Jeff
60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
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Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>
## Config Changes
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00
WinterSnowfall
ef0c6b6f6f
[d3d9] Hardware cursor fixes
2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e
[d3d9] Rework FF texcoord processing to be more accurate
2024-07-07 01:28:44 -07:00
Blisto91
b2d89db8d8
[util] Disable countLosableResources for Myst V
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Works around a crash regression in dxvk 2.3 upon resolution change.
2024-07-05 14:16:18 +02:00
Blisto91
fa5ce49675
[util] Enable longMad for Watch_Dogs 2 and Legion
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Works around flickering on characters when a outline or highlight effect is showing.
2024-07-05 13:04:59 +02:00
Robin Kertels
bbe851f6a2
[d3d9] Reduce data copied for SWVP vertex decls
2024-07-05 00:44:28 -07:00
Robin Kertels
7de88ff993
[util] Add move & copy constructors to small_vector
2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da
[d3d9] Use max point size of Vulkan device
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The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c
[d3d9] Ignore the vertex stream offset in StateBlock::Capture
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Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc
[d3d9] FF: Prevent specular highlights on the back of geometry
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Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
df9bdfc6ea
[util] Return unchanged matrix if matrix cannot be inverted
2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63
[d3d9] Fix default light
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Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c
[d3d9] Fix reference leak in ProcessVertices
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Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269
[d3d9] Skip presenting if D3D9Swapchain has no associated window
2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c
[d3d9] Fix Wine test failures in StretchRect
2024-07-05 00:44:28 -07:00
WinterSnowfall
5ae3cfe402
[d3d9] Fix DF Formats selection logic
2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b
[d3d9] Expose support for D16_LOCKABLE only on AMD
2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de
[d3d9] Remove vestigial D32 support
2024-07-05 00:43:09 -07:00
Łukasz Zając
1783b9591a
[util] Enable 60 FPS lock for WRC4
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Fixes an audio issue.
2024-07-04 20:12:08 +02:00
Philip Rebohle
499460184a
[build] Zero-pad soversion components as necessary
2024-07-03 13:23:25 +00:00
Philip Rebohle
afbcd94569
[util] Fix up recently added app profiles
2024-06-26 00:44:43 +02:00
Philip Rebohle
86f04a2da3
Revert "[util] Consolidate maxFrameRate options"
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This reverts commit 1811f4b995
.
The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Philip Rebohle
8573190c7d
[dxvk] Apply frame rate limiter before signaling frame latency event
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Otherwise we add latency for no reason.
2024-06-24 18:12:59 +02:00
Blisto91
fe0e02de18
[util] Set cachedDynamicBuffers for Battle for Middle-Earth 2
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Helps slowdowns below 30fps in certain scenarios like when moving the camera over heavy vegetation areas among others
2024-06-22 21:58:16 +02:00
Robin Kertels
3145020a62
[d3d9] Only change vertex offset draw parameters when necessary
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... Only change it when the vertex data is actually dynamically uploaded.
2024-06-21 13:18:39 +02:00
WinterSnowfall
e9fc071d95
[d3d9] Validate D3DCREATE_PUREDEVICE usage
2024-06-20 03:34:45 +00:00
Blisto91
a276e13821
[util] Set deviceLossOnFocusLoss for Guild Wars
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Works around the game black screening on alt-tab when it is set to fullscreen with a non native resolution
2024-06-19 15:08:37 +02:00
Blisto91
4b4d323ec3
[util] Set cachedDynamicBuffers for Dragonshard
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Works around massive FPS decreases in some scenes
2024-06-17 22:49:25 +02:00
Blisto91
d9994665a8
[util] Set strict floatEmulation for New Vegas
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Fixes various visual issues with some effects in mods such as New Vegas Reloaded. White spots/shapes, black streaks across the screen (rain?) and probably more.
2024-06-17 22:49:25 +02:00
Blisto91
22b13a94ca
[util] Enable deviceLossOnFocusLoss for The Force Unleased
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Prevents the game from black screening on each alt-tab
2024-06-16 22:04:22 +02:00
Jeff
3e5eb1660f
[d3d8] Implement Dref scaling and fixed-function depth textures ( #3565 )
2024-06-14 12:10:49 +02:00
Trevonn
a8710f70a5
[util] Dead Space 2 - Lock to 60 FPS and enable vsync
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Similar to the first game it has a poor vsync implementation and physics issues when the frame rate is unlocked.
Locking to 60 FPS and enabling vsync externally provides a better experience after the ingame vsync is disabled
2024-06-13 18:03:12 +02:00
Philip Rebohle
336c9b6acc
[dxgi] Allow changing refresh rate even without ALLOW_MODE_SWITCH
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Matches Windows behaviour, entering fullscreen state will only prevent
us from changing the display resolution if the flag is not set.
2024-06-12 17:33:41 +02:00
Blisto91
018db92342
[util] Disable Crysis 1 refresh rate fps limiter
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Game bug in its d3d10 mode where it selects the lowest supported refresh rate.
2024-06-11 15:45:30 +02:00
Philip Rebohle
51f2e246fa
[util,dxvk] Limit frame rate based on deadline
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This should work better now that present_wait is universally supported.
2024-06-11 15:45:17 +02:00
Philip Rebohle
1811f4b995
[util] Consolidate maxFrameRate options
2024-06-11 15:45:17 +02:00
Philip Rebohle
5674abe483
[d3d9] Limit frame rate to display refresh as necessary
2024-06-11 15:45:17 +02:00
Philip Rebohle
1c198dcd48
[dxgi] Limit frame rate to display refresh as necessary
2024-06-11 15:45:17 +02:00
Philip Rebohle
379346751a
[util] Implement refresh rate heuristic for frame rate limiter
2024-06-11 15:45:17 +02:00
Philip Rebohle
b4c4c9e683
[util] Remove useless vsync parameter from FPS limiter
2024-06-11 15:45:17 +02:00
Sanakan8472
2188caae8e
Fix GLFW exception at startup
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`GlfwWsiDriver::getInstanceExtensions` was creating an `std::vector` with a size argument in the ctor but then used `push_back` instead of filling the pre-allocated elements, leading to a bunch of nullptr entries at the start that caused an exception later on when accessed.
2024-06-10 13:41:50 +02:00
Blisto91
8d965359a5
[util] Set longMad for Watch_Dogs
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Works around flickering on some objects such as the blue light arrow on lowering gates
2024-06-06 19:01:42 +02:00
Philip Rebohle
fd978704fb
[dxvk] Add dxvk.deviceFilter config option
2024-06-05 00:49:26 +02:00
Tiagoquix
ee18aecb8a
[util] Add dxvk.maxChunkSize 1 for Origin Web Helper Service and Ubisoft Connect (UPlay) ( #4047 )
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* Add dxvk.maxChunkSize 1 to Ubisoft Connect (UPlay)
* Add Origin Web Helper Service and fix Rockstar Games entries
* Revert Rockstar changes, improve Origin and Ubisoft
2024-06-02 20:08:52 +02:00
Blisto91
c2fd91f835
[util] Set longMad for Ghostbusters Remastered
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Works around flickering on character faces
2024-06-02 11:10:13 +02:00
Tiagoquix
79eea564fb
Add dxvk.maxChunkSize 1 to Origin
2024-05-31 23:46:26 +02:00
Robin Kertels
7df8017e46
[d3d9] FF: Apply transform flags count to generated texture coords
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... and fix cases where projection doesn't get applied.
2024-05-27 20:52:32 +00:00
WinterSnowfall
c98152683f
[d3d9] Tweak VCache query results
2024-05-27 19:53:19 +02:00
Blisto91
890ad3f47f
[CI] Update CI actions
2024-05-27 19:38:16 +02:00
Robin Kertels
60cfafe027
[d3d9] Fix strange type in dynamic vertex upload
2024-05-26 04:58:47 +00:00