Philip Rebohle
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78c46f444a
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[d3d11] Added missing CS thread sync for non-discard Map()
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2018-01-31 16:39:47 +01:00 |
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Philip Rebohle
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3148155c35
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[d3d11] Implemented CS chunk submission for deferred contexts
Changes were necessary due to the fact that chunks in deferred
contexts are not directly submitted to the CS thread.
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2018-01-23 12:03:26 +01:00 |
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Philip Rebohle
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5b1311b71e
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[d3d11] Added stubs for deferred contexts and command lists
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2018-01-23 09:23:31 +01:00 |
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Philip Rebohle
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07f5a7f069
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[d3d11] Synchronize with CS thread before present
Fixes flickering by synchronizing with the presenter. This has
to do for now, a more efficient solution can be added later.
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2018-01-21 18:04:22 +01:00 |
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Philip Rebohle
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7c3a9beb22
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[dxvk] Recycle CS chunks
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2018-01-21 12:59:43 +01:00 |
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Philip Rebohle
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51e89f00be
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[d3d11] Fixed flush order
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2018-01-21 02:21:38 +01:00 |
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Philip Rebohle
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b7a00e32ec
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[dxvk] Limit size of the CS command queue
Prevents memory leaks and fixes stuttering in Heaven.
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2018-01-21 00:49:07 +01:00 |
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Philip Rebohle
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6ab7897127
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[d3d11] Enabled command stream thread
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2018-01-20 23:12:03 +01:00 |
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Philip Rebohle
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7d7cc1ceda
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[d3d11] Record commands into a CS chunk
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2018-01-20 22:52:18 +01:00 |
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Philip Rebohle
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aaf7b05625
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[d3d11] Use EmitCs for buffer mapping
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2018-01-20 22:28:15 +01:00 |
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Philip Rebohle
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f25b3c8b32
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[d3d11] Use EmitCs for resource updates
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2018-01-20 21:42:11 +01:00 |
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Philip Rebohle
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4d17b1752f
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[d3d11] Use EmitCs for general setup and synchronization methods
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2018-01-20 18:01:43 +01:00 |
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Philip Rebohle
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62a43cbdbe
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[d3d11] Add EmitCs method to D3D11DeviceContext
Subsequently, all calls into the DXVK context will be
replaced by calls to the EmitCs method with a lambda.
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2018-01-20 15:29:10 +01:00 |
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Philip Rebohle
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0b426a0942
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[d3d11] Added new D3D11ImmediateContext class
Initial prep work for both CSMT and Deferred Contexts.
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2018-01-20 13:22:44 +01:00 |
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