Philip Rebohle
d9f38a7f42
[d3d11] Minor restructuring
2017-12-15 19:11:10 +01:00
Philip Rebohle
c0a963ae5b
[dxvk] Renamed DxvkBufferSlice methods for convenience
2017-12-14 19:11:13 +01:00
Philip Rebohle
4502816bb6
[dxvk] Renamed DxvkBufferSlice methods for convenience
2017-12-14 19:09:53 +01:00
Philip Rebohle
9827ace3b0
[d3d11] Fixed buffer bindings with non-zero offsets
2017-12-14 19:07:08 +01:00
Philip Rebohle
6de6421dfd
[d3d11] Refactoring resource creation (1/2) - buffers
2017-12-14 15:59:55 +01:00
Philip Rebohle
40241e0b22
[dxvk] DxvkBufferBinding -> DxvkBufferSlice
2017-12-14 15:24:43 +01:00
Philip Rebohle
2ad5f49f3e
[dxbc] Shader compiler rewrite (2/2)
2017-12-14 12:53:53 +01:00
Philip Rebohle
bdce9a69fb
[d3d11] Map() optimization removed, needs buffer renaming
...
The naive optimization to use staging buffers rather than actual mapping
turned out to be no more efficient than the previous approach. In order
to achieve good performance, buffer renaming must be implemented instead.
2017-12-14 12:29:41 +01:00
Philip Rebohle
4172b99952
[d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD
2017-12-13 17:49:08 +01:00
Philip Rebohle
a4eb807215
[dxbc] Implemented SinCos, Min and Max instructions
2017-12-13 16:35:01 +01:00
Philip Rebohle
464a3e7d4e
[dxbc] Shader compiler rewrite (1/2)
...
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle
a0db9198e3
[d3d11] Removed unnecessary Flush()
2017-12-12 15:39:31 +01:00
Philip Rebohle
3d4304096b
[dxvk] Data buffer can now be created uninitialized
2017-12-12 15:39:20 +01:00
Philip Rebohle
1f4d7ae747
[general] Defining c++17 in project file directly, rather than as a compiler argument
2017-12-12 13:06:09 +01:00
Philip Rebohle
0f26d1c627
[dxbc] Removed <optional> dependency
2017-12-12 13:00:37 +01:00
Philip Rebohle
0558955388
[general] Updated README
2017-12-12 12:54:49 +01:00
Philip Rebohle
2a266eaad4
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
Philip Rebohle
23abc82aa0
[dxvk] Added performance counter class
2017-12-12 10:29:17 +01:00
Philip Rebohle
180667ba65
[d3d11] Fixed depth function
2017-12-12 01:07:27 +01:00
Philip Rebohle
24feb7822d
[d3d11] Added class linkage stub, required for FX11 samples
2017-12-12 01:07:07 +01:00
Philip Rebohle
3de427439b
[dxvk] Added proper documentation for staging buffers
2017-12-12 00:41:56 +01:00
Philip Rebohle
5f0e94138e
[dxvk] Implemented support for multisampled images and render targets
2017-12-12 00:27:49 +01:00
Philip Rebohle
de47fa29e1
[dxvk] Refactored Vulkan device and instance destruction, now more RAII friendly
2017-12-11 19:48:00 +01:00
Philip Rebohle
5f8976fbd4
[d3d11] Fixed triangle strips
2017-12-11 19:38:13 +01:00
Philip Rebohle
68ca71d8a4
[dxvk] Implemented recycling of command buffers and staging buffers
2017-12-11 19:17:08 +01:00
Philip Rebohle
037e9a643d
[d3d11] Fixed yet another ref counting bug
2017-12-11 17:01:38 +01:00
Philip Rebohle
c3a29e9de0
[d3d11] Return success value when mapping succeeds instead of an error
2017-12-11 16:29:40 +01:00
Philip Rebohle
22c3cd80a1
[dxbc] Implemented mad instruction
2017-12-11 14:36:35 +01:00
Philip Rebohle
c246e03594
[d3d11] Imlpemented some state queries
2017-12-11 14:21:24 +01:00
Philip Rebohle
50b7293b8f
[d3d11] Implemented blend state and depth-stencil state binding
2017-12-11 14:11:18 +01:00
Philip Rebohle
352b46fe80
[d3d11] Refactored state object binding
2017-12-11 13:07:27 +01:00
Philip Rebohle
4144e3229a
[d3d11] Implemented blend state creation
2017-12-11 13:03:07 +01:00
Philip Rebohle
9b9840754d
[d3d11] Added depth-stencil state objects
2017-12-11 01:43:15 +01:00
Philip Rebohle
2d918df0f0
[d3d11] d3d11_state_rs -> d3d11_rasterizer
2017-12-10 23:27:20 +01:00
Philip Rebohle
93f79742e9
[dxbc] Scalar values can be expanded to multiple vector components during a store operation
2017-12-10 22:35:55 +01:00
Philip Rebohle
d941446ca0
[dxbc] Fixed bug in decoder that would return wrong component masks
2017-12-10 21:13:22 +01:00
Philip Rebohle
5739e2f60f
[dxvk] Added component mapping to image view info
2017-12-10 20:06:07 +01:00
Philip Rebohle
9acc9bf3e0
[dxbc] Implemented Rsq instruction
2017-12-10 20:01:38 +01:00
Philip Rebohle
4a3b04f605
[dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing
2017-12-10 19:47:38 +01:00
Philip Rebohle
b4f85a2c2f
[d3d11] Fixed mip-mapped texture creation
2017-12-10 19:10:17 +01:00
Philip Rebohle
c0f5b46f81
[dxvk] Added proper support for block-compressed image formats
2017-12-10 18:14:28 +01:00
Philip Rebohle
cd4f21a0c3
[d3d11] Implemented buffer mapping
2017-12-10 17:36:32 +01:00
Philip Rebohle
52f1c4fa00
[dxvk] Implemented staging buffers for large data transfers
2017-12-10 15:57:51 +01:00
Philip Rebohle
89ec199c34
[d3d11] Re-implemented shader read
2017-12-10 12:21:33 +01:00
Philip Rebohle
b4493d90d8
[dxbc] Initial support for sample instruction
2017-12-10 12:08:20 +01:00
Philip Rebohle
7c03495d74
[dxbc] Implemented shader resource declaration for images
2017-12-10 10:34:18 +01:00
Philip Rebohle
939faeaf27
[dxbc] Implemented sampler declaration
2017-12-10 03:39:35 +01:00
Philip Rebohle
9c997120e1
[d3d11] Implemented shader resource binding
2017-12-10 01:56:07 +01:00
Philip Rebohle
9a86178604
[d3d11] Fixed severe reference-counting issue in state objects
2017-12-10 00:55:30 +01:00
Philip Rebohle
3d6e88428a
[com] ... yeah, almost.
2017-12-09 23:20:31 +01:00