Philip Rebohle
71e44b380d
[util] Enable context lock for EDF6
...
May or may not fix random crashing.
2024-08-15 20:55:17 +02:00
Philip Rebohle
159f540e10
[dxvk] Bump internal engine version
...
Due to large shader-related changes.
2024-08-14 22:15:50 +02:00
Philip Rebohle
1e5b78e8ea
[d3d9] Enable longMad behaviour by default
...
And remove the respective config option.
2024-08-14 22:15:50 +02:00
Philip Rebohle
60e04503a6
[d3d11] Enable longMad/longDot behaviour by default
...
And remove the respective config options.
2024-08-14 22:15:50 +02:00
Philip Rebohle
beaf01ecad
[dxbc] Reverse order of long dot products
...
Matches output of AMD's dxbc compiler this way.
2024-08-14 22:15:50 +02:00
Philip Rebohle
813b653645
[spirv] Implement basic dead code elimination
...
Fixes invalid SPIR-V in Trails through Daybreak.
2024-08-14 22:15:50 +02:00
Blisto91
6308266a0f
[d3d9] Default to Strict floatEmulation for amdvlk 2024.Q3.1
...
The AMD Linux open source driver now optimizes for the Strict floatEmulation path.
2024-08-13 17:18:34 +02:00
Philip Rebohle
0d0b9eaac1
[util] Enable d3d11.longDot for Trails through Daybreak
2024-08-11 18:30:59 +02:00
Philip Rebohle
4ee907a6df
[dxbc,d3d11] Add option to explicitly emit long dot products
2024-08-11 18:30:59 +02:00
Paul Gofman
5c987ea3d1
[d3d9] Handle map failure in texture initializer
2024-08-08 21:42:04 +02:00
Jeff
e38693cdbc
[d3d9] Allow querying ID3D9VkInteropTexture from surfaces
2024-08-08 05:25:41 +01:00
Blisto91
7c9e1ed7cd
[util] Set maxChunkSize to 1 for Epic Games Launcher
...
Also move up Battle.net so the launchers are grouped
2024-08-03 14:57:36 +02:00
Blisto91
e2b823b760
[util] Enable cachedDynamicBuffers for Art of Murder
...
Horrible CPU bound perf
2024-07-31 18:34:39 +02:00
Blisto91
1077d6a67f
[util] Set textureMemory to 0 for Operation Racoon City
...
Works around a crash
2024-07-30 09:15:28 +02:00
Blisto91
33bf09122c
[util] Add configs for Splinter Cell Conviction
...
The game will sometimes black screen upon alt-tab without deviceLossOnFocusLoss.
Spoofing the GPU through dxgi to a known one from its list prevents the System Detection tool from complaining that it is unsupported on some setups.
2024-07-28 23:04:35 +02:00
Eric Sullivan
c26b2ade1d
[dxvk] Update shouldSubmit to correctly handle descriptorPoolOverallocation
...
Currently shouldSubmit will force the dxvk context to be flushed when
too many descriptor pools have been allocated. This heuristic does not
work when VK_NV_descriptor_pool_overallocation is in use because there
will only ever be a single pool.
This change updates the heuristic to use the number of allocated sets
when VK_NV_descriptor_pool_overallocation is in use.
2024-07-25 23:53:03 +02:00
Tobias Jakobi
10ab85c3ba
[d3d8] Remove references to d3d8.useShadowBuffers for now
...
The current D3D8 codebase in DXVK does not implement this
feature, i.e. setting this option is a NOP. It was
implemented in D8VK at some point, but was removed before
the big merge.
Remove any references to avoid confusion.
2024-07-22 00:14:15 +02:00
Robin Kertels
031a98c232
[d3d9] Allow fourcc formats as the source in CheckFormatConversion
...
The docs say:
"The source format must be a FOURCC format or a valid back buffer format."
2024-07-19 19:25:31 +00:00
Robin Kertels
b7d61b70c1
[d3d9] Use converted format for multiplane formats in CheckFormat
2024-07-19 19:25:31 +00:00
WinterSnowfall
bac7ae2929
[util] Disable countLosableResources for Inquisitor
2024-07-16 16:42:44 +02:00
Felix Klinge
2a2d51e049
changed dxgi.customVendorId to dxgi.hideIntelGpu for Batman Arkham Knight
2024-07-16 16:21:08 +02:00
Felix Klinge
b74725b264
Add Batman Arkham Knight Custom Vendor ID to config to fix the game for Intel GPUs
2024-07-16 16:21:08 +02:00
Robin Kertels
af1ba1b205
[d3d9] FF: Fix return type for lighting op
2024-07-16 16:08:33 +02:00
WinterSnowfall
a8dbbcfa31
[util] Reorder config options by API
2024-07-12 16:42:31 +02:00
Philip Rebohle
008afc1c5f
[meta] Release 2.4
2024-07-10 11:56:14 +02:00
WinterSnowfall
d731608d5e
[d3d8] Mimic native token allocations
2024-07-10 00:28:10 +02:00
WinterSnowfall
ff137dac9f
[d3d8] Implement monotonic state block tokens
2024-07-09 23:20:52 +02:00
Robin Kertels
d456d0b437
[d3d9] StretchRect: Allow using an offscreen surface as dst when stretching
2024-07-09 13:54:59 +00:00
Robin Kertels
cc87870be1
[d3d9] Relax stretch rect check in D3D8 mode
2024-07-09 13:54:59 +00:00
Robin Kertels
a7ae5999a9
[d3d8] Slightly clean up CopyRects
2024-07-09 13:54:59 +00:00
Blisto91
5f9ca08071
[util] Enable deviceLossOnFocussLoss for Rise of Nations
...
To prevent it from crashing on a alt-tab
2024-07-09 15:42:49 +02:00
Blisto91
fe9c875fe9
[util] Set cachedDynamicBuffers for The Sims 2 and friends
...
Helps very low CPU bound performance especially in Castaway Stories.
2024-07-07 14:31:37 +02:00
Blisto91
a63a5753d4
[util] Enable longMad for Tomb Raider Legend
...
Since the enablement of invariant position by default the game suffers from white flickers on characters when you use the Next Generation Content option
2024-07-07 14:23:11 +02:00
Robin Kertels
5a0f05ae66
[util] Disable counting losables for Battlefield 2 & 2142
2024-07-07 14:21:59 +02:00
Er2
38006e9cda
[dxvk] Add FreeBSD support
2024-07-07 11:22:43 +00:00
Jeff
60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
...
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>
## Config Changes
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00
WinterSnowfall
ef0c6b6f6f
[d3d9] Hardware cursor fixes
2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e
[d3d9] Rework FF texcoord processing to be more accurate
2024-07-07 01:28:44 -07:00
Blisto91
b2d89db8d8
[util] Disable countLosableResources for Myst V
...
Works around a crash regression in dxvk 2.3 upon resolution change.
2024-07-05 14:16:18 +02:00
Blisto91
fa5ce49675
[util] Enable longMad for Watch_Dogs 2 and Legion
...
Works around flickering on characters when a outline or highlight effect is showing.
2024-07-05 13:04:59 +02:00
Robin Kertels
bbe851f6a2
[d3d9] Reduce data copied for SWVP vertex decls
2024-07-05 00:44:28 -07:00
Robin Kertels
7de88ff993
[util] Add move & copy constructors to small_vector
2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da
[d3d9] Use max point size of Vulkan device
...
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c
[d3d9] Ignore the vertex stream offset in StateBlock::Capture
...
Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc
[d3d9] FF: Prevent specular highlights on the back of geometry
...
Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
df9bdfc6ea
[util] Return unchanged matrix if matrix cannot be inverted
2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63
[d3d9] Fix default light
...
Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c
[d3d9] Fix reference leak in ProcessVertices
...
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269
[d3d9] Skip presenting if D3D9Swapchain has no associated window
2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c
[d3d9] Fix Wine test failures in StretchRect
2024-07-05 00:44:28 -07:00