Philip Rebohle
b2087b2e7e
[dxvk] Use packed blend state
2019-10-07 22:01:47 +02:00
Philip Rebohle
079b480602
[dxvk] Use packed depth-stencil state
2019-10-07 22:01:47 +02:00
Philip Rebohle
a933bec72c
[dxvk] Use packed multisample state
2019-10-07 22:01:47 +02:00
Philip Rebohle
09c813c934
[dxvk] Use packed rasterizer state
2019-10-07 22:01:47 +02:00
Philip Rebohle
a5ab88d8f2
[dxvk] Use packed input layout state
...
Also move attribute and binding descriptions to the end
so that comparisons are more likely to fail early.
2019-10-07 22:01:47 +02:00
Philip Rebohle
c0ae4e38eb
[dxvk] Use packed input assembly state
2019-10-07 22:01:47 +02:00
Philip Rebohle
8d09aa12da
[dxvk] Move DxvkGraphicsPipelineStateInfo to new file
...
We're going to put a lot of code here, so try to keep things clean.
2019-10-07 22:01:47 +02:00
Philip Rebohle
9dad44a6b1
[dxvk] Prepare for pipeline state changes and bump cache format to v7
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One of the changes includes hard-coding certain constants into the old
pipeline state structs, since changing the constants would invalidate
any old state cache and making the conversion pointless.
2019-10-07 22:01:47 +02:00
Philip Rebohle
32dff89b2d
[dxvk] Don't use alignas(16) for DxvkMetaClearArgs members
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Instead, pad members explicitly. This is necessary because GCC
makes incorrect assumptions about stack alignment on 32-bit.
2019-10-07 22:01:47 +02:00
Joshua Ashton
ca634ec484
[dxvk] Add missing {} to border color list
...
Fixes a warning when compiling with Clang
2019-10-06 00:28:19 +02:00
Joshua Ashton
e8ee7a0790
[util] Fix Sha1 dword extraction
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Previously we were getting incorrect values here.
The u suffix is no longer necessary, which was originally there to work around a MSVC compiler warning which now doesn't happen under the new code 🤷 ♀
2019-10-06 00:28:19 +02:00
Joshua Ashton
19fa1c405c
[d3d10] Remove unused copies of device ptr in D3D10 wrappers
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Silences a warning when building with Clang, and removes duplicate unused data.
2019-10-06 00:28:19 +02:00
Joshua Ashton
6d0757520b
[dxgi] Initialize size of DEVMODEW structure
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The documentation says we should do this.
2019-10-06 00:28:19 +02:00
Philip Rebohle
1117daec24
[dxvk] Don't redundantly clear unused vertex strides to zero
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We're already doing this when setting the input layout, and we
don't touch the strides in other parts of the code. May save
a handful of CPU cycles.
2019-10-05 16:52:26 +02:00
Philip Rebohle
70ef456911
[meta] Release 1.4.2
2019-10-04 21:07:36 +02:00
Philip Rebohle
02b79fb738
[util] Report Nvidia GPUs for Modern Warfare Remastered
2019-10-04 18:35:36 +02:00
Philip Rebohle
50349d1bfe
[d3d11] Add missing break; in CreateSurface
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Found by a frog. Initial testing did not check return values.
2019-10-02 12:06:51 +02:00
Philip Rebohle
85581bdace
[util] Move GetAdapterLUID out of DXGI internals
2019-10-02 08:42:22 +02:00
Philip Rebohle
8f00af556e
[d3d11] Implement CreateSurface for D3D11DXGIDevice
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Documentation for this method is really poor so we'll just try to
make pretty much everything work. Fixes various wine tests.
2019-10-02 02:29:06 +02:00
Philip Rebohle
1366fce0f8
[dxgi] Generate adapter LUIDs if Vulkan does not provide them
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Needed because winevulkan does not provide adapter LUIDs.
Fixes various wine test failures, and will be required to
get D3D12 (vkd3d) to work on top of our DXGI implementation.
2019-10-02 01:07:18 +02:00
Philip Rebohle
73b9846c4f
[dxgi] Fix some IDXGIAdapter return codes
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Fixes various wine test failures.
2019-10-02 00:33:06 +02:00
Philip Rebohle
d90d450618
[dxgi] Handle invalid arguments passed to Present1
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fixes a wine test failure.
2019-10-02 00:19:41 +02:00
Philip Rebohle
f58c1c2d1d
[dxgi] Fix SetFullscreenState behaviour with invalid usage
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Fixes various wine test failures.
2019-10-02 00:01:26 +02:00
Philip Rebohle
60ff2b8977
[dxgi] Fix GetContainingOutput and GetFullscreenState output pointer
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We're supposed to keep a reference to the output around and return
that for fullscreen swap chains. Fixes various wine test failures.
2019-10-02 00:00:37 +02:00
Philip Rebohle
8d8f4b9200
[d3d11] Add support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE
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Trivial since we treat back buffers as regular D3D textures.
Fixes a wine test failure.
2019-10-01 23:37:54 +02:00
Philip Rebohle
aa35cdbb18
[d3d11] Fix return code on swap chain creation failure
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Fixes a wine test failure.
2019-10-01 23:37:54 +02:00
Philip Rebohle
0f15c60192
[d3d11] Use private reference to D3D11 device in D3D11SwapChain
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Fixes a wine test failure.
2019-10-01 22:26:07 +02:00
Philip Rebohle
0436e6ddce
[dxgi] Fix some return codes in DxgiSwapChain
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Fixes some wine test failures.
2019-10-01 22:25:37 +02:00
Philip Rebohle
0d1048fa87
[d3d11] Fix error handling in SetMaximumFrameLatency
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Fixes a wine test failure.
2019-10-01 22:12:23 +02:00
Philip Rebohle
2cb9d34f8f
[dxgi] Fix QueryVideoMemoryInfo return values
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Fixes a wine test failure.
2019-10-01 22:12:19 +02:00
Philip Rebohle
1e00f8046c
[dxgi] Fix CheckInterfaceSupport UMD version writeback
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Fixes a wine test failure.
2019-10-01 22:12:16 +02:00
Philip Rebohle
cd82669a85
[dxgi] Fix GetDisplayModeList1 output for DXGI_FORMAT_UNKNOWN
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Fixes a wine test failure.
2019-10-01 22:12:09 +02:00
Philip Rebohle
f5515075f2
[dxgi] Fix GetDisplayModeList behaviour with a zero mode count
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Allocate at least one array element so that we don't accidentally
treat the mode list like it was NULL. Fixes a wine test failure.
2019-10-01 22:12:08 +02:00
Philip Rebohle
2f4e4abcac
[dxgi] Fix CheckInterfaceSupport for IDXGIDevice
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On Windows, this succeeds and reports the D3D9 driver version to the
application.
2019-10-01 15:06:50 +02:00
Philip Rebohle
ab51aac6d7
[dxvk] Implement context-local lookup cache for pipeline objects
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On hit, looking up a pipeline becomes an extremly cheap O(1) operation,
avoiding a mutex lock and an expensive std::unordered_map lookup. This
works because we don't ever destroy pipeline objects.
2019-09-30 03:42:20 +02:00
Philip Rebohle
35a8cedbc2
[dxvk] Move shader set hash/eq functions into respective structs
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Makes it easier to use them outside the pipeline manager.
2019-09-30 03:42:20 +02:00
Philip Rebohle
ba5f319809
[dxvk] Use new shader lookup hash in pipeline manager
2019-09-30 02:09:09 +02:00
Philip Rebohle
5115a42b08
[dxvk] Expose key-based lookup hash in DxvkShader
2019-09-30 02:08:09 +02:00
Philip Rebohle
54ff7bf769
[dxvk] Add methods to retrieve shaders from pipeline
2019-09-30 01:54:49 +02:00
Philip Rebohle
59d4e8a36a
[dxbc] Fix NaN handling in not-equal comparison
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Ne and Dne are unordered in DXBC. Avoid FUnordNotEqual to
avoid potential issues with drivers and debugging tools.
2019-09-30 00:19:47 +02:00
Philip Rebohle
d128d776ad
[dxvk] Re-introduce state check for updateFramebuffer
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Turns out we broke batching render target clears earlier.
2019-09-28 03:29:52 +02:00
Philip Rebohle
6b5d01c934
[meta] Release 1.4.1
2019-09-27 23:03:23 +02:00
Philip Rebohle
2e6da26ff0
[dxvk] Spoof Nvidia GPU for HITMAN 2
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This game requires a functioning AGS implementation when it detects
an AMD GPU and complains about missing D3D11 support otherwise.
2019-09-26 19:27:19 +02:00
Philip Rebohle
a920a7275b
[dxvk] Eliminate some redundant state checks
2019-09-26 14:25:56 +02:00
Philip Rebohle
7cdc402a58
[dxvk] Introduce finalizeDraw
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May improve code gen by reducing function call overhead, in a
similar way as the duplicated checks in commitGraphicsState do.
2019-09-26 01:31:51 +02:00
Philip Rebohle
187748e4d3
[d3d11] Add a comment explaining ID3D11Predicate/ID3D11Query hack
2019-09-25 22:18:08 +02:00
Philip Rebohle
53fe3423e2
[d3d11] Fix GetPredication
2019-09-25 20:55:43 +02:00
Philip Rebohle
b6cf518962
Revert "[dxbc] Always decorate SV_POSITION as invariant"
...
This reverts commit 5ee790a4a3
.
Breaks Shadow of the Tomb Raider on Nvidia for unknown reasons.
2019-09-24 23:01:36 +02:00
Philip Rebohle
5ee790a4a3
[dxbc] Always decorate SV_POSITION as invariant
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Apparently fixes Z-Fighting in Saints Row IV on Nvidia.
2019-09-24 22:19:43 +02:00
Philip Rebohle
51f1d7725c
[dxvk] Store context flags as a 32-bit integer
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Might improve code generation for 32-bit builds. We currently
have 31 flags and don't expect any new ones to be added.
2019-09-23 23:34:04 +02:00