Joshua Ashton
075c0bf203
[d3d9] Use m_boundRTs for COLORWRITEENABLE checks
...
Also allows us to check for NULL RTs with this too and avoid extra work!
2023-05-24 13:42:42 +01:00
Joshua Ashton
8560efa3c7
[d3d9] Unbind RTs which are unwritten by a PS
...
Otherwise we can end up with feedback loops on RTs with a 0 color mask.
Closes : #3447
2023-05-24 13:40:17 +01:00
Blisto91
b9b2db510e
[util] Limit fps for some Tomb Raider games
2023-05-24 14:31:38 +02:00
Lilium
d5c6ae2e4d
[dxvk] dxvk_adapter: implement macro to check for feature need in checkFeatureSupport
2023-05-24 11:53:34 +01:00
Lilium
633f6663a4
[dxvk] fix copy mistake in dxvk_adapter
2023-05-24 11:53:34 +01:00
Robin Kertels
d2759c20ba
[d3d9+d3d11] Remove DEVICE_LOCAL flag when forcing cached memory
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Otherwise DXVK removes both flags at once
and we may end up with uncached memory.
2023-05-22 23:53:01 +02:00
Robin Kertels
1a2e724c16
[util] Enable apitrace mode for Tomb Raider Anniversary
...
... and Underworld.
2023-05-22 12:24:49 +02:00
Blisto91
6449f583f8
[util] Set dcSingleUseMode to false for SnowRunner
2023-05-21 16:05:41 +02:00
Joshua Ashton
f2bb1d4b69
[d3d9] Add extended swapchain interfaces
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Allows for controling colorspace, etc.
2023-05-19 19:26:27 +01:00
Joshua Ashton
495dc75ab2
[wsi] Pull out NormalizeDisplayMetadata
2023-05-19 19:26:27 +01:00
Paul Gofman
550e04c579
[dxgi] Preserve system monitor sort order in enumMonitors()
2023-05-19 18:17:40 +02:00
WinterSnowfall
d4a7346198
[dxvk] Add configurable HUD opacity
2023-05-19 18:11:25 +02:00
Blisto91
99b367cdd6
[util] Set floatEmulation to Strict for Halo Online
2023-05-18 17:40:01 +01:00
Blisto91
65520fa18e
[util] Fix BlazBlue Centralfiction config
2023-05-16 18:56:23 +02:00
Joshua Ashton
f30376a1e4
[d3d11] Fix min luminance of HDR Metadata
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This should be a multiply instead of a divide. Values are 1/10000th of a nit (0.0001 nit).
2023-05-13 21:16:29 +00:00
Philip Rebohle
cae0a1cef3
[meta] Release 2.2
2023-05-12 11:26:07 +02:00
Philip Rebohle
14eb469005
[dxgi] Be more robust against monitor enumeration issues.
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If there are monitors on the system that are not associated with
any adapter, enumerate all monitors for all adatpers. May solve
some issues if device filter options are used on multi-GPU systems.
2023-05-11 16:38:45 +02:00
Oleksii Bozhenko
80f7d2abd8
[d3d9] fix opCompositeExtract out of bound
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Closes: https://github.com/doitsujin/dxvk/issues/3293
Signed-by: Oleksii Bozhenko <oleksii.bozhenko@globallogic.com>
2023-05-09 20:39:55 +00:00
Alpyne
2b09932d51
[d3d9] Fix crash if device is freed with bound textures
2023-05-09 00:12:35 +00:00
Robin Kertels
bef2ef69ab
[d3d9] Fix stupid variable name
2023-05-07 14:05:39 +02:00
Robin Kertels
b08665c808
[d3d9] Fix compiler warning in Clear size check
2023-05-06 14:16:54 +01:00
Robin Kertels
96e22e7c67
[d3d9+util] Remove a bunch of redundant config options
2023-05-06 14:16:54 +01:00
Robin Kertels
5443a2f9f5
[d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbuffer
2023-05-06 14:16:54 +01:00
Paul Gofman
83a294285e
[dxgi] Only enumerate outputs which belong to the adapter or associated iGPU
2023-05-05 16:44:51 +02:00
Robin Kertels
242ac20752
[d3d9] Release DC in fallback present path
2023-05-04 18:42:04 +02:00
Robin Kertels
b357d16940
[util] Enable deviceLost for DC Universe Online and GTA IV
2023-05-03 13:04:00 +01:00
Robin Kertels
b4366db398
[d3d9] Implement rudimentary device loss
2023-05-03 13:04:00 +01:00
Blisto91
b5f43063b1
[util] Spoof Nvidia for Modern Warfare 2 Campaign Remastered
2023-05-03 13:02:08 +01:00
Joshua Ashton
f140d2de0d
[d3d9] Handle swapchain OOM and other errors more gracefully
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Supercedes: #2964
2023-05-03 12:59:02 +01:00
Aleksey Komarov
20356148af
include: Add few defines and types in windows.h for DXVK Native ( #3307 )
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* windows: add define for ZeroMemory
* windows: add few *LP types, DUMMYUNIONNAME*, __C89_NAMELESSSTRUCTNAME
---------
Co-authored-by: Joshie <joshua@froggi.es>
2023-05-03 12:58:33 +01:00
Ellie Hermaszewska
b81536458f
include: Implement some small utilities in native headers ( #3361 )
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* Add QueryInterface template to IUnknown
As described here https://learn.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface\(q\)\?source\=recommendations
* Implement DEFINE_ENUM_FLAG_OPERATORS
* Add REFCLSID to windows_base.h
This is used by the latest d3d12 headers for D3D12GetInterface
2023-05-03 12:39:51 +01:00
Robin Kertels
9ce1c4df0d
[dxvk] Update tracked rtLayouts when changing image layout
2023-05-03 13:23:47 +02:00
Robin Kertels
860237e775
[d3d9] Skip 0x0 clears
2023-05-03 13:23:47 +02:00
Robin Kertels
ceb3a7f8c6
[dxvk] Do direct FB resolve if resolve format is UNDEFINED
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If the format is undefined, we use the format of each image
which is obviously also view compatible with the imge.
2023-05-03 13:23:47 +02:00
Robin Kertels
a42643b235
[d3d9] Fall back to GDI blit for partial presents
2023-05-03 12:18:11 +01:00
Philip Rebohle
5c8ed491ab
[dxvk] Rewrite thread wrapper
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Addresses some issues raised in #3378 .
2023-04-26 10:48:47 +02:00
Joshua Ashton
b44c5bbd18
[dxgi] Fallback to P3 color primaries for HDR displays without chroma info in edid
2023-04-21 04:21:16 +01:00
mbriar
16d2a6045c
[util] Switch Nioh deferSurfaceCreation from dxgi to d3d9
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This game seems to behave similar to all the Tecmo Koei Atelier games
and not deferring surface creation for d3d9 prevents VRR from working on
X11.
2023-04-19 16:42:42 +02:00
mbriar
1971a5d187
[util] Also add d3d9.deferSurfaceCreation for Atelier Ryza 3
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Reported to help with VRR, see https://github.com/ValveSoftware/Proton/issues/6648#issuecomment-1514394149
2023-04-19 16:42:42 +02:00
Philip Rebohle
e074d83d0b
[dxvk] Introduce GetContext method to retrieve immediate context.
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Bypasses vtable hooks when retrieving the immediate context internally.
Remaining uses of GetImmediateContext are fine since those only interact
with public methods.
2023-04-18 12:42:24 +02:00
Robin Kertels
990a720525
[d3d9] Handle a bunch of texture converter edge cases
2023-04-16 09:18:30 +01:00
Rémi Bernon
0cf563d5df
[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitors
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This fixes RiME not moving its window when output display is
changed in the game settings.
2023-04-14 00:41:18 +02:00
Florian Will
01dc9ddc7d
[util] Add new "Zusi 3" exe filename
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In addition to the legacy "ZusiSim.exe" executable, the recent 3.5
release added a 64-bit "ZusiSim.64.exe" executable. This is now the
default executable when launching the game in Steam. The game is
unplayable without this option, so update the regex for Zusi 3.
Fixes #3250 .
2023-04-13 13:37:07 +02:00
oltolm
6b779206d9
remove unneeded definitions
2023-04-11 18:30:46 +02:00
Blisto91
8508633ba3
[util] Disable allowDirectBufferMapping for Dark Romance: Vampire in Love
2023-04-11 08:37:50 +01:00
Robin Kertels
af0009c5de
[d3d9] Use DxvkFormatInfo for video formats
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And fix UYUY and YUY2 in the process.
2023-04-08 03:15:44 +01:00
Robin Kertels
31af522cbc
[dxvk] Add VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
2023-04-08 03:15:44 +01:00
Philip Rebohle
d9a6b40ae3
[dxvk] Create and copy temporary image for resolves as necessary
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Fixes #3337 .
2023-04-06 21:04:56 +02:00
Tatsuyuki Ishi
6d14fffdbd
[spirv] Declare defaulted copy and move constructor for SpirvCodeBuffer.
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If a type has a destructor it will not get an implicit move constructor.
But if we declare a defaulted move constructor then we will get the copy
constructor deleted. So declare both to be defaulted.
Cuts 8.8% off shader translation time during loading in Overwatch 2.
2023-04-06 10:23:11 +02:00
Blisto91
3ce3209e3e
[util] Set syncInterval to 1 for Crash Bandicoot N sane trilogy
2023-04-05 16:25:05 +01:00