Philip Rebohle
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eec1cde1b3
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[d3d11] Implement depth-stencil mapping on deferred contexts
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2019-03-26 18:05:02 +01:00 |
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Philip Rebohle
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97d77fa508
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[d3d11] Implement depth-stencil mapping on the immediate context
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2019-03-26 18:04:56 +01:00 |
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Philip Rebohle
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c38b1802a2
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[d3d11] Enable shaderStorageImageExtendedFormats device feature
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2019-03-26 17:56:57 +01:00 |
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Philip Rebohle
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8194bec1bf
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[d3d11] Fix image format mapping when creating mapped buffer
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2019-03-26 17:54:43 +01:00 |
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Philip Rebohle
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7cd3e9a0d4
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[d3d11] Add method to look up packed format
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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6c2f16fce8
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[dxgi] Add methods to retrieve original format mappings
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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b3ea1b02eb
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[dxvk] Implement depth-stencil upload via temporary buffer
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2019-03-26 17:54:14 +01:00 |
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Philip Rebohle
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0d889e0dcd
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[dxvk] Implement depth-stencil unpacking
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2019-03-26 17:54:10 +01:00 |
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Philip Rebohle
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de45ffd749
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[dxvk] Create depth-stencil unpacking pipelines
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2019-03-26 16:05:27 +01:00 |
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Philip Rebohle
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7124c3f449
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[dxvk] Add depth-stencil unpacking shaders
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2019-03-26 16:05:27 +01:00 |
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Philip Rebohle
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90c7878a53
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[dxvk] Rename dxvk_resolve_{vert|geom} -> dxvk_copy_{vert|geom}
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2019-03-25 18:22:56 +01:00 |
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Philip Rebohle
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7627f6e3ed
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[dxvk] Optimize meta copy barriers
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2019-03-25 17:58:31 +01:00 |
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Philip Rebohle
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fd0daa5ec7
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[dxvk] Optimize meta geometry shaders
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2019-03-25 17:58:25 +01:00 |
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Philip Rebohle
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be1832a348
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[d3d11] Don't sample gamma texture if the gamma curve is identity
Saves some GPU time in games that don't use DXGI gamma control at all.
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2019-03-24 18:07:21 +01:00 |
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Philip Rebohle
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73bb0d8ae2
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[dxvk] Remove shader-based resolve
No longer necessary since we're using render pass resolve now.
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2019-03-24 16:36:35 +01:00 |
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Philip Rebohle
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75ee1f42c2
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[dxvk] Use resolve attachment for meta-resolve ops
Faster than the naive fragment shader-based solution.
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2019-03-19 11:45:56 +01:00 |
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Philip Rebohle
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209248e26d
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[dxvk] Use vkResetQueryPoolEXT to reset individual queries
This is much faster than the fallback path which uses GPU functions.
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2019-03-17 16:25:00 +01:00 |
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Philip Rebohle
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3d53f318fd
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[dxvk] Enable hostQueryReset device feature if available
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2019-03-17 16:24:59 +01:00 |
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Philip Rebohle
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9dd9f0ab22
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[dxvk] Enable VK_EXT_host_query_reset if available
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2019-03-17 16:24:59 +01:00 |
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Philip Rebohle
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fbede70e93
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[meta] Update Vulkan headers to 1.1.104
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2019-03-17 16:24:57 +01:00 |
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Philip Rebohle
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412d79c8c1
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[d3d11] Use new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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e5441e841f
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[dxvk] Support new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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a8144370c8
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[dxvk] Create new query pool and forward it to the context
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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772fa3074f
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[dxvk] Add new query implementation
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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8c3900c533
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[d3d11] Use new GPU events for D3D11 Event queries
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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3dbd755075
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[dxvk] Implement method to signal GPU events
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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6b9653d261
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[dxvk] Create GPU event pool and forward it to the context
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2019-03-14 21:16:41 +01:00 |
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Philip Rebohle
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4da89ccc48
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[dxvk] Add GPU event class
GPU events allow for finer-grained CPU<>GPU synchronization than
the current approach, so we should change our implementation.
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2019-03-14 21:16:38 +01:00 |
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Philip Rebohle
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7fa2fb5188
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[meta] Release 1.0.1
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2019-03-14 19:07:18 +01:00 |
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Philip Rebohle
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19f82826bb
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[d3d11] Don't use presentation fence on ANV
Should hopefully fix stuttering issues introduced with 1.0.
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2019-03-14 18:50:33 +01:00 |
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Philip Rebohle
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1656860486
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[dxgi] Remove obsolete global monitor helper functions
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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5b72e84726
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[dxgi] Use IDXGIVkMonitorInfo in DxgiSwapChain
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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50347e1256
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[dxgi] Use IDXGIVkMonitorInfo in DxgiOutput
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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7d5b5f288c
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[dxgi] Implement IDXGIVkMonitorInfo for DxgiFactory
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2019-03-14 18:26:39 +01:00 |
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Philip Rebohle
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cfdac13ea5
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[dxgi] Add new COM interface for per-monitor data
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2019-03-14 18:26:37 +01:00 |
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Philip Rebohle
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f272071d8d
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[dxvk] Don't enforce HOST_CACHED flag when allocating memory
The better fix would be to support non-coherent memory properly,
but this will have to do for now. Fixes #947.
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2019-03-14 16:47:17 +01:00 |
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Philip Rebohle
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c35af973bb
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[util] Disable NvAPI hack for Star Wars Battlefront 2015
Fixes #968.
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2019-03-14 16:33:35 +01:00 |
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Philip Rebohle
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2d39be4e72
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[d3d11] Check image block alignment in UpdateSubresource1
Fixes validation errors in World of Warcraft, which for some reason
tries to update individual pixels of block-compressed textures.
See #964.
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2019-03-14 01:11:39 +01:00 |
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Philip Rebohle
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833c433556
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[util] Enable relaxed barriers for Devil May Cry 5
Same engine as RE2, same ~10% performance improvement.
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2019-03-11 18:36:09 +01:00 |
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Philip Rebohle
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0326258829
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[dxbc] Use SDiv instead of ShiftRightLogical for index calc on Nvidia
Reportedly fixes Resident Evil 2 and Devil May Cry 5 on Nvidia.
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2019-03-09 19:59:56 +01:00 |
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Philip Rebohle
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a40d8d49ea
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[dxvk] Only enable xfb subpass barrier if feature is enabled
Silences validation errors when running FL9_x applications, or
a driver which does not support VK_EXT_transform_feedback.
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2019-03-02 19:56:01 +01:00 |
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Philip Rebohle
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4fc96e60c5
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[d3d11] Reimplment GetEnabledShaderStages using getShaderPipelineStages
They do the same thing anyway.
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2019-03-02 19:56:01 +01:00 |
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Philip Rebohle
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d9edb16b75
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[dxvk] Use getShaderPipelineStages for dummy resource creation
Fixes some validation errors for FL10_x and FL9_x applications.
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2019-03-02 19:56:01 +01:00 |
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Philip Rebohle
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2a6d4fa2ba
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[dxvk] Implement DxvkDevice::getShaderPipelineStages
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2019-03-02 19:56:00 +01:00 |
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Joshua Ashton
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d01110259c
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[d3d11, d3d10] Init returnptrs for CreateDevice funcs.
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2019-02-27 23:17:08 +01:00 |
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Joshua Ashton
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995949a9f9
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[d3d10] Fix and cleanup S_FALSE handling
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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62a833b528
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[dxgi] Correct return values for CreateDXGIFactory[1/2]
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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ccf24db428
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[d3d10] Fix null pBlendStateDesc being dereferenced on def. desc
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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2454041903
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[d3d10] nullptr checks for resource creation
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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28df1e0825
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[d3d11] nullptr check descs & fix return values
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2019-02-27 22:01:04 +01:00 |
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