Philip Rebohle
6b5aa0b928
Merge branch 'vk_transform_feedback'
2018-10-13 08:00:51 +02:00
Philip Rebohle
97d776cc00
[d3d11] Allocate counter for stream output buffers
2018-10-10 19:55:41 +02:00
Philip Rebohle
553c90307a
[d3d10] Implement D3D10Buffer
2018-08-13 17:22:41 +02:00
Philip Rebohle
f9e096e954
[d3d11] Validate buffer view format compatibility
...
Prevents the app from creating illegal buffer views.
2018-08-09 23:37:41 +02:00
Philip Rebohle
f586970c59
[d3d11] Validate buffer view bind flags
2018-08-09 22:04:03 +02:00
Philip Rebohle
b87f3f5155
[d3d11] Add common resource helper functions
2018-08-05 18:45:24 +02:00
Philip Rebohle
66e178756e
[d3d11] Introduce GetCommonBuffer helper
...
Also update GetCommonTexture documentation.
2018-08-05 18:29:29 +02:00
Philip Rebohle
ace8e42213
[d3d11] Move BufferInfo struct into D3D11Buffer
2018-08-05 18:24:01 +02:00
Philip Rebohle
9cec1ecca3
[d3d11] Fix stage and access mask for default constant buffers
2018-05-04 10:23:36 +02:00
Philip Rebohle
f1c3b59e87
[d3d11] Implemented buffer mapping on deferred contexts
...
Allows the MultiThreadedRendering demo from the Microsoft SDK to run.
2018-03-19 03:19:13 +01:00
Philip Rebohle
3133e4ba35
[d3d11] Add constant buffer offsets and counts to context state
2018-03-18 12:36:45 +01:00
Philip Rebohle
aaf7b05625
[d3d11] Use EmitCs for buffer mapping
2018-01-20 22:28:15 +01:00
Philip Rebohle
9acc4a1a82
[d3d11] Map default constant buffers to host memory
...
Improves performance in applications that use UpdateSubresources
to frequently update constant buffers, such as Unigine Heaven,
Unigine Valley and Homefront.
2018-01-18 11:55:27 +01:00
Philip Rebohle
84190369ab
[d3d11] Optimized resource binding methods
2017-12-20 17:37:46 +01:00
Philip Rebohle
85120d2d01
[d3d11] Reverted some design decisions related to buffer renaming
2017-12-16 13:35:11 +01:00
Philip Rebohle
d9f38a7f42
[d3d11] Minor restructuring
2017-12-15 19:11:10 +01:00
Philip Rebohle
9827ace3b0
[d3d11] Fixed buffer bindings with non-zero offsets
2017-12-14 19:07:08 +01:00
Philip Rebohle
6de6421dfd
[d3d11] Refactoring resource creation (1/2) - buffers
2017-12-14 15:59:55 +01:00
Philip Rebohle
bdce9a69fb
[d3d11] Map() optimization removed, needs buffer renaming
...
The naive optimization to use staging buffers rather than actual mapping
turned out to be no more efficient than the previous approach. In order
to achieve good performance, buffer renaming must be implemented instead.
2017-12-14 12:29:41 +01:00
Philip Rebohle
4172b99952
[d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD
2017-12-13 17:49:08 +01:00
Philip Rebohle
2a266eaad4
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
Philip Rebohle
f484454854
[d3d11] Device children actually do hold a reference to the device
2017-12-09 15:57:05 +01:00
Philip Rebohle
05ef218326
[d3d11] Implemented vertex buffer binding
2017-12-07 14:03:15 +01:00
Philip Rebohle
be7a70a307
[d3d11] Implemented buffer creation
2017-12-07 13:31:32 +01:00
Philip Rebohle
5bf4ae7048
[d3d11] Initial work on buffer creation
2017-12-07 13:18:12 +01:00
Philip Rebohle
ddb1627985
[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
2017-12-07 00:55:21 +01:00
Philip Rebohle
b35f0c64b4
[dxgi] Refactored swap chain <-> device communication
2017-11-29 16:23:33 +01:00
Philip Rebohle
a956c1b8ac
[dxgi] Added DxgiResource for image and buffer creation
2017-11-29 15:16:07 +01:00
Philip Rebohle
0cdc13d785
[dxgi] Renamed private DXGI interfaces
2017-11-27 15:51:53 +01:00
Philip Rebohle
6e27b7c0cc
[d3d11] Added buffer creation (incomplete)
2017-10-16 10:37:01 +02:00
Philip Rebohle
ea15f22492
[d3d11] Added buffer stub
2017-10-15 21:38:09 +02:00