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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-16 05:52:51 +01:00

5244 Commits

Author SHA1 Message Date
Philip Rebohle
17320776f0 [dxgi] Duplicate frame latency handle
Apps can call CloseHandle on this.
2022-09-02 14:25:12 +02:00
Philip Rebohle
11ef172c79 [util] Add stubs for DuplicateHandle and GetCurrentProcess 2022-09-02 14:25:12 +02:00
Philip Rebohle
fa743f162b [dxvk] Don't create queues with QUEUE_FAMILY_IGNORED
We accidentally broke drivers which don't support sparse.

Closes #2891.
Closes #2890.

Reported-by: mykhailo.skorokhodov@globallogic.com
2022-09-02 11:07:09 +02:00
Joshua Ashton
36f523bbf5 [vulkan] Fix loading libvulkan natively 2022-09-01 04:37:43 +02:00
Joshua Ashton
b05ae33273 [util] Return null if HMODULE is nullptr in GetProcAddress compat
dlsym with NULL will try to find the symbol from anything currently
loaded.
2022-09-01 04:37:43 +02:00
Philip Rebohle
735349bf1b [dxvk] Fix barrier typo 2022-09-01 03:35:58 +02:00
Philip Rebohle
097d3edd05 [dxvk] Create debug messenger if DXVK_DEBUG=validation is set 2022-09-01 00:25:10 +02:00
Philip Rebohle
2f39ae792a [dxvk] Change DXVK_PERF_EVENTS environment variable to DXVK_DEBUG 2022-09-01 00:25:10 +02:00
Philip Rebohle
f8781e1c4c [vulkan] Add missing VK_EXT_debug_utils entry points 2022-09-01 00:25:10 +02:00
Philip Rebohle
321338af00 [dxvk] Remove unused m_device member from DxvkBuffer 2022-09-01 00:07:23 +02:00
Philip Rebohle
7b4925dc45 [dxvk] Fix potential sparse allocator lifetime issues 2022-08-31 23:48:46 +02:00
Philip Rebohle
c3c6dbf669 [dxvk] Fix potential buffer lifetime issues 2022-08-31 23:48:34 +02:00
Philip Rebohle
a11fb568b9 [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00
Philip Rebohle
e882a7f8ba [d3d11] Implement extended shader interface 2022-08-31 16:25:44 +02:00
Philip Rebohle
610472e658 [d3d11] Introduce ID3D11VkExtShader 2022-08-31 16:25:44 +02:00
Philip Rebohle
354b88d178 [dxvk] Add shader method to retrieve raw code 2022-08-31 16:25:44 +02:00
WinterSnowfall
3e0031cefe [util] Add a maxAvailableMemory limit for Heroes of Annihilated Empires 2022-08-30 13:21:29 +02:00
Philip Rebohle
c72c6ec6ed [d3d10] Remove d3d10.dll and d3d10_1.dll
These are incomplete and are already not being used anyway,
so just drop them.
2022-08-30 02:42:03 +02:00
Joshua Ashton
c49b1ee390 [d3d9] Use SetStateTexture in Reset
Fixes m_activeTextures not getting updated
2022-08-29 10:16:21 +00:00
Joshua Ashton
86efa46fcf [dxvk] Throw DxvkError if we failed to load vulkan library 2022-08-27 19:32:03 +02:00
Joshua Ashton
286ab017da [vulkan] Add valid method to LibraryLoader 2022-08-27 19:32:03 +02:00
Joshua Ashton
482a7e433b [vulkan] Make LibraryLoader dynamically load vulkan-1
This makes LibraryLoader actually load the library and moves ownership
of GetInstanceProcAddr into it, which means we pass through the
loaders into their parents to grab stuff.
2022-08-27 19:32:03 +02:00
Joshua Ashton
f6fcbb7127 [util] Rename CloseLibrary to FreeLibrary in win32 compat headers
Typo...
2022-08-27 19:32:03 +02:00
Robin Kertels
bfd47ec876 [d3d9] Try to match either top or bottom mips in UpdateTexture 2022-08-26 20:56:42 +01:00
Philip Rebohle
91bdc8d06c [d3d11] Expose feature level 12_0 2022-08-26 05:53:03 +02:00
Philip Rebohle
91ff6d68e1 [d3d11] Expose support for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
790da79512 [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
Philip Rebohle
0a222aaaf0 [d3d11] Implement CopyTiles and UpdateTiles 2022-08-26 05:53:03 +02:00
Philip Rebohle
ca41bb4ea4 [d3d11] Implement CopyTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle
ff2ff37696 [d3d11] Implement UpdateTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle
5130638ebe [d3d11] Implement ResizeTilePool 2022-08-26 05:53:03 +02:00
Philip Rebohle
e8f59bfd7c [d3d11] Implement tile pool creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
0cd67cb98a [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
0637fdf82e [d3d11] Implement tiled buffer creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
7f856b545a [d3d11] Implement format feature check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
ca0dedd213 [d3d11] Implement multisampling support check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
3f7093325b [d3d11] Implement GetResourceTiling 2022-08-26 05:53:03 +02:00
Philip Rebohle
f97660e210 [d3d11] Implement TiledResourceBarrier 2022-08-26 05:53:03 +02:00
Philip Rebohle
626ccef43b [d3d11] Enable sparse features if supported by the device 2022-08-26 05:53:03 +02:00
Philip Rebohle
eaa5d16616 [dxbc] Use texel buffers for raw/structured buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
336aafcdf7 [dxbc] Explicitly store whether a resource is a raw SSBO 2022-08-26 05:53:03 +02:00
Philip Rebohle
d6613f50c5 [dxbc] Implement ld for buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
e58f9a5e99 [dxbc] Implement ld for images with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
db3b2e23fb [dxbc] Implement ld_uav_typed with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
0faba649da [dxbc] Implement sample operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
d5b68b3642 [dxbc] Implement gather operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
614024873d [dxbc] Implement CheckAccessFullyMapped instruction 2022-08-26 05:53:03 +02:00
Philip Rebohle
eb8a238d6f [dxbc] Add definitions for sparse feedback instructions 2022-08-26 05:53:03 +02:00
Philip Rebohle
70158fa9cf [spirv] Add support for sparse image opcodes 2022-08-26 05:53:03 +02:00
Philip Rebohle
2329c71b6f [dxvk] Implement sampler reduction mode 2022-08-26 05:53:03 +02:00