Robin Kertels
65843aa016
[d3d9] Don't bind textures if texture type doesnt match
2024-12-17 14:49:52 +01:00
Philip Rebohle
3c88591326
[d3d9] Fix various other ColorFill edge cases
...
Fixes all remaining validation in wine's color_fill_test. Some failed
tests remain because apparently we do not validate resource txpes properly.
2024-11-03 12:41:35 +01:00
Robin Kertels
8d10bfecd4
[d3d9] Remove unused readonly bitfield
2024-11-02 17:48:13 +01:00
Jeff
01a1c8359a
[d3d9] Fix spelling nit
2024-10-15 10:09:51 +02:00
Jeff
a044c639f7
[d3d9] Add ID3D9VkInteropDevice::CreateImage to create custom texture/surfaces
2024-10-15 10:09:51 +02:00
Philip Rebohle
b164d6e2a7
[d3d9] Do not proactively enable meta copy usage flags
...
Same as the corresponding D3D11 change, let the backend deal with this
when necessary.
2024-09-30 10:29:27 +02:00
Robin Kertels
07e7781c0b
[d3d9] Only add meta image usage after determining layout
2024-09-22 15:48:18 +02:00
Philip Rebohle
611dc60018
[d3d9] Do not support cube textures with depth formats
2024-05-08 17:05:48 +00:00
Robin Kertels
bcaaac4ad7
[d3d9] Handle sampling from DS_READONLY properly
2023-08-18 18:59:53 -07:00
Robin Kertels
8f740c53b4
[d3d9] Remove IsLosable
...
Redundant.
2023-06-13 22:47:55 +01:00
Robin Kertels
52ac271acb
[d3d9] Reject Reset if there's any remaining DEFAULT resources
2023-06-13 14:15:18 +01:00
Robin Kertels
af0009c5de
[d3d9] Use DxvkFormatInfo for video formats
...
And fix UYUY and YUY2 in the process.
2023-04-08 03:15:44 +01:00
Robin Kertels
3393c5f4ff
[d3d9] Only upload mip 0 of managed automipgen textures
2022-11-19 17:34:02 +00:00
Robin Kertels
8a2e4ef481
[d3d9] Allow locking DEFAULT pool based on texture type
2022-11-10 13:37:52 +01:00
Robin Kertels
d8933ca175
[d3d9] Only do one allocation for all texture subresources
2022-11-06 19:35:03 +00:00
Robin Kertels
d771f7cf8f
[d3d9] Remove dead fields
2022-10-24 20:55:00 +01:00
Georg Lehmann
5684e29718
[d3d9] Track if a texture is upgraded to D32f
2022-09-26 21:39:51 +01:00
Joshua Ashton
ac13112619
[d3d9] Add ID3D9VkInteropTexture
...
Provides access to the backing resource of a D3D9 texture.
2022-09-22 17:58:54 +01:00
Robin Kertels
a8b578b2a2
[d3d9] Fix crash when auto generating mip maps for unmappable textures
2022-08-22 01:48:35 +01:00
Robin Kertels
ac1e44f120
[d3d9] Fix typo
2022-08-08 23:14:30 +01:00
Joshua Ashton
63d582a6e7
[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available
2022-08-06 01:33:30 +01:00
Robin Kertels
6ca6554452
[d3d9] Use memory mapped files for textures
2022-07-29 13:14:33 +01:00
Robin Kertels
ba4d95c5fc
[d3d9] Remove direct upload path
...
And remove some tracking that will no longer be necessary.
2022-07-29 13:14:33 +01:00
Derek Lesho
6640cc350c
[d3d9] Add support for shared IDirect3DTexture9 resources.
2022-03-12 16:23:06 +01:00
Robin Kertels
b42c07253e
[d3d9] Fix sysmem readback
2022-02-24 07:49:55 +00:00
Robin Kertels
29d8812709
[d3d9] Don't set NeedsReadback for POOL_SYSMEM textures
...
... or in SetRenderTarget because we always do readback for render targets.
2022-02-21 13:43:04 +00:00
Robin Kertels
dde83717f1
[d3d9] Rename WrittenByGPU to NeedsReadback
2022-02-21 00:08:41 +00:00
Robin Kertels
917a8d00a2
[d3d9] Track last staging resource usage with a sequence number
2022-02-20 03:29:31 +00:00
Robin Kertels
b220c8989b
[d3d9] Only enable FETCH4 for single channel formats
2022-01-28 21:34:18 +00:00
Robin Kertels
4cdee69bc9
[d3d9] Always upload all managed texture mips after AddDirtyBox call
...
Co-authored-by: Paul Gofman <gofmanp@gmail.com>
2022-01-10 18:55:08 +00:00
Joshua Ashton
4a569918c0
[d3d9] Track NULL state per-subresource
2021-08-08 02:14:11 +00:00
Joshua Ashton
d922e261e8
[d3d9] Make D3D9_COMMON_TEXTURE_DESC smaller
2021-08-08 02:14:11 +00:00
Joshua Ashton
3cbac8923f
[d3d9] Return const refs for image/buffers + format mapping in CommonTexture
...
Avoids needless Rc ref counts and copies of that fairly large structure.
2021-08-08 02:14:11 +00:00
Robin Kertels
b4e6f81cb5
[d3d9] Respect aligned pitch when using initial data
2021-07-24 19:41:59 +00:00
Robin Kertels
8eeff90e0a
[d3d9] Only use staging buffers for uploads once we've stalled on the resource
2021-07-14 19:26:25 +00:00
Robin Kertels
c43618d19f
[d3d9] Fix texture dirty box clearing
...
- Fix interleaved locks with evictManagedOnUnlock
We need to make sure there are no other subresources of a texture locked
before clearing the dirty box. Otherwise the data for those other subresources
won't get copied into VRAM.
- Clear dirty box regardless of texture pool
Otherwise we keep repacking and copying the whole texture
for every single lock. This causes performance problems
in Star Wars: The Old Republic.
2021-07-01 05:47:44 -07:00
Robin Kertels
8159e87331
[d3d9] Fix some issues with dirty box handling
...
- The dst texture in UpdateSurface must be in D3DPOOL_DEFAULT
which doesn't do dirty tracking. So we don't need to
call AddDirtyBox there.
- Clear DirtyBox when we flush managed textures with EvictManagedOnUnlock.
- Do nothing in AddDirtyBox for D3DPOOL_DEFAULT textures
2021-03-22 17:43:07 +00:00
Robin Kertels
4f45e74d96
[d3d9] Improve naming of texture dirty flag and dirty boxes
2021-03-22 17:43:07 +00:00
Philip Rebohle
dcf4599c98
[d3d9] Use ATTACHMENT_OPTIMAL layout for render targets
...
Significantly improves GPU-bound performance on RADV in a number of games.
2021-02-26 05:02:32 +00:00
Robin Kertels
338f6dfb0e
[d3d9] Track dirty regions for UpdateTexture
2021-02-14 23:55:00 +00:00
Philip Rebohle
4f184b3424
[d3d9] Mark images as shared if necessary
2021-02-14 04:00:02 +01:00
Joshua Ashton
9fe1b9d03f
[d3d9] Replace macropixel size with plane count
2020-08-07 10:56:26 +01:00
Robin Kertels
5d5ec2aa77
[d3d9] Remove IsUploading from CommonTexture
...
This was always true on subsequent Lock calls.
The first lock was handled by the 'freshly allocated fast path' anyway.
2020-06-11 05:53:33 +01:00
Joshua Ashton
b1bd3597a4
[d3d9] Implement PreLoad for buffers + textures
2020-06-11 05:53:33 +01:00
Joshua Ashton
86e8315416
[d3d9] Revert Nekopara hacks
2020-06-05 23:15:10 +01:00
Joshua Ashton
fa988be4aa
[d3d9] Improve MarkAllForUpload implementation
...
Only mark the bits we are actually using.
2020-06-05 02:40:41 +01:00
Joshua Ashton
d39cf31189
[d3d9] Implement uploadAllManagedSubresources option
...
Nekopara locks mip 1, then unlocks mip 0 and expects it to upload all the mips.
2020-06-05 02:34:44 +01:00
Joshua Ashton
5558460853
[d3d9] Don't mark lock on DONOTWAIT path
...
Fixes some issues in some games using this feature.
2020-06-01 15:52:25 +01:00
Joshua Ashton
3825d16a31
[d3d9] Move mip filter into common texture
2020-05-27 10:12:43 +02:00
Joshua Ashton
e57aea5749
[d3d9] Track and defer mipmap generations
...
Turns out we need to track this crap and generate at draw time and handle a bunch of other wacky cases for it...
Bah.
Fixes #1642
(The funky water.)
2020-05-26 18:42:53 +01:00