag register as clobbered
2022-07-24 17:30:54 +02:00
Philip Rebohle
41ec5d2c52
[dxvk] Avoid bsf instruction
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It's very slow compared to tzcnt on some CPUs, and we have a working fallback.
2022-07-24 15:24:00 +02:00
Philip Rebohle
9cd0473544
[util] Set ignoreGraphicsBarriers option for Stray
2022-07-23 21:21:22 +02:00
Blisto91
cb291f29a1
[util] enable alphaTestWiggleRoom for Ninja Blade
2022-07-23 13:02:53 +00:00
Blisto91
f2d4455cdf
[util] enable dialog mode for NFS 3 modern patch
2022-07-22 19:47:44 +02:00
Kassin Dornelles
75d0b1af96
[util] Remove Resident Evil 6 workaround
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It's actually making things worse, so better use the default path
2022-07-20 12:00:13 +02:00
Blisto91
e28b268351
[util] Enable disableMsaa option for Mary Skelter 2
2022-07-18 22:17:13 +02:00
Leopard1907
48ac9b27e4
eveonline-dx12_workaround
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Launcher probes feature level 12_1, if it fails to probe it DX12 option in launcher stays greyed out, doesn't let user enable DX12.
2022-07-17 13:51:40 +02:00
Joshua Ashton
e884413c49
[dxvk] Don't synchronize device if going for DLL shutdown
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All our other threads have been destroyed and we can no longer synchronize with them properly.
Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Philip Rebohle
f99a833f51
[d3d11] Remove d3d11.constantBufferRangeCheck option
2022-07-12 02:11:39 +02:00
Philip Rebohle
379c2e545e
[util] Work around silly compiler warnings on GCC 12.1
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No, we're not actually reading 64 bytes from a 1-byte area.
2022-07-11 19:24:09 +02:00
Matej Dian
1b89394aa0
[util] Enable cached dynamic resources for DayZ ( #2709 )
2022-07-09 15:51:04 +02:00
Joshua Ashton
2bd062f9d6
[util] Implement LUID helpers for non-Windows platforms Initial commit
2022-07-09 01:14:18 +02:00
Blisto91
3733590756
[util] disable allowDoNotWait for Port Royale 3 ( #2668 )
2022-07-09 01:00:21 +02:00