Jacek Caban
cea1f15eab
[util] Don't use std::wstring.
...
std::wstring is problematic, because wchar_t on other platforms might not be what we need. -fshort-wchar can mitigate that partially, but it's more problematic for stdc++ classes.
2018-07-19 08:55:34 +02:00
Jacek Caban
c2c10cc207
[util] Reimplement fromws using WideCharToMultiByte and system codepage.
...
Also, using UTF-8 for convertion may not be what's intended, esp. if such strings end up being passed back to system API (eg. open file). The patch uses CP_ACP on mingw build (which is how Windows APIs will interpret it) or CP_UNIXCP on Wine (which is Wine extension to convert to whatever glibc and other host libs expect).
It's also needed for the next patch.
2018-07-19 08:55:34 +02:00
Jacek Caban
02ae42c7de
[util] Remove getTempDirectory
...
It's not used anywhere.
2018-07-19 08:55:34 +02:00
Jacek Caban
06511aa72c
[build] Use .spec files instead of .def files in winelib build
2018-07-19 08:55:34 +02:00
Jacek Caban
635a43fefe
[build] Explicitly specify .dll and .exe extensions in winelib build
...
meson can't handle that itself.
2018-07-19 08:55:34 +02:00
Jacek Caban
2fb0ccae7f
[buid] Support linking system DLLs in winelib builds
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find_library doesn't work when using winegcc. Specify linker command instead.
2018-07-19 08:55:34 +02:00
Jacek Caban
f81de6bacf
[build] Define NOMINMAX for all toolchains
...
mingw doesn't need it for C++, but won't hurt to be more explicit. Both msvc and Wine need it.
2018-07-19 08:55:34 +02:00
Philip Rebohle
6848b45c7a
Revert "[dxgi] Support multiple outputs per adapter"
...
This reverts commit 1c86ed8c93
.
Causes build issues on 32-bit platforms.
2018-07-16 19:07:41 +02:00
Philip Rebohle
1c86ed8c93
[dxgi] Support multiple outputs per adapter
2018-07-16 17:03:55 +02:00
Philip Rebohle
4ab5682260
[general] Update Vulkan headers to 1.1.80
2018-07-14 12:36:43 +02:00
Philip Rebohle
a728884742
[dxgi] Fixed nonsense compiler warning with some GCC versions
2018-07-14 12:15:15 +02:00
Philip Rebohle
f7691d4db7
[meta] Release v0.62
2018-07-14 08:47:42 +02:00
Philip Rebohle
9de3a619c2
[dxgi] Use back buffer size to determine fullscreen resolution
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This is the correct behaviour on Windows and may fix some issues.
2018-07-12 16:00:33 +02:00
Philip Rebohle
2100d7aa3a
[d3d11] Fake SO support for F1 2015, Mafia 3
2018-07-12 00:32:36 +02:00
Philip Rebohle
0ee375ffb0
Revert "[dxvk] Disable image format list"
...
This reverts commit 04d7f2896a
.
False alarm, although we should correct the format classes
at some point.
2018-07-11 23:36:00 +02:00
varris1
336cb6a67b
[build] Moved git command into the command list ( #493 )
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According to the meson documentation, vcs commands need to be a part
of the command string list. Right now, it pulls the version number no
matter what.
2018-07-11 19:26:45 +02:00
Philip Rebohle
65ffa4122d
[hud] Add option to show DXVK version
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General idea based on PR #490 . Closes #488 .
2018-07-11 17:40:07 +02:00
Philip Rebohle
2fce0a7685
[build] Extract version number from git if available
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Logs the version number and game executable name as well.
2018-07-11 17:39:00 +02:00
Philip Rebohle
cc4b53db43
[dxvk] Require VK_KHR_get_physical_device_properties2
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We have to enable this extension in order to be able to use
VK_EXT_vertex_attribute_divisor without validation errors.
2018-07-11 15:51:43 +02:00
Philip Rebohle
22bb4391ba
[vr] Load OpenVR API DLL if necessary
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Some games initialize the DXGI factory and D3D11 device even before
loading the OpenVR DLL, so we have to be even more invasive.
2018-07-11 15:31:35 +02:00
Philip Rebohle
67fe452580
[dxvk] Track lifetime of framebuffer attachments
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We should mark images that are being used for rendering as
in-use by the GPU when binding the corresponding framebuffer.
2018-07-10 04:47:50 +02:00
Philip Rebohle
87b5161b2a
[d3d11] Reset implicit flush timer only when actually flushing
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In some situations, calling Flush without any commands that
could be flushed would unnecessarily prevent the implicit
flush heuristic from kicking in properly.
2018-07-09 20:31:54 +02:00
Philip Rebohle
43cbe42ea8
[dxvk] Pick memory chunk size dynamically
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Reduces the number of Vulkan memory allocations, and
can lead to lower CPU overhead in certain situations.
Improves Shadow Warrior 2 by ~2% on RADV.
2018-07-09 19:18:39 +02:00
Philip Rebohle
2aa6b04fd9
[dxvk] Fix tzcnt return value when source value is 0
2018-07-09 13:32:43 +02:00
Philip Rebohle
2caf346fbb
[dxvk] Add access flags to external subpass dependencies again
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Apparently we need those to make sure that the initial layout
transition itself is valid. We don't need to add shader access
though, since we cannot access attachments inside shaders.
2018-07-09 11:23:28 +02:00
Philip Rebohle
b789187df5
[dxvk] Fixed external subpass dependencies
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Fixes validation errors and some unnecessary cruft. We don't need
visibility operations in the external-to-renderpass dependency
because that part is handled by regular barriers, an execution
dependency is enough (but still required to handle write-after-read.
2018-07-09 10:08:12 +02:00
Philip Rebohle
c8c6f24b63
[d3d11] Fix log spam when an application uses DiscardView
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We don't support this method, but we should only issue the warning
once to prevent poor performance.
2018-07-08 15:53:30 +02:00
Philip Rebohle
4d1a70bd89
[dxvk] Fix deferred depth-stencil clears
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If a game clears the depth and stencil aspects of a depth-stencil
buffer separately, we must not override the load op and clear value
of the previously set aspect. Fixes a rendering issue in Hitman
Absolution.
2018-07-06 15:23:59 +02:00
Philip Rebohle
974db9712b
[dxvk] Remove clear rect parameter from clearRenderTarget
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With deferred clears and render target-based clears, this was
not properly supported anyway.
2018-07-06 15:01:37 +02:00
Philip Rebohle
04d7f2896a
[dxvk] Disable image format list
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Causes rendering issues in Far Cry 4.
2018-07-05 22:49:30 +02:00
Philip Rebohle
357a75eb88
[meta] Add RELEASE file containing the latest binary version number
2018-07-04 16:49:18 +02:00
Philip Rebohle
63af141383
[d3d11] Set proper view format list for typed UAVs
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Typed UAVs are mutable, but we only need them to be compatible to
their typed format and the bit-compatible integer format used for
clears.
2018-07-03 13:31:22 +02:00
Philip Rebohle
cbf4772973
[d3d11] Pass image format family to the backend
2018-07-03 12:44:56 +02:00
Philip Rebohle
9b78738d2c
[dxvk] Pass image format list to the driver
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Allows drivers to enable DCC in some situations.
2018-07-03 12:44:01 +02:00
Philip Rebohle
c1334e7601
[dxvk] Require VK_KHR_image_format_list
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All supported drivers support this extension, so we don't make it optional.
2018-07-03 12:43:32 +02:00
Philip Rebohle
9f00e14ca6
[dxgi] Add method to query the family of a given format
2018-07-03 12:42:17 +02:00
Philip Rebohle
4d267a57a7
[dxgi] Added format family list
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Render target views and shader resource views can only be created
with a format that is within the same format family as the image
format. For UAVs, the restrictions are relaxed.
2018-07-03 12:41:10 +02:00
Philip Rebohle
3bb94f1afb
Merge branch 'vr-init'
2018-07-02 20:12:57 +02:00
Philip Rebohle
4052cad3ff
[dxgi] Fix 'auto' declaration in FindClosestMatchingMode
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Hopefully fixes an incorrect GCC warning for some people.
2018-07-02 09:19:27 +02:00
Philip Rebohle
a196451400
[dxbc] Respect number of input/output components
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Fixes issues with geometry shaders exceeding output component limits.
2018-07-01 17:45:50 +02:00
Philip Rebohle
2bce1491c6
WIP: Typed shader interfaces
2018-07-01 12:44:37 +02:00
Philip Rebohle
092331232b
[vr] Initialize and shut down OpenVR if necessary
2018-06-30 18:49:29 +02:00
Philip Rebohle
cf6e3c1fbf
[vr] Refactor compositor initialization
2018-06-30 16:51:20 +02:00
N00byKing
26d7059579
[dxvk] Remove unnecessary Parameter ( #465 )
2018-06-29 21:37:25 +02:00
Philip Rebohle
bc1384b7b4
[d3d11] Issue warning when using a command list more than once
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The way buffers are invalidated can cause issues when the same command
list is submitted multiple times. Games don't seem to need this right
now.
2018-06-29 12:44:52 +02:00
Philip Rebohle
4520b1ca8f
[d3d11] Fix usage and access flags for multisampled images
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Meta-resolve operations will use the image in a fragment shader.
2018-06-28 16:47:54 +02:00
Philip Rebohle
db2b6e1219
[dxvk] Optimize image layout transitions
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This should reduce unnecessary execution dependencies when
transitioning image layouts before executing image copies.
2018-06-28 13:52:54 +02:00
Philip Rebohle
8c65203ac2
[dxvk] Fix potential layout transition issues with depth-stencil images
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Some operations can operate on only one of the two aspects
of a depth-stencil image. This fixes two possible issues:
- Image memory barriers must be applied to all image aspects
- VK_IMAGE_LAYOUT_UNDEFINED is no longer used as a source layout
if the operation requiring the transition only uses one aspect
2018-06-28 12:44:57 +02:00
Philip Rebohle
c370eea948
[dxbc] Decorate untyped write-only UAVs as NonReadable
2018-06-28 03:42:11 +02:00
Philip Rebohle
04bc13929f
[hud] Added some missing documentation
2018-06-28 01:18:16 +02:00