Philip Rebohle
|
45a1587b88
|
[d3d11] Fix some possible constant buffer binding bugs
|
2022-08-07 18:44:47 +02:00 |
|
Philip Rebohle
|
2e6a2f1be3
|
[dxvk] Make shader stage parameter in bindShader a template parameter
|
2022-08-07 18:44:44 +02:00 |
|
Philip Rebohle
|
29a2cb9a5e
|
[d3d9,d3d11] Make GetShaderStage functions constexpr
|
2022-08-07 18:44:44 +02:00 |
|
Philip Rebohle
|
28ecf8268d
|
[d3d11] Use new resource view binding methods
|
2022-08-07 17:59:20 +02:00 |
|
Joshua Ashton
|
31d17efb48
|
[dxvk] Add feedback loop aspect flags to bindRenderTargets
|
2022-08-06 01:33:30 +01:00 |
|
Philip Rebohle
|
7e237b33b7
|
[d3d11] Track highest bound unordered access view
|
2022-08-05 14:13:25 +02:00 |
|
Philip Rebohle
|
934caa3fd7
|
[d3d11] Track highest bound vertex buffer
|
2022-08-05 14:13:25 +02:00 |
|
Philip Rebohle
|
3dbd9d8659
|
[d3d11] Track highest bound sampler
|
2022-08-05 14:13:25 +02:00 |
|
Philip Rebohle
|
6c372e40f6
|
[d3d11] Track highest bound shader resource
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
5dd2b20940
|
[d3d11] Track highest bound constant buffer
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
18c4ca8e92
|
[d3d11] Introduce D3D11MaxUsedBindings
And use it in ResetCommandListState, in order to avoid redundant state changes.
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
9f07bc6532
|
[d3d11] Refactor shader state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
95ab1465ab
|
[d3d11] Add reset method to more context state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
4e1f6e5efd
|
[d3d11] Refactor unordered access view and output merger state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
8383423fbe
|
[d3d11] Refactor sampler state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
1b4cb66dc3
|
[d3d11] Refactor shader resource state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
33e169e85f
|
[d3d11] Refactor constant buffer state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
91fc0a8688
|
[d3d11] Rename and factor out some state clearing methods
|
2022-08-05 14:13:21 +02:00 |
|
Philip Rebohle
|
e49524fcb0
|
[d3d11] Move GetType and GetContextFlags to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
1d2d712dfb
|
[d3d11] Move d3d11_context_common.* -> d3d11_context.*
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
30b1cac0ae
|
[d3d11] Remove old D3D11DeviceContext class
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
20df9fc899
|
[d3d11] Move all remaining context code to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
a3ed84c0c1
|
[d3d11] Move remaining D3D11DeviceContext members to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
b20bfe763e
|
[d3d11] Move D3D10Multithread instance to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
9a2d8878ef
|
[d3d11] Move Track*SequenceNumber methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
532b3a6add
|
[d3d11] Move EmitCs and related methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
e0ea272c0d
|
[d3d11] Move misc methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
9e916edef9
|
[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
1d87af062c
|
[d3d11] Move ResolveSubresource to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
17c318864e
|
[d3d11] Move Apply* methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
7c82ed35b2
|
[d3d11] Move internal resource update methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
956bad5e84
|
[d3d11] Move GenerateMips to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
751d7467df
|
[d3d11] Move Clear* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
50942cd2d9
|
[d3d11] Move Copy* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
163af1309d
|
[d3d11] Move SetPredication to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
b8b5662461
|
[d3d11] Move Discard* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
efea51c254
|
[d3d11] Move SO* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
4d498851a8
|
[d3d11] Move RS* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
1ef9d5389b
|
[d3d11] Move ClearState and RestoreState to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
f664e87749
|
[d3d11] Move CSSetUnorderedAccessViews to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
159eed825f
|
[d3d11] Move *SetSamplers methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
3af5b3ba7b
|
[d3d11] Move *SetShaderResources methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
bfaa21dccc
|
[d3d11] Move *SetConstantBuffers methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
26ac57f688
|
[d3d11] Move *SetShader methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
e0ee06a279
|
[d3d11] Move IA* functions to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
77c032da5c
|
[d3d11] Move OM* functions to D3D11CommonContext
We can get rid of the immediate context overload as well
since we can just directly call FlushImplicit here.
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
a7c25a01f2
|
[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
Will be needed for both EmitCs and TrackSequenceNumber functions.
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
3f5f731c42
|
[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
This needs to be temlpated because we'll be moving EmitCs to the
common implementation as well, and make EmitCsChunk non-virtual.
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
10345d0063
|
[d3d11] Move QueryInterface to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
4af974768a
|
[d3d11] Refactor D3D11UserDefinedAnnotation
|
2022-08-04 13:43:35 +02:00 |
|