Joshua Ashton
15e0594ec4
[dxgi] Add emulateUMA option
...
Some games think we are on Intel given a lack of NVAPI or AGS/atiadlxx support. Report our device memory as shared memory, and some small amount for a "carveout".
2021-06-01 19:26:41 +02:00
Joshua Ashton
fe0dc2d579
[dxvk] Move isUnifiedMemoryArchitecture to adapter
2021-06-01 19:26:41 +02:00
Joshua Ashton
e624cfa0b4
[util] Return custom device description for Crazy Machines 3
...
Otherwise the game decides it wants to crash.
2021-06-01 19:26:41 +02:00
Joshua Ashton
1d4c540b21
[dxgi] Add custom device description option
2021-06-01 19:26:41 +02:00
Joshua Ashton
747834e9b0
[d3d9] Bump frame id before presentation
2021-06-01 18:31:29 +02:00
Joshua Ashton
e64a8ee61a
[d3d11] Bump frame id before presentation
2021-06-01 18:31:29 +02:00
Joshua Ashton
fcb7639106
[d3d9] Synchronize frame latency on latency change
2021-06-01 18:16:35 +02:00
Joshua Ashton
787de33022
[d3d9] Sync frame latency after presentation
2021-06-01 18:16:35 +02:00
Joshua Ashton
f98a45b305
[d3d11] Sync frame latency after presentation
2021-06-01 18:16:35 +02:00
Philip Rebohle
0fe8f2e40c
[vulkan] Acquire next image immediately after presentation
...
vkAcquireNextImageKHR is a blocking call, so doing this immediately after
presentation may reduce the amount of time that passes between the application
requesing presentation and presentation actually happening on the Vulkan device.
Idea based on PR #2075 .
2021-06-01 04:52:09 +02:00
Philip Rebohle
0b88d0deab
[vulkan] Remove getSyncSemaphores from presenter
...
Instead, return the semaphores in acquireNextImage.
2021-06-01 04:32:50 +02:00
Philip Rebohle
253884a8c7
[vulkan] Remove fence from presenter
...
We don't use these anywhere.
2021-06-01 03:51:16 +02:00
Philip Rebohle
0af7229b8e
[util] Restore display modes of all monitors in RestoreMonitorDisplayMode
...
Fixes #2064 .
2021-06-01 01:48:12 +02:00
Philip Rebohle
e7897e8289
[tests] Add YUY2 video processor test
2021-05-31 15:55:08 +02:00
Philip Rebohle
383cde2051
[d3d11] Allow creation of render target views for planar images
2021-05-30 19:42:44 +02:00
Philip Rebohle
01051bac99
[d3d11] Allow creation of unordered access views for planar images
2021-05-30 19:42:44 +02:00
Philip Rebohle
6d72bc94f4
[d3d11] Allow creation of shader resource views for planar images
2021-05-30 19:42:44 +02:00
Philip Rebohle
2740030fca
[d3d11] Support video processor output views in ClearView
2021-05-30 19:42:44 +02:00
Philip Rebohle
b04721f9a2
[d3d11] Use staging buffer for MapImage on deferred contexts
2021-05-30 19:42:44 +02:00
Philip Rebohle
ff9d6e3226
[d3d11] Use staging buffer and copyBufferToImage for UpdateSubresource
...
Reduces number of copies and also fixes problems with multi-plane formats.
2021-05-30 19:42:44 +02:00
Philip Rebohle
e749a4a4ac
[d3d11] Create shadow copy of video input images if sampled bit is not set
...
This can happen with RGB input views since not having any bind flags set
is legal for video input views, and SHADER_RESOURCE is actually explicitly
disallowed, but we don't always want to set sampled bit for those resources.
2021-05-30 19:42:44 +02:00
Philip Rebohle
3c22f4066b
[d3d11] Lock context in video context entry points
2021-05-30 19:42:44 +02:00
Philip Rebohle
25607a0692
[d3d11] Report video processor capabilities for image formats
2021-05-30 19:42:44 +02:00
Philip Rebohle
6d9da5a8d7
[d3d11] Don't use MAP_MODE_DIRECT for multi-plane images
2021-05-30 19:42:44 +02:00
Philip Rebohle
01236fbd84
[d3d11] Use correct method to clear multi-plane images
2021-05-30 19:42:44 +02:00
Philip Rebohle
ee30acf120
[d3d11] Use new packImageData for initializing mapped image buffers
2021-05-30 19:42:44 +02:00
Philip Rebohle
7184b75f8f
[d3d11] Use GetSubresourceLayout for image maps on the immediate context
2021-05-30 19:42:44 +02:00
Philip Rebohle
1b296f8338
[d3d11] Introduce GetSubresourceLayout
2021-05-30 19:42:44 +02:00
Philip Rebohle
e87aa08fd2
[d3d11] Implement basic video processor blitting
2021-05-30 19:42:43 +02:00
Philip Rebohle
969ac59667
[d3d11] Add ID3D11VideoContext stub
2021-05-30 19:42:43 +02:00
Philip Rebohle
1df26a3605
[d3d11] Implement video processor views
2021-05-30 19:42:43 +02:00
Philip Rebohle
09cf2cd11e
[d3d11] Add ID3D11VideoProcessor stub
2021-05-30 19:42:43 +02:00
Philip Rebohle
bdb7eef874
[d3d11] Add ID3D11VideoProcessorEnumerator stub
2021-05-30 19:42:43 +02:00
Philip Rebohle
1eaf2545c3
[d3d11] Add ID3D11VideoDevice stub
2021-05-30 19:42:43 +02:00
Philip Rebohle
e988895e51
[d3d11] Set mutable and extended usage bits for multi-plane images
2021-05-30 19:42:43 +02:00
Philip Rebohle
2764f4abb5
[dxgi] Add format mapping for DXGI_FORMAT_AYUV
2021-05-30 19:42:43 +02:00
Philip Rebohle
d859361a37
[dxgi] Add format mapping for DXGI_FORMAT_YUY2
...
And fix some existing 422 mappings.
2021-05-30 19:42:43 +02:00
Philip Rebohle
9b236078c2
[dxgi] Add format mapping for DXGI_FORMAT_NV12 and DXGI_FORMAT_420_OPAQUE
2021-05-30 19:42:43 +02:00
Philip Rebohle
8116927ec6
[dxvk] Introduce new version of packImageData
2021-05-30 19:42:43 +02:00
Philip Rebohle
4630bbc427
[dxvk] Support multi-plane formats in updateImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
55a67988b2
[dxvk] Support multi-plane formats in computeImageSize
2021-05-30 19:42:43 +02:00
Philip Rebohle
6462174c13
[dxvk] Support multi-plane formats in copyImageToBuffer
2021-05-30 19:42:43 +02:00
Philip Rebohle
a660b35f6e
[dxvk] Support multi-plane formats in clearCompressedColorImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
ed57019e13
[dxvk] Support multi-plane formats in copyImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
41e28cb280
[dxvk] Support multi-plane formats in uploadImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
86542248df
[dxvk] Support multi-plane formats in copyBufferToImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
cd2ea98670
[dxvk] Add helper functions to deal with plane aspects
2021-05-30 19:42:43 +02:00
Philip Rebohle
1d6da6f83e
[dxvk] Add format definition for VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
2021-05-30 19:42:43 +02:00
Philip Rebohle
0f5e126735
[dxvk] Introduce flushSharedImages
...
Fixes problems with images not being cleared prior to presentation
if the clear is the last command issued in the frame.
2021-05-30 19:42:43 +02:00
Philip Rebohle
895b19c746
[tests] Add D3D11 video processor test
2021-05-30 19:42:43 +02:00