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Commit Graph

1938 Commits

Author SHA1 Message Date
Philip Rebohle
f3a23ab81f
[util] Add convenience method for SHA1 hash compulation 2018-09-22 12:04:06 +02:00
Philip Rebohle
83447975ac
[dxvk] Refactor pipeline stat counters
The stat counter struct no longer has to be passed to
the pipeline compiler function.

The new implementation uses atomic counters of the pipeline manager
rather than per-command list counters, which removes the need to
pass the counter structure to the compiler function.
2018-09-22 12:02:20 +02:00
Philip Rebohle
5410680401
[dxvk] Refactor pipeline object constructors
This way we don't need to pass everything to the pipeline objects.
2018-09-22 11:59:25 +02:00
Philip Rebohle
9284081180
[dxvk] Remove redundant declaration 2018-09-21 19:43:47 +02:00
Philip Rebohle
0f52ec2796
Revert "[dxvk] Move command submission to separate thread"
This reverts commit f61ff5d345.

Apparently, this causes extremely poor frame times on some
configurations. Reason is currently unknown.
2018-09-20 19:58:00 +02:00
Philip Rebohle
2eda95f61a
[dxvk] Optimize retrieval of dynamic buffer offsets 2018-09-20 15:19:33 +02:00
Philip Rebohle
f61ff5d345
[dxvk] Move command submission to separate thread
- Reduces load on the CS thread and the main rendering thread.
- This takes into account that VR apps access the queue as well.
2018-09-20 14:43:06 +02:00
Philip Rebohle
539cc77b6e
[dxvk] Eliminate buffer slice copy when updating buffer descriptors 2018-09-20 12:10:43 +02:00
Philip Rebohle
03a760bec6
[meta] Remove redundant linker entries for the utils library
Fixes #651.
2018-09-19 21:00:44 +02:00
Philip Rebohle
b11343cf52
[meta] Clarify device filter usage and fix typo 2018-09-19 17:28:33 +02:00
Philip Rebohle
35238ec4d1
[d3d11] Make D3D11 context methods more robust to null pointers
Assetto Corsa tries to do some questionable things when reflections
are disabled in the game options. Refs #648.
2018-09-19 12:33:30 +02:00
Philip Rebohle
c1190e81b2
[d3d11] Handle pResource == nullptr case during view creation 2018-09-19 11:55:11 +02:00
Philip Rebohle
837a3f5787
[d3d11] Don't allow creation of 0x0-sized textures 2018-09-18 21:33:27 +02:00
Philip Rebohle
bf5476900a
[d3d11] Expose Feature Level 11_1
- We don't actually support the ExtendedResourceSharing feature, but
  since we currently don't support resource sharing at all, this makes
  no difference in practice
- Likewise, MultisampleRTVWithForcedSampleCountOne is not really
  supported, as the Vulkan backend will still use the sample count
  of the color attachments, but should have no effect in practice.
- This does not change the fact that Predication and Stream Output
  are still missing.
2018-09-18 16:27:40 +02:00
Philip Rebohle
d9009efd22
[d3d11] Implement and advertize support for CopyWithOverlap feature 2018-09-18 16:22:47 +02:00
Philip Rebohle
e3c2815782
[dxvk] Add copyBufferRegion and copyImageRegion methods
These new methods can support overlapped subresource copies by
creating a temporary resource and effectively using two copy
operations. This is required for D3D11 overlapped copies.
2018-09-18 16:20:57 +02:00
Philip Rebohle
3f47fdab4d
[d3d11] Advertize support for the ForcedSampleCount rasterizer state 2018-09-18 13:23:28 +02:00
Philip Rebohle
482930f04a
[dxvk] Implement backend support for D3D11 forced sample count
We don't support rasterization with a sample count different from
the framebuffer sample count, but if there are no attachments, any
sample count is allowed.
2018-09-18 13:22:28 +02:00
Philip Rebohle
4469ef1ec1
[d3d11] Replace shader debug name with shader key 2018-09-18 10:35:27 +02:00
Philip Rebohle
a078bb947e
[d3d11] Replace D3D11ShaderKey with DxvkShaderKey 2018-09-18 10:35:08 +02:00
Philip Rebohle
0843e2211c
[dxvk] Add new DxvkShaderKey to represent unique shader key 2018-09-18 10:35:08 +02:00
Philip Rebohle
12efd88726
[dxvk] Avoid more unnecessary copies of ref-counted pointers
Improves performance measurably in Shadow Warrior 2 when CPU bound.
2018-09-17 23:42:34 +02:00
Philip Rebohle
3a1fbdaaf1
[dxvk] Avoid buffer slice copy when tracking buffer views 2018-09-17 23:30:36 +02:00
Philip Rebohle
6c889c0005
Revert "[d3d11] Avoid unnecessary buffer slice copy when mapping buffer"
This reverts commit 72106a02cb.

Breaks things for some reason. Doesn't have much of an impact anyway.
2018-09-17 23:08:00 +02:00
Philip Rebohle
72106a02cb
[d3d11] Avoid unnecessary buffer slice copy when mapping buffer 2018-09-17 22:04:31 +02:00
Philip Rebohle
820904f22d
[dxvk] Optimize ref counting around resource tracking
Micro-optimization that reduces the number of atomic increments
and decrements when moving reference-counted objects around.
2018-09-17 20:42:08 +02:00
Philip Rebohle
f42f708f72
[dxvk] Rename DxvkBindingState -> DxvkBindingMask
Preparation for some more binding-related work.
2018-09-17 10:45:28 +02:00
Philip Rebohle
eac86fab15
[dxvk] Do not map allocations that don't need a HOST_VISIBLE memory type
Should reduce the amount of virtual memory used on systems without
dedicated VRAM. Refs #640.
2018-09-17 09:08:00 +02:00
Philip Rebohle
19408f0ebe
[d3d11] Fix reported RowPitch/DepthPitch for mapped buffers
Some games rely on this being the exact buffer size.
2018-09-17 07:45:05 +02:00
Philip Rebohle
a78dc3b444
[dxvk] Do not store a strong reference from adapter to instance
The instance stores an array of adapters now. Fixes crash when
using the device filter, and fixes the instance not getting
destroyed.
2018-09-16 19:11:15 +02:00
Philip Rebohle
fde67b9773
[dxgi] IsCurrent is not actually a stub 2018-09-16 10:20:24 +02:00
Philip Rebohle
c8e0c253ba
[dxvk] Simplify graphics pipeline instance management 2018-09-16 10:07:45 +02:00
Philip Rebohle
b6bf72aeb6
[dxvk] Fix some legacy cruft around Vulkan instance creation 2018-09-15 14:16:56 +02:00
Philip Rebohle
dc29eb4d07
[meta] Release 0.72 2018-09-14 19:24:43 +02:00
Philip Rebohle
364e15d11a
[dxvk] Remove all remaining pipecompiler code 2018-09-14 17:22:56 +02:00
Philip Rebohle
18927dc958
[dxvk] Remove asynchronous pipeline compiler 2018-09-14 16:46:07 +02:00
Jens Peters
d4947261c6
[util] Improve logging of configuration options 2018-09-14 15:34:46 +02:00
Philip Rebohle
4439f94955
[meta] Actually remove all wine output from setup script 2018-09-14 14:55:45 +02:00
Philip Rebohle
fca11582b5
[meta] Remove colors from setup script
Should hopefully fix text encoding issues.
2018-09-14 14:38:06 +02:00
Philip Rebohle
be1bb59844
[d3d11] Test streamout queries + additional output components 2018-09-14 13:45:49 +02:00
Philip Rebohle
93ce1e62b8
[tests] Small tweaks 2018-09-14 08:44:35 +02:00
Philip Rebohle
922f0382f6
[dxvk] Remove option for asynchronous shader compilation
Unsafe.
2018-09-13 20:40:32 +02:00
Philip Rebohle
059073fcd0
[dxbc] Fix missing hull shader input declarations
Fixes tessellation in Tomb Raider 2013. Closes #368.
2018-09-13 18:25:32 +02:00
Philip Rebohle
fdcb47cc45
[tests] Add tessellation shaders to triangle demo 2018-09-13 18:03:12 +02:00
Philip Rebohle
797c568c74
[dxbc] Use temporary array for per-patch hull shader outputs
Drivers don't seem to like it when output arrays are addressed dynamically.
2018-09-13 15:17:39 +02:00
Philip Rebohle
d86b5361f0
[dxvk] Only mark render targets as used on draw calls 2018-09-13 12:00:49 +02:00
Philip Rebohle
9e3914b368
[dxvk] Remove redundant parameter from DxvkCommandList constructor 2018-09-12 18:54:05 +02:00
Philip Rebohle
2d93452cba
[util] Spoof Nvidia card for Assassin's Creed Syndicate
This one actually doesn't work properly when the AMD AGS library
is not present, but is fine with nvapi not being there.
2018-09-12 14:10:49 +02:00
Philip Rebohle
1127a344dc
[dxvk] Fix query type enablement in query manager
We cannot use query types as flag indices, since query
types added in the future may have gretaer enum values
than 32.
2018-09-11 13:01:00 +02:00
Philip Rebohle
f9add97a07
[d3d11] Fix Begin/End for all queries other than Event and Timestamp 2018-09-11 13:00:52 +02:00