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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 02:52:11 +01:00

953 Commits

Author SHA1 Message Date
Robin Kertels
d39d879838 [d3d9] Add a bunch of missing likely/unlikely to PrepareDraw
PrepareDraw is pretty much the hottest part of the d3d9
frontend, so we take every tiny bit we get.
2024-10-09 21:28:59 +00:00
Robin Kertels
395ac38890 [d3d9] Fix fixed function texture mask
Fixed function supports 8 textures so we need 8 ones.
2024-10-09 21:28:59 +00:00
WinterSnowfall
a1a3800b3f [d3d9] Fix software cursor reset and transitions 2024-10-08 20:20:31 +02:00
Philip Rebohle
ad1f70beea [dxvk] Support format conversion in copyImageToBuffer 2024-10-08 17:46:18 +02:00
Philip Rebohle
f67c8dd1da [dxvk] Support format conversion in copyBufferToImage 2024-10-08 17:46:18 +02:00
Philip Rebohle
c614e537a9 [dxvk] Remove alignment parameter from staging buffers
Just align all suballocations to 256 bytes as usual.
2024-10-08 17:46:18 +02:00
WinterSnowfall
559398f6a4 [d3d9] Check block alignment on texture creation with DXT formats 2024-10-08 00:25:55 +02:00
WinterSnowfall
088cf45439 [d3d9] Validate 0 valued back buffer dimensions for fullscreen mode 2024-10-08 00:25:55 +02:00
WinterSnowfall
6e0c048b88 [d3d9] Return D3DERR_DEVICELOST on reset failure due to losable resources 2024-10-08 00:25:55 +02:00
WinterSnowfall
912a530d1c [d3d9] Enforce various CheckDeviceMultiSampleType validations 2024-10-08 00:25:55 +02:00
WinterSnowfall
980a8d185c [d3d9] Use D24X8 for D3DFMT_UNKNOWN depth stencils 2024-10-05 20:03:05 +02:00
WinterSnowfall
bbe82aa534 [d3d9] Fix (most) cursor-related Wine tests 2024-10-05 18:27:19 +02:00
WinterSnowfall
7ff5321910 [d3d9] Implement a software cursor 2024-10-05 18:27:19 +02:00
WinterSnowfall
9d19fa18a7 [d3d9] Set D3DRS_POINTSIZE_MIN to 0.0f in D3D8 compatibility mode 2024-10-05 17:58:04 +02:00
Philip Rebohle
329d9a0bb2 [dxvk] Add support for drawing a software cursor 2024-10-04 19:10:14 +02:00
Philip Rebohle
2af3fde5f2 [d3d9] Remove additional swap chain context 2024-10-04 12:58:55 +02:00
Philip Rebohle
63b200f08d [dxvk] Reimplement HUD rendering to use Vulkan directly
And change how rendering works in general so that we emit fewer
draw calls.
2024-10-04 12:58:55 +02:00
Philip Rebohle
207e15eb24 [dxvk] Refactor swap chain blitter to use plain Vulkan
Temporarily disable the HUD until that is refactored too.
2024-10-04 12:58:55 +02:00
Robin Kertels
7d05a99640 [d3d9] Fix StretchRect fast-path resolve 2024-10-03 00:06:51 +02:00
Robin Kertels
4807af01ad [d3d9] Resolve whole image in StretchRect
Fixes a validation error in Sims 4.
2024-10-02 20:22:37 +02:00
Philip Rebohle
b164d6e2a7 [d3d9] Do not proactively enable meta copy usage flags
Same as the corresponding D3D11 change, let the backend deal with this
when necessary.
2024-09-30 10:29:27 +02:00
Philip Rebohle
67d1285b08 [dxvk] Refactor meta blits 2024-09-30 10:29:27 +02:00
Philip Rebohle
e6f89062f5 [d3d9] Ensure that we stay below the maximum sampler count 2024-09-28 20:21:06 +02:00
Philip Rebohle
07dfeeb319 [d3d9] Move building sampler key to CS thread
All this bit twiddling is a bit slow. Introduces another structure
containing a minimal amount of sampler parameters taken from the
raw D3D9 state.
2024-09-28 20:21:06 +02:00
Philip Rebohle
543b5c7af8 [d3d9] Optimize sampler state decoding
This code is rather hot now, so make sure it's fast.
2024-09-28 20:21:06 +02:00
Philip Rebohle
c7dab6a442 [d3d9] Remove internal sampler pool
We have a sampler pool in the backend now, let's use it.
2024-09-28 20:21:06 +02:00
Philip Rebohle
4635397bb1 [dxvk] Implement sampler pool
Deduplicates redundant sampler objects and makes sampler creation
as well as lifetime tracking a bit more efficient.
2024-09-28 20:21:06 +02:00
Philip Rebohle
b4e69dce76 [dxvk] Remove DxvkImageViewCreateInfo 2024-09-28 01:50:23 +02:00
Philip Rebohle
8195bea63e [dxvk] Remove DxvkBufferViewCreateInfo
Use the new key struct directly to avoid unnecessary struct conversion.
2024-09-28 01:21:07 +02:00
Philip Rebohle
01a7457a6f [dxvk] Remove createImageView function
Use the image's method instead, like we already do for buffers.
2024-09-28 00:03:56 +02:00
Philip Rebohle
4ed50ec6be [d3d9] Fix UP buffer allocation 2024-09-27 12:55:59 +02:00
Philip Rebohle
25076d9220 [dxvk] Rework image view creation 2024-09-26 17:37:50 +02:00
Philip Rebohle
713b76bea5 [dxvk] Rework image creation
Uses DxvkResourceAllocation to manage image backing storage,
which will allow invalidating images in the future.
2024-09-26 17:37:50 +02:00
Philip Rebohle
088ba404a6 [dxvk] Rework buffer view creation 2024-09-26 17:37:50 +02:00
Philip Rebohle
1fd3c8040d [dxvk] Remove DxvkBufferAllocation 2024-09-26 17:37:50 +02:00
Philip Rebohle
6f6e75b4b8 [d3d9] Use DxvkBufferAllocation where appropriate 2024-09-26 17:37:50 +02:00
Robin Kertels
f5ca3cf5df [d3d9] ResolveZ: Only copy aspects that both images support 2024-09-25 00:32:13 +01:00
Robin Kertels
d7c2e3ac76 [d3d9] Use correct aspect mask when blitting depth stencil textures
We don't want to blit stencil when the D3D9 format doesn't have
stencil.
2024-09-25 00:32:13 +01:00
Robin Kertels
ca3aa2014b [d3d9] Improve comment about synchronization with ProcessVertices 2024-09-22 22:53:55 +02:00
Robin Kertels
1d49f247ac [d3d9] Remove incorrect early-exit
The same texture could be bound to
multiple slots and if the shader doesn't
use the lower index texture, we'd never
end up uploading it.
2024-09-22 22:53:55 +02:00
Robin Kertels
ef8bad33a5 [d3d9] Optimize late buffer uploads
... similar to what we're doing for textures.
2024-09-22 22:53:55 +02:00
Robin Kertels
04ad98690b [d3d9] Add SWVP HUD item 2024-09-22 21:03:23 +02:00
Robin Kertels
033104f335 [d3d9] Cleanup buffer memory flag selection 2024-09-22 21:03:23 +02:00
Robin Kertels
5bb8d09a96 [d3d9] Always use per-draw buffer uploads on pure SWVP devices 2024-09-22 21:03:23 +02:00
WinterSnowfall
97fb6e4f6d [d3d9] Clean up supported formats from GetUnsupportedFormatInfo 2024-09-22 20:51:15 +02:00
WinterSnowfall
7985ac9cdb [d3d9] Add R16 and AL16 as known unsupported formats 2024-09-22 20:51:15 +02:00
Robin Kertels
07e7781c0b [d3d9] Only add meta image usage after determining layout 2024-09-22 15:48:18 +02:00
WinterSnowfall
c7cf0a7368 [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe 2024-09-21 16:05:25 +02:00
Robin Kertels
c8791a6ba5 [d3d9] Don't emit 1-sized vector type in SWVP Emu
Fixes a validation error.
2024-09-20 12:57:11 +02:00
Robin Kertels
900edf55b5 [d3d9] Only create sampling image views if the image supports sampling
Fixes validation error
2024-09-20 12:57:11 +02:00