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Commit Graph

4725 Commits

Author SHA1 Message Date
Philip Rebohle
4c7da80c14
[dxvk] Simplify barrier image and buffer slice implementations
Pre-process the given ranges so that compare and merge
operations become both simpler and faster.
2022-08-11 00:29:31 +02:00
Philip Rebohle
8aae9c85bb
[dxvk] Optimize barrier hash table lookup
Using a prime as the table size is technically better, but that
integer division kind of hurts when we're spamming look-ups.
2022-08-10 23:08:28 +02:00
Philip Rebohle
ad020c23f9
[dxvk] Optimize barrier logic
The is*Dirty methods can exit early if the resource to check
is only used for reading. Only call get*Access to check for
write-after-write scenarios.
2022-08-10 20:47:52 +02:00
Philip Rebohle
11fbcd3131
[dxvk] Rework compute barrier handling to use common functions
Cleans up code a bit and should technically even make things a bit
more efficient.
2022-08-10 19:28:35 +02:00
Philip Rebohle
01014c1a2b
[dxvk] Rework checkGfx*Barrier methods 2022-08-10 19:28:35 +02:00
Philip Rebohle
9a6c378f3d
[dxvk] Only use one descriptor set for compute shaders
Simplifies things a bit and avoids redundant sets in the pipeline layout.
2022-08-10 19:28:32 +02:00
Philip Rebohle
02f653fdd2 [d3d9] Limit amount of staging memory in flight 2022-08-10 17:31:55 +02:00
Robin Kertels
9d981ec1a8 [dxvk] Introduce DxvkMarker
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-08-10 17:31:55 +02:00
Robin Kertels
8feabc653e [d3d9] Do implicit flush after uploading textures or buffers 2022-08-10 17:31:55 +02:00
Robin Kertels
f031ce44cf [util] Set lower memory limits for Guitar Hero WT 2022-08-10 17:31:55 +02:00
Philip Rebohle
67f937111d
[dxvk] Remove shrinkNvidiaHVVHeap workaround
No longer needed.
2022-08-10 16:39:58 +02:00
Philip Rebohle
3edb0ef114
[d3d11] Ensure that all required inputs are defined by input layout 2022-08-10 14:12:39 +02:00
Philip Rebohle
5540df955c
[dxbc] Rework semantic name matching 2022-08-10 14:11:47 +02:00
Philip Rebohle
ec0c377cf8
[dxvk] Disable maintenance4 feature
We don't *really* need it (although some of the guarantees are nice to
have). For some reason, this completely destroys GPU-bound performance
on AMDVLK and AMD's Windows driver.
2022-08-10 01:04:38 +02:00
Paul Gofman
59441b1ff5 [dxgi] Also support use after free in IDXGISwapChain::SetFullscreenState() 2022-08-09 23:10:50 +02:00
Joshua Ashton
8580bb32ca [vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on Windows 2022-08-09 14:16:50 +01:00
Joshua Ashton
50018de483 [util] Use topath helper for fstreams 2022-08-09 14:16:50 +01:00
Joshua Ashton
5de058e14a [util] Introduce topath helper
Manages converting strings to the right type for paths per-platform
2022-08-09 14:16:50 +01:00
Joshua Ashton
d9000485ea [util] Add stubs for shared resources on other platforms 2022-08-09 14:16:50 +01:00
Joshua Ashton
8c3a44cac4 [util] Add stubs for GDI functions on other platforms 2022-08-09 14:16:50 +01:00
Philip Rebohle
ab1d629961 [dxvk] Implement lifetime tracking for graphics pipelines 2022-08-09 13:40:58 +02:00
Philip Rebohle
764de6ff82 [dxvk] Add use counter to pipeline libraries
And destroy Vulkan pipeline objects once the counter reaches zero.
2022-08-09 13:40:58 +02:00
Philip Rebohle
1f9db49727 [dxvk] Change member order in pipeline manager
Ensures that pipelines are destroyed before pipeline libraries.
2022-08-09 13:40:58 +02:00
Philip Rebohle
b97dba3712 [dxvk] Use shader module identifier for subsequent pipeline libary compiles
Should further reduce the hit we take from destroying pipeline libraries.
2022-08-09 13:40:58 +02:00
Philip Rebohle
4bc2d713fb [dxvk] Destroy shader pipeline libraries after initial compile on 32-bit
This alone saves ~700 MiB of address space in the Resident Evil 6 main
menu on Nvidia.
2022-08-09 13:40:58 +02:00
Philip Rebohle
915b03ba7b [dxvk] Add option to control pipeline lifetime tracking 2022-08-09 13:40:58 +02:00
Philip Rebohle
eddbe73ba4
[dxbc] Fix off-by-one error for primitive vertex counts
Not sure if it's even possible to use this, but this was clearly a bug.
2022-08-09 03:19:59 +02:00
Philip Rebohle
d6253aeae6
[dxvk] Order descriptors by type and binding
Reduces the number of unique descriptor set layouts further,
which may help with descriptor pool usage, and also makes
branching more predictable for the CPU.
2022-08-09 03:19:59 +02:00
Robin Kertels
1fcd5dc0af [d3d9] Unmap stored shader bytecode 2022-08-08 23:15:21 +01:00
Robin Kertels
49e9ba2ca7 [d3d9] Move d3d9 bytecode into D3D9Shader
This reduces the amount of times we copy the bytecode
and actually frees it when the game frees the associated shader.
2022-08-08 23:15:21 +01:00
Robin Kertels
1628b9e63a [d3d9] Add 64bit implementation for D3D9MemoryAllocator
This just uses malloc & free but allows us to use
the same code for D3D9 shader bytecode on 64 bit builds.
2022-08-08 23:15:21 +01:00
Robin Kertels
01fb40423d [d3d9] Remove some dead debug code
Oops.
2022-08-08 23:15:21 +01:00
Robin Kertels
36d8bb77a5 [d3d9] Fix synchronization in UpdateTextureFromBuffer 2022-08-08 23:14:30 +01:00
Robin Kertels
ac1e44f120 [d3d9] Fix typo 2022-08-08 23:14:30 +01:00
Derek Lesho
57dcf73a54 d3d11: Fix shared textures that export both NT and KMT handles.
We should always create the DxvkImage with the KMT handle type, so that the call later to openKmtHandle succeeds.  Also, don't free sharedHandle when exporting an NT handle.
2022-08-08 23:31:01 +02:00
Philip Rebohle
0ad7a08c49
[dxvk] Get rid of some old debug code for compute pipelines 2022-08-08 18:58:22 +02:00
Philip Rebohle
c392308e6f
[dxvk] Fix spec constant selector test for compute shaders
This isn't supported on compute.
2022-08-08 18:54:11 +02:00
Philip Rebohle
7789fd53ff [d3d9] Use new flat shading state for fixed-function pipelines 2022-08-08 13:34:59 +02:00
Philip Rebohle
8f1024c094 [d3d9] Use new flat shading state for DXSO shaders 2022-08-08 13:34:59 +02:00
Philip Rebohle
dfdb729476 [dxvk] Add SPIR-V pass to decorate variables as flat on demand 2022-08-08 13:34:59 +02:00
Philip Rebohle
a84beae112 [dxvk] Add flat shading field to pipeline state 2022-08-08 13:34:59 +02:00
Philip Rebohle
0adf64f085 [dxvk] Add flat shading parameter to rasterizer state 2022-08-08 13:34:59 +02:00
Joshua Ashton
4f0c217633 [d3d9] Fix recording MultiplyTransform 2022-08-08 03:53:25 +01:00
Philip Rebohle
43df6cfa45
[dxvk] Fix indentation
Thanks, VSCode.
2022-08-08 04:50:50 +02:00
Philip Rebohle
2b2c44aa99
[dxvk] Move image view cookie to DxvkResource 2022-08-07 21:24:57 +02:00
Philip Rebohle
4831909656
[d3d9] Enable apitrace mode for The Witcher 2022-08-07 20:04:37 +02:00
Philip Rebohle
a74f8da7b7
[d3d11] Use bindVertexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle
97f0d1dfb8
[d3d11] Use bindIndexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle
35dde3e1b9
[d3d11] Change how resourece binding treats null resources 2022-08-07 19:03:51 +02:00
Philip Rebohle
897e7816f0
[d3d11] Don't return undefined slices from GetBufferSlice
Instead, return a slice with length zero.
2022-08-07 19:03:51 +02:00