1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-16 06:23:52 +01:00
Commit Graph

2589 Commits

Author SHA1 Message Date
Philip Rebohle
863f2d07fd
[dxvk] Add compute shaders for depth-stencil packing 2018-11-08 18:10:49 +01:00
Philip Rebohle
0dbac29729
[dxvk] Add packed size to depth-stencil formats 2018-11-08 18:10:49 +01:00
Philip Rebohle
1c98b0f6d3
[tests] Add depth-stencil readback test
- Add missing unmap call
2018-11-08 18:10:43 +01:00
Philip Rebohle
70b14f9dbf
[dxvk] Report app name to the Vulkan implementation
Because why not?
2018-11-07 21:54:00 +01:00
Philip Rebohle
f32aff29fa
[d3d11] Clear compressed images if they do not get initialized
This probably makes Quantum Break run even worse, but I don't really
care at this point. Fixes #744.
2018-11-07 18:41:07 +01:00
Philip Rebohle
7ed9f36769
[dxvk] Add clearCompressedColorImage method
Since we can't use regular clears for compressed
formats, we need a new method to zero image memory.
2018-11-07 18:31:01 +01:00
Philip Rebohle
2d8c9c6a26
[vulkan] Add makeSubresourceLayers helper 2018-11-07 18:30:44 +01:00
Philip Rebohle
3d2e5a7cde
[util] Spoof Nvidia card for Elite Dangerous 2018-11-06 17:03:01 +01:00
Philip Rebohle
780780f8d1
[dxbc] Don't enable sample shading for interpolation functions
Actually doesn't resolve #456, and doesn't make any sense either because
interpolation at a given sample index is apparently supposed to work even
without using sample shading.
2018-11-05 18:30:32 +01:00
Philip Rebohle
2ee7ef7689
[dxbc] Enable sample shading when using interpolation functions
Fixes artifacts on RADV when enabling MSAA in World of Warcraft (#456).
2018-11-05 17:07:11 +01:00
Philip Rebohle
5a1b37b770
[build] Don't use empty dependencies
Fixes build error with Meson 0.44.
2018-11-05 07:55:36 +01:00
Philip Rebohle
e0f1510901
[meta] Release 0.91 2018-11-04 17:23:27 +01:00
Sveinar Søpler
c7e73670fb Fixed for a05c93dd17 (#748) 2018-11-04 17:15:13 +01:00
dhewg
a05c93dd17 cross build cleanup (#746)
- Don't turn off warnings for winelib builds, fix them. Using __declspec on winelib builds just doesn't make sense.
- Drop the custom cross property 'winelib'. Detect it instead.
- Move the libdl dependency to the build system
- Don't run wine during mingw build process. Same as for wine builds, see 715d2571
2018-11-04 16:18:32 +01:00
Philip Rebohle
b6ded02a5d
[dxvk] Pull 'if's into commit{Graphics,Compute}State methods
Improves performance because GCC generates silly code around those
if blocks, most of which have a false condition anyway. Improves
performance of 100k empty draw calls with no state changes by as
much as 25%.
2018-11-03 00:51:02 +01:00
Philip Rebohle
963bd66fb3
[dxvk] Use new vulkan helpers to create VkImageSubresourceRange structs 2018-11-02 19:42:53 +01:00
Philip Rebohle
a97073adb9
[dxvk] Move vulkan helpers to vulkan module 2018-11-02 19:42:29 +01:00
Philip Rebohle
d5481ac013
[d3d11] Remove redundant D3D11Buffer::GetSize method 2018-11-02 15:43:46 +01:00
Philip Rebohle
851d9fb726
[general] Remove unnecessary include directories from build files
These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
2018-11-02 14:54:39 +01:00
Philip Rebohle
93d88afab9
[general] Fix some old includes 2018-11-02 14:37:59 +01:00
Philip Rebohle
1cd912556e
[dxvk] Move Vulkan loader to separate directory 2018-11-02 14:23:45 +01:00
Philip Rebohle
45a234607a
[dxvk] Track device / instance ownership
This allows us to use the Vulkan function loader for a vkd3d device.
2018-11-02 14:13:07 +01:00
Philip Rebohle
175385481e
[dxvk] Insert barrier before CS image view clear only if needed
Removes one unnecessary sync point in Claybook.
2018-11-01 21:48:22 +01:00
Philip Rebohle
f5b21d42fc
[dxvk] Open state cache file only when necessary
Fixes an issue with Shadow of the Tomb Raider randomly nuking its cache
when it creates not one but *two* D3D11 devices.
2018-11-01 16:35:49 +01:00
Philip Rebohle
8054e4a772
[dxvk] Add DXVK context method to transparently flush the command list
This is identical to what the D3D11 function did, but having it in this
place will allow us to potentially implement better flush heuristics
based on work done on the CS thread.
2018-11-01 13:24:42 +01:00
Philip Rebohle
36ccd46ae7
[dxvk] Move sampler border color handling to the backend 2018-10-31 21:51:23 +01:00
Philip Rebohle
e15e693dc4
[dxvk] Spill render pass for pipelines that use vertex stage UAVs
We cannot use simple pipeline barriers in this case because of the
extremely strict restrictions surrounding self-dependencies.
2018-10-30 14:43:52 +01:00
Philip Rebohle
76b63efedb
[dxvk] Use self-dependency to synchronize SSBO writes
While this doesn't support vertex stages yet, it should be faster
when the pipeline writes to storage resources from the fragment
shader.

We should analyze the vertex stage shaders for SSBO writes in
order to determine whether to spill the render pass.
2018-10-30 14:11:27 +01:00
Philip Rebohle
43ed820be9 [d3d11] Remove state tracking for UAV rendering
This scenario is now properly handled by the DXVK state tracker.
2018-10-29 12:12:34 +01:00
Philip Rebohle
fd52022fff [dxvk] Spill render pass after draws with storage resources 2018-10-29 12:12:34 +01:00
Philip Rebohle
9decfb34b7 [dxvk] Determine whether a graphics pipeline writes to resources
- Fix missing test for storage texel buffers
2018-10-29 12:12:34 +01:00
Philip Rebohle
ec8559f40a [dxvk] Remove unneeded atomic that holds base pipeline handles
No longer needed because the full pipeline object gets locked anyway.
2018-10-29 12:11:33 +01:00
Philip Rebohle
a53e053391
[dxbc] Fix incorrect data type for explicit interpolation instructions 2018-10-25 22:25:13 +02:00
Philip Rebohle
5a30110d0f
Revert "[d3d11] Remove some flush points"
This reverts commit 5ab6f691ae.

Apparently this leads to extremely bad frame times on some Nvidia setups.
2018-10-25 20:55:37 +02:00
Philip Rebohle
422cf71c55
[util] Spoof Nvidia GPU for The Vanishing of Ethan Carter Redux
For some reason it crashes with AMD cards, but apparently not in D3D code.
Closes #732.
2018-10-25 18:31:55 +02:00
Philip Rebohle
941db96f79
[dxvk] Remove obsolete DxvkShaderKey constructor 2018-10-25 11:30:02 +02:00
Philip Rebohle
c9ce09e098
[d3d11] Respect xfb metadata when computing shader hash
Closes #733.
2018-10-25 11:28:02 +02:00
Philip Rebohle
7eeeeaa625
[util] Provide method to compute SHA-1 hash from multiple data chunks
The underlying implementation supports this trivially, so we should
provide a way to use this feature.
2018-10-25 10:34:38 +02:00
Philip Rebohle
589229f4ca
[dxgi] Query device interface from the presenter
Removes the coupling between IDXGISwapChain and IDXGIDevice.
This is necessary because D3D12 devices don't support IDXGIDevice.
2018-10-24 15:54:56 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice 2018-10-23 15:10:01 +02:00
Philip Rebohle
83b51a66ac
[dxgi] Don't build shaders for presentation
These are now embedded in the D3D11 module.
2018-10-23 14:58:57 +02:00
Philip Rebohle
86e6477e80
[dxgi] Remove unused presenter options 2018-10-23 14:58:57 +02:00
Philip Rebohle
3b5b20ca3f
[dxgi] Remove old DXGI presenter 2018-10-23 14:58:57 +02:00
Philip Rebohle
b53f6661f8
[dxgi] Use new presenter for D3D11 2018-10-23 14:58:57 +02:00
Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter 2018-10-23 14:58:57 +02:00
Philip Rebohle
64185d9be4
[d3d11] Move some DXGI presenter options to D3D11 2018-10-23 14:58:57 +02:00
Philip Rebohle
8cb4852a61
[d3d11] Add new D3D11 swap chain code
- Fix deferred surface creation
2018-10-23 14:58:39 +02:00
Philip Rebohle
db2880acfd
[dxvk] Update blend constants only when they have actually changed
Reduces number of redundant state changes in Resonance of Fate.
2018-10-22 15:35:56 +02:00
aviau
035fe3e30b
setup_dxvk: don't install by default 2018-10-22 11:03:04 +02:00
Andreas Heider
ac0f8d6a64
Spoof AMD GPU for Assetto Corsa Competizione 2018-10-22 10:57:54 +02:00