Joshua Ashton
ae68e3a5bc
[d3d9] Defer managed texture uploads until PrepareDraw and when needed
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This also caches shader masks used for hazard tracking.
2020-02-14 00:51:58 +00:00
Joshua Ashton
6e9725a124
[d3d9] Use bitsets for bool subresource arrays
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Also remove lockflag tracking and consolidate that to a bitset
2020-02-14 00:51:58 +00:00
Joshua Ashton
cf6142e782
[d3d9] Don't expose formats with alpha as adapter formats
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Impacts #1440
2020-02-14 00:46:14 +00:00
Joshua Ashton
acb3cda1dc
[d3d9] Hold a private reference to FVF-generated vertex decls
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Otherwise the device will never be able to be destroyed as there will be a circular dependency.
Closes #1417
2020-02-13 18:42:49 +00:00
Joshua Ashton
51903d8348
[d3d9] Genericise video format conversion
2020-02-10 18:27:35 +00:00
Philip Rebohle
7567486668
[d3d9] Handle invalid alpha ref correctly
2020-02-10 15:20:13 +00:00
Philip Rebohle
bf03fd8732
[d3d9] Implment fixed-function clipping
2020-02-10 07:32:22 +01:00
Joshua Ashton
ba8dad3958
[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
2020-02-10 06:22:58 +00:00
Joshua Ashton
c42d44a4c3
[d3d9] Mark vertex blend dirty in MultiplyTransform if needed
2020-02-10 06:17:05 +00:00
Joshua Ashton
14203761d9
[d3d9] Reverse multiplication order in MultiplyTransform
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Closes https://github.com/Joshua-Ashton/d9vk/issues/295
2020-02-10 06:16:12 +00:00
Joshua Ashton
afeb4814c7
[d3d9] Remove SRGB variant from Q8W8V8U8
2020-02-10 04:57:45 +00:00
Joshua Ashton
310ab6da64
[d3d9] Implement D3DTOP_BUMPENVMAPLUMINANCE
2020-02-08 23:08:48 +00:00
Joshua Ashton
302aed256b
[d3d9] Implement D3DTOP_BUMPENVMAP
2020-02-08 23:00:57 +00:00
Joshua Ashton
4291bc9dfb
[d3d9] Reupload fixed func ps data if stage constant changes
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Closes #1420
2020-02-08 16:33:47 +00:00
Joshua Ashton
2f8fbf9114
[d3d9] Use linear sampler for upscaling if extents don't match on Present
2020-02-07 18:53:47 +00:00
Joshua Ashton
b9474cf787
[d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is stripped
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D3DOK_NOAUTOGEN is only returned when querying format support, the flag is stripped away silently in CreateTexture if it has to be.
Fixes #1409
2020-02-06 23:48:01 +00:00
Joshua Ashton
1f67602b98
[d3d9] Check correct sampler bitfield when applying/capturing sampler state
2020-02-06 22:37:50 +00:00
Philip Rebohle
88147e19d2
[d3d9] Simplify dirty check for shader constants
2020-02-06 17:58:15 +01:00
Philip Rebohle
aa70369671
[d3d9] Store copy of shader metadata in constant set
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Reduces pointer chasing when updating shader constants.
2020-02-06 17:58:15 +01:00
Philip Rebohle
2288dd924e
[d3d9] Fix GCC warnings for unsigned->signed comparisons
2020-02-06 17:50:28 +01:00
Philip Rebohle
06809587e8
[d3d9] Don't arbitrarily set fog scale to 0
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The Witcher 1 sets FOGSTART == FOGEND together with LINEAR fog mode, in
which case we previously set fog_scale to 0 and therefore incorrectly
override the pixel color with the fog color.
Fixes #1401 .
2020-02-06 17:50:04 +01:00
Joshua Ashton
87dd8f0122
[d3d9] Validate blit regions are in range
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Closes #1392
2020-02-04 23:45:32 +00:00
Joshua Ashton
92ee9c7ef1
[d3d9] Error on StretchRect when not D3DPOOL_DEFAULT
2020-02-04 22:37:44 +00:00
Joshua Ashton
3196fbc759
[d3d9] Unbind fragment shader for ProcessVertices
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Fixes validation errors and potential UB on some drivers
2020-01-29 21:43:12 +00:00
Philip Rebohle
1e6ad0b372
[d3d9] Re-introduce client API HUD item
2020-01-28 16:32:58 +00:00
Philip Rebohle
38ad868214
[hud] Add parameter to allow placing HUD items
2020-01-28 16:32:58 +00:00
Philip Rebohle
588beb5b2f
[hud] Don't initialize client API HUD item by default
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Removes the client API property from the DXVK device as well.
Instead, client APIs should create the HUD item manually.
2020-01-28 16:32:58 +00:00
Joshua Ashton
b1edf227f8
[d3d9] Enable depth bounds feature, if supported
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Only expose it in format checks if the adapter supports the feature also
2020-01-28 01:51:04 +00:00
Joshua Ashton
720cdf383e
[d3d9] Use spec constants for bool constants
2020-01-27 14:21:21 +01:00
Joshua Ashton
a43223256e
[d3d9] Fix GetTextureStageState using unmapped types
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Closes #1378
2020-01-27 01:07:11 +00:00
Joshua Ashton
9b486515fa
[d3d9] Allow StretchRect BC -> BC format without stretch
2020-01-25 00:31:45 +00:00
Philip Rebohle
5d2215e898
[d3d9] Don't try to blit to compressed images
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Fixes Vulkan validation errors and potential driver crashes in
Dragon Age Origins.
2020-01-24 22:59:26 +00:00
Joshua Ashton
13792df4c5
[d3d9] Don't mark D3DUSAGE_AUTOGENMIPMAP as renderable
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We can't access those mips via locking in D3D9 so it's a-okay! :)
2020-01-24 15:54:15 +00:00
Joshua Ashton
f804c6364d
[d3d9] Implement d3d9.allowDoNotWait
2020-01-24 15:54:15 +00:00
Joshua Ashton
764cb5634f
[d3d9] Unmark resources as dirty if they get discarded
2020-01-24 15:54:15 +00:00
Joshua Ashton
6fa28bf937
[d3d9] Don't block on GetRenderTargetData
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Fixes perf in #1363
2020-01-24 15:54:15 +00:00
Philip Rebohle
38a0d2c552
[d3d9] Don't check for sRGB formats when retrieving back buffer view
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Turns out this is always false anyway.
2020-01-24 01:47:52 +01:00
Philip Rebohle
582b06a706
[d3d9] Rotate swap chain back buffers
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Restores functionality removed in 81c3daa3d068f6a1fd2e8960efa0a109a61ebe78.
2020-01-24 00:27:09 +00:00
Philip Rebohle
6a6af16195
[d3d9] Retrieve back buffer view from the D3D9Surface
2020-01-24 00:27:09 +00:00
Philip Rebohle
81c3daa3d0
[dxvk] Remove image renaming
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Broken by design, has to be implemented by client APIs instead.
2020-01-23 22:21:45 +01:00
Florian Will
0b3f9718c9
[d3d9] Fix some off-by-one TSS types enum values
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They are 0-based instead of 1-based, and therefore supposed to be
off-by-one compared to D3DTEXTURESTAGESTATETYPE, but three values in the
enum are actually off-by-two.
For me, this fixes some odd rail rendering in ZUSI 3.
Fixes: 7d0ddc4b
2020-01-23 17:26:51 +00:00
Joshua Ashton
792c74e1d9
[d3d9] Fix texture stage index in stateblocks
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Fixes minimap transparency in FHX https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-23 02:19:43 +00:00
Joshua Ashton
7d0ddc4b3b
[d3d9] Remap texture stage state types onto our own enum
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Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
2020-01-23 02:05:09 +00:00
Joshua Ashton
a1cad25a51
[d3d9] Remove unnecessary loops for some stateblocks applications
2020-01-23 02:05:09 +00:00
Joshua Ashton
ff2c6a076f
[d3d9] Fix opSelect condition vector size
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Fixes invalid fixed function shaders
2020-01-22 22:54:27 +00:00
Joshua Ashton
35a9934cde
[d3d9] Make unbound textures return (0, 0, 0, 1) (fixed func)
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Fixes sky in Ferentus Herrcot Xiones
https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-18 03:10:47 +00:00
Philip Rebohle
caae5d18ed
[d3d9] Remove unused variable
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Fixes a compiler warning.
2020-01-17 18:04:09 +01:00
Philip Rebohle
609856db35
[d3d9] Create front buffer
2020-01-17 18:04:09 +01:00
Philip Rebohle
f20a3c07fb
[d3d9] Don't create sRGB views for non-sRGB compatible textures
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Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
2020-01-17 17:47:08 +01:00
Philip Rebohle
296aacb23e
[d3d9] Return specific image view from GetSampleView
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Lets us have pick the sRGB-ness of the view in one place. Needed
for the next patch.
2020-01-17 17:47:08 +01:00