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Commit Graph

5827 Commits

Author SHA1 Message Date
Jeff
60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>

## Config Changes

Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00
WinterSnowfall
ef0c6b6f6f [d3d9] Hardware cursor fixes 2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e [d3d9] Rework FF texcoord processing to be more accurate 2024-07-07 01:28:44 -07:00
Blisto91
b2d89db8d8 [util] Disable countLosableResources for Myst V
Works around a crash regression in dxvk 2.3 upon resolution change.
2024-07-05 14:16:18 +02:00
Blisto91
fa5ce49675 [util] Enable longMad for Watch_Dogs 2 and Legion
Works around flickering on characters when a outline or highlight effect is showing.
2024-07-05 13:04:59 +02:00
Robin Kertels
bbe851f6a2 [d3d9] Reduce data copied for SWVP vertex decls 2024-07-05 00:44:28 -07:00
Robin Kertels
7de88ff993 [util] Add move & copy constructors to small_vector 2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da [d3d9] Use max point size of Vulkan device
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c [d3d9] Ignore the vertex stream offset in StateBlock::Capture
Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc [d3d9] FF: Prevent specular highlights on the back of geometry
Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
df9bdfc6ea [util] Return unchanged matrix if matrix cannot be inverted 2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63 [d3d9] Fix default light
Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c [d3d9] Fix reference leak in ProcessVertices
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269 [d3d9] Skip presenting if D3D9Swapchain has no associated window 2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c [d3d9] Fix Wine test failures in StretchRect 2024-07-05 00:44:28 -07:00
WinterSnowfall
5ae3cfe402 [d3d9] Fix DF Formats selection logic 2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b [d3d9] Expose support for D16_LOCKABLE only on AMD 2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de [d3d9] Remove vestigial D32 support 2024-07-05 00:43:09 -07:00
Łukasz Zając
1783b9591a
[util] Enable 60 FPS lock for WRC4
Fixes an audio issue.
2024-07-04 20:12:08 +02:00
Philip Rebohle
499460184a [build] Zero-pad soversion components as necessary 2024-07-03 13:23:25 +00:00
Philip Rebohle
afbcd94569 [util] Fix up recently added app profiles 2024-06-26 00:44:43 +02:00
Philip Rebohle
86f04a2da3 Revert "[util] Consolidate maxFrameRate options"
This reverts commit 1811f4b995.

The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Philip Rebohle
8573190c7d [dxvk] Apply frame rate limiter before signaling frame latency event
Otherwise we add latency for no reason.
2024-06-24 18:12:59 +02:00
Blisto91
fe0e02de18 [util] Set cachedDynamicBuffers for Battle for Middle-Earth 2
Helps slowdowns below 30fps in certain scenarios like when moving the camera over heavy vegetation areas among others
2024-06-22 21:58:16 +02:00
Robin Kertels
3145020a62 [d3d9] Only change vertex offset draw parameters when necessary
... Only change it when the vertex data is actually dynamically uploaded.
2024-06-21 13:18:39 +02:00
WinterSnowfall
e9fc071d95 [d3d9] Validate D3DCREATE_PUREDEVICE usage 2024-06-20 03:34:45 +00:00
Blisto91
a276e13821 [util] Set deviceLossOnFocusLoss for Guild Wars
Works around the game black screening on alt-tab when it is set to fullscreen with a non native resolution
2024-06-19 15:08:37 +02:00
Blisto91
4b4d323ec3 [util] Set cachedDynamicBuffers for Dragonshard
Works around massive FPS decreases in some scenes
2024-06-17 22:49:25 +02:00
Blisto91
d9994665a8 [util] Set strict floatEmulation for New Vegas
Fixes various visual issues with some effects in mods such as New Vegas Reloaded. White spots/shapes, black streaks across the screen (rain?) and probably more.
2024-06-17 22:49:25 +02:00
Blisto91
22b13a94ca [util] Enable deviceLossOnFocusLoss for The Force Unleased
Prevents the game from black screening on each alt-tab
2024-06-16 22:04:22 +02:00
Jeff
3e5eb1660f
[d3d8] Implement Dref scaling and fixed-function depth textures (#3565) 2024-06-14 12:10:49 +02:00
Trevonn
a8710f70a5 [util] Dead Space 2 - Lock to 60 FPS and enable vsync
Similar to the first game it has a poor vsync implementation and physics issues when the frame rate is unlocked.

Locking to 60 FPS and enabling vsync externally provides a better experience after the ingame vsync is disabled
2024-06-13 18:03:12 +02:00
Philip Rebohle
336c9b6acc [dxgi] Allow changing refresh rate even without ALLOW_MODE_SWITCH
Matches Windows behaviour, entering fullscreen state will only prevent
us from changing the display resolution if the flag is not set.
2024-06-12 17:33:41 +02:00
Blisto91
018db92342 [util] Disable Crysis 1 refresh rate fps limiter
Game bug in its d3d10 mode where it selects the lowest supported refresh rate.
2024-06-11 15:45:30 +02:00
Philip Rebohle
51f2e246fa [util,dxvk] Limit frame rate based on deadline
This should work better now that present_wait is universally supported.
2024-06-11 15:45:17 +02:00
Philip Rebohle
1811f4b995 [util] Consolidate maxFrameRate options 2024-06-11 15:45:17 +02:00
Philip Rebohle
5674abe483 [d3d9] Limit frame rate to display refresh as necessary 2024-06-11 15:45:17 +02:00
Philip Rebohle
1c198dcd48 [dxgi] Limit frame rate to display refresh as necessary 2024-06-11 15:45:17 +02:00
Philip Rebohle
379346751a [util] Implement refresh rate heuristic for frame rate limiter 2024-06-11 15:45:17 +02:00
Philip Rebohle
b4c4c9e683 [util] Remove useless vsync parameter from FPS limiter 2024-06-11 15:45:17 +02:00
Sanakan8472
2188caae8e Fix GLFW exception at startup
`GlfwWsiDriver::getInstanceExtensions` was creating an `std::vector` with a size argument in the ctor but then used `push_back` instead of filling the pre-allocated elements, leading to a bunch of nullptr entries at the start that caused an exception later on when accessed.
2024-06-10 13:41:50 +02:00
Blisto91
8d965359a5 [util] Set longMad for Watch_Dogs
Works around flickering on some objects such as the blue light arrow on lowering gates
2024-06-06 19:01:42 +02:00
Philip Rebohle
fd978704fb [dxvk] Add dxvk.deviceFilter config option 2024-06-05 00:49:26 +02:00
Tiagoquix
ee18aecb8a
[util] Add dxvk.maxChunkSize 1 for Origin Web Helper Service and Ubisoft Connect (UPlay) (#4047)
* Add dxvk.maxChunkSize 1 to Ubisoft Connect (UPlay)

* Add Origin Web Helper Service and fix Rockstar Games entries

* Revert Rockstar changes, improve Origin and Ubisoft
2024-06-02 20:08:52 +02:00
Blisto91
c2fd91f835 [util] Set longMad for Ghostbusters Remastered
Works around flickering on character faces
2024-06-02 11:10:13 +02:00
Tiagoquix
79eea564fb Add dxvk.maxChunkSize 1 to Origin 2024-05-31 23:46:26 +02:00
Robin Kertels
7df8017e46 [d3d9] FF: Apply transform flags count to generated texture coords
... and fix cases where projection doesn't get applied.
2024-05-27 20:52:32 +00:00
WinterSnowfall
c98152683f [d3d9] Tweak VCache query results 2024-05-27 19:53:19 +02:00
Blisto91
890ad3f47f [CI] Update CI actions 2024-05-27 19:38:16 +02:00
Robin Kertels
60cfafe027 [d3d9] Fix strange type in dynamic vertex upload 2024-05-26 04:58:47 +00:00