Philip Rebohle
6eeb3b6da9
[dxvk] Add helper function to get info about depth-stencil image layouts
2019-05-03 14:37:59 +02:00
Philip Rebohle
81821414b0
[d3d10] Implement state blocks
...
Improves compatibility to Wine's Direct2D implementation.
2019-05-03 13:08:57 +02:00
Joshua Ashton
7aecd46f93
[spirv] Implement proj sample variants
2019-05-03 08:34:16 +02:00
Philip Rebohle
f503ba4c8b
[d3d11] Fix counter value offset in DrawAuto
...
According to the newly released D3D11.3 functional specification,
we're supposed to subtract the offset of the slot 0 vertex buffer
binding from the counter value.
2019-05-02 16:03:52 +02:00
Philip Rebohle
343818cf1c
[d3d11] Always enable shaderStorageImageWriteWithoutFormat
...
We compile some compute shaders that need it in FL10/FL9 games.
2019-05-02 08:08:45 +02:00
Philip Rebohle
e6eef1d1ec
[d3d11] Minor Map/Unmap optimizations
...
Avoid unnecessary LockContext call when unmapping a buffer.
This may actually improve performance if the context has
multithreaded protection enabled (e.g. D3D10).
2019-05-01 03:01:36 +02:00
Philip Rebohle
f76fd8fa5d
[d3d11] Minor CPU savings
2019-05-01 03:00:23 +02:00
Philip Rebohle
7e1b0ef8e6
[dxvk] Bump state cache format to version 4
...
Accomodates for the alpha test changes in D3D11.
2019-05-01 01:57:34 +02:00
Philip Rebohle
93bd923c17
[d3d11] Set up extra state for the HUD renderer
2019-05-01 01:57:34 +02:00
Philip Rebohle
9fc09c843d
[d3d11] Set up unused extra state for the backend correctly
2019-05-01 01:57:34 +02:00
Philip Rebohle
fc52c1720d
[dxvk] Remove old spec constant code
2019-05-01 01:57:34 +02:00
Philip Rebohle
5714f18d15
[dxvk] Use new specialization constant code for graphics pipelines
2019-05-01 01:57:34 +02:00
Philip Rebohle
c3f7dfd197
[dxvk] Use new specialization constant code for compute pipelines
2019-05-01 01:57:34 +02:00
Philip Rebohle
433c707888
[dxvk] Add new structure to generate specialization constant info
...
We should avoid passing redundant and unused data to the driver, as
that may interfere with caching. It also adds a lot of unnecessary
data to traces.
2019-05-01 01:57:34 +02:00
Philip Rebohle
0a77ebbeaf
[dxgi] Change default of s_gamma_bound to true
...
In the future, we'll assume true and only pass the spec constant
value to the driver if their value is actually different from the
default, but this requires reliable defaults.
2019-05-01 01:57:34 +02:00
Philip Rebohle
04e6479690
[dxbc] Remove old spec constant code
2019-05-01 01:57:34 +02:00
Philip Rebohle
dc3cfc9fa0
[dxbc] Use new spec constant API for rasterizer sample count
2019-05-01 01:57:34 +02:00
Philip Rebohle
7111af423d
[dxbc] Add new emitNewSpecConstant method
...
Convenience method to declare new specialization constants.
2019-05-01 01:57:34 +02:00
Philip Rebohle
a340b3101c
[d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject
2019-05-01 01:54:00 +02:00
Eero Kelly
b92dc14c4d
[util] Enable constant buffer range check for NieR:Automata
...
This fixes a graphical corruption issue where Operator 6O's portrait
displays as a large flashing circle due to uninitialized buffer reads.
Fixes issue: https://github.com/ValveSoftware/Proton/issues/1543
Reviewed-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
2019-04-30 16:08:52 +02:00
Philip Rebohle
dc52212873
[dxbc] Disable Constant Buffer Range Check on AMD
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The hardware already behaves as intended, no need to waste GPÜ cycles.
2019-04-30 16:07:24 +02:00
Philip Rebohle
3b1e753bb5
[dxvk] Re-implement early discard with quad granularity
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May perform better on some hardware in situations where we cannot
discard a full subgroup. Closes #753 .
2019-04-30 14:46:03 +02:00
Danylo Piliaiev
4dd68987d6
[d3d11] Check if uav's counter slice is defined in CopyStructureCount
...
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2019-04-30 12:34:27 +02:00
Danylo Piliaiev
261d31cac6
[dxbc] Fix xfb passthrough for system values
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vReg should be always allocated for system values which is
necessary for emitXfbOutputSetup and is already done for
hull shader passthrough.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2019-04-30 12:19:21 +02:00
Philip Rebohle
2afe5ec141
[d3d11] Clean up rasterizer state initialization
...
The error messages are pointless since all of this is already
handled in NormalizeDesc.
2019-04-29 16:22:42 +02:00
Philip Rebohle
06c144f075
[dxbc] Store sample positions as vec2 array
...
We can append the zeroes in shader code instead. May
improve generated code on drivers that use scratch
memory or temporary uniform buffers for large arrays.
2019-04-29 14:04:42 +02:00
Philip Rebohle
8f5338b1d1
[spirv] Add constvec2f32 helper
...
We should probably replace this with a proper template at some point.
2019-04-29 13:47:15 +02:00
Philip Rebohle
b14ad7b30c
[dxbc] Remove some old TODOs
...
This is already implemented properly.
2019-04-29 11:48:09 +02:00
Philip Rebohle
04152055b7
[dxbc] Correctly report a sample count of 0 for unbound images
2019-04-29 11:48:09 +02:00
Philip Rebohle
a3e0157ab0
[dxbc] Correctly report a size of 0 for unbound images
2019-04-29 11:48:09 +02:00
Philip Rebohle
18cbaefdcb
[dxbc] Correctly report a size of 0 for unbound buffers
2019-04-29 11:48:09 +02:00
Philip Rebohle
ad5da34c57
[dxbc] Fix typo in sample positions
2019-04-29 11:48:09 +02:00
Philip Rebohle
2c61303976
[d3d11] Implement IDXGIResource1 for textures and buffers
2019-04-27 20:21:54 +02:00
Philip Rebohle
54592b7852
[d3d11] Add basic implementation of IDXGIResource1
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We don't support resource sharing and subresource surfaces
yet, but the interface should at least be present.
2019-04-27 20:21:47 +02:00
Philip Rebohle
b7a5f11121
[dxgi] Add missing DXGI_CPU_ACCESS_* defines
2019-04-27 19:13:34 +02:00
Philip Rebohle
ac79f69a10
[d3d11] Pass texture as D3D11Resource to DXGI interop objects
2019-04-27 16:25:55 +02:00
Philip Rebohle
d1a019a043
[d3d11] Implement Map / Unmap for IDXGISurface2
2019-04-27 16:17:50 +02:00
Philip Rebohle
af15aa0c32
[d3d11] Implement IDXGISurface2 for compatible 2D textures
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Required by SpellForce 3. Fixes #1031 .
2019-04-27 15:35:20 +02:00
Philip Rebohle
8203777078
[meta] Add default dxvk.conf
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Fixes #1020 .
2019-04-26 19:48:46 +02:00
Philip Rebohle
ed0719432d
[dxvk] Add support for per-app configuration
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Feature request by Alexandr Oleynikov (@tannisroot).
2019-04-26 19:17:32 +02:00
Philip Rebohle
e2ebfa9012
[dxvk] Add some 'unlikely' statements
2019-04-26 17:52:53 +02:00
Philip Rebohle
9f264ba008
[d3d11] Remove predication workaround for RADV
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This no longer has any effect due to changes in the driver, and
we no longer support Predication anyway.
2019-04-25 18:29:13 +02:00
Joshua Ashton
60827c1b22
[d3d11] Improve CreatePredicate logging
2019-04-25 13:14:23 +02:00
Philip Rebohle
4eff83bdee
[d3d11] Disable Predication support
...
Doesn't work at all in the few games that use it.
2019-04-25 11:55:40 +02:00
Philip Rebohle
cd63cebc63
[dxvk] Simplify validateGraphicsState
2019-04-24 23:16:52 +02:00
Philip Rebohle
981ea547f9
[d3d11] Don't use presentation fence
2019-04-23 20:14:34 +02:00
Philip Rebohle
81f6ccb1be
[d3d11] Select sync event based on back buffer count
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May improve frame pacing in some games.
2019-04-23 20:14:30 +02:00
Philip Rebohle
4cc35da3b2
[d3d11] Allocate one additional swap chain image
...
DXGI's BufferCount apparently only counts back buffers,
while there's an implicit front buffer.
2019-04-23 20:12:29 +02:00
Philip Rebohle
2245aada03
[dxvk] Use stricter barriers around meta operations
...
Fixes some rendering issues on AMDVLK in some situations.
2019-04-19 11:41:12 +02:00
Philip Rebohle
95bfac84f1
[dxvk] Support image sub-regions for resolve operations
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Required for legacy graphics APIs.
2019-04-19 11:41:12 +02:00