Philip Rebohle
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9b0b1edf74
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[dxvk] Introduce persistent descriptor pool
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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7e42939a4a
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[d3d11] Call endFrame at the end of each frame
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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acf70501d2
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[d3d9] Call endFrame at the end of each frame
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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5610b3a742
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[dxvk] Introduce endFrame method
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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ab0c15ea54
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[dxvk] Introduce DxvkContextType
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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8dde72da06
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[dxvk] Do not allocate descriptor set space for dynamic UBOs
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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f34d1c886a
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[dxvk] Only use descriptor update templates in 32-bit builds
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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15cf130369
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[dxvk] Optimize descriptor set binding further
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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f9e6d8e23a
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[dxvk] Remove old resource update code
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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219853aa9f
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[dxvk] Rework dirty descriptor state tracking
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2022-06-28 14:35:57 +02:00 |
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Philip Rebohle
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db85de8c91
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[dxvk] Add method to query shader stages that can access a buffer
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2022-06-28 14:35:45 +02:00 |
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Philip Rebohle
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893183a7cc
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[dxvk] Remove old pipeline layout from pipeline objects
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2022-06-28 14:34:09 +02:00 |
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Philip Rebohle
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9be454fd3e
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[dxvk] Use new pipeline layout for barrier tracking and other things
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2022-06-28 14:34:07 +02:00 |
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Philip Rebohle
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d5e53d3271
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[dxvk] Add resource binding code using new pipeline layouts
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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ef55a7c2a0
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[dxvk] Add method to create shader module using new binding layout
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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d65ceb82cf
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[dxvk] Rework binding ID patching
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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955e0cca62
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[dxvk] Use native integer size for DxvkBindingSet
May make things a tad faster in 64-bit applications.
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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16eba45987
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[dxvk] Implement 64-bit tzcnt
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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038ee0416d
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[dxvk] Add setRange method to DxvkBindingSet
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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ec5ea71174
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[dxvk] Store and create pipeline layout objects in pipeline manager
This should help avoid a lot of duplication.
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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79ecd4e94a
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[dxbc] Pass new binding info struct to shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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cb57c2f7fb
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[d3d11] Pass new binding info struct to video processor shader
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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e795f3f33a
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[dxso] Pass new binding info struct to shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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ecbada30f5
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[d3d9] Pass new binding info struct to fixed-function shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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5edd8e92a8
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[d3d9] Pass new binding info struct to various helper shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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7b8b50bca6
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[hud] Pass new shader binding info struct to HUD shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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89dadc8453
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[dxvk] Pass new shader binding info struct to swapchain blit shaders
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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70a95d9085
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[dxvk] Add DxvkBindingLayout to DxvkShader class
Supposed to replace the old descriptor model eventually.
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2022-06-28 14:32:31 +02:00 |
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Philip Rebohle
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53519e2bd5
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[dxvk] Remove old resource binding methods
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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4cc559d690
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[d3d9] Pass shader stage when binding shader resources
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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0fb1227792
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[d3d9] Pass shader stage when binding format conversion resources
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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d05864cbcb
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[d3d11] Pass shader stage for binding video processor resources
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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a1bbc77c04
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[d3d11] Pass shader stage for binding resources in context methods
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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ce0a2f08f0
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[hud] Pass shader stage when binding HUD shader resources
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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fe03327ecd
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[dxvk] Pass shader stage when binding HUD resources
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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10eabb34da
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[dxvk] Add shader stage parameter to binding methods
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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3751edbe0c
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[dxvk] Introduce DxvkBindingLayout and related classes
This is intended to replace the legacy DxvkPipelineLayout, and can support
multiple descriptor sets.
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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67d03aabd0
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[dxvk] Make recycler a ring buffer
Ensures that recycled objects actually get reused soon. Somewhat
important for memory efficiency in descriptor pools.
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2022-06-28 14:32:30 +02:00 |
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Philip Rebohle
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384a665700
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[dxvk] Optimize util::pipelineStages
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2022-06-28 14:31:52 +02:00 |
|
Justin Kim
|
972de7c9fb
|
converting flags from VkShaderStageFlags to VkPipelineStageFlags in commitGraphicsBarriers (#2696)
|
2022-06-28 13:09:14 +02:00 |
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Federico Dossena
|
dee36be20d
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Added config for A Way Out (#2694)
|
2022-06-25 11:17:42 +02:00 |
|
pchome
|
27163a6a29
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[util] Fix built-in config options loging
|
2022-06-22 18:21:31 +02:00 |
|
Blisto91
|
661f8b5b56
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[util] Add Forged Alliance Forever to Supreme Commander
|
2022-06-20 11:59:40 +01:00 |
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Robin Kertels
|
bd29fbd95d
|
[util] Enable sampler type spec constants for SWTOR
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
|
2022-06-13 21:34:28 +01:00 |
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Blisto91
|
968f0cdbc3
|
[util] Strict float emulation for Supreme Commander
|
2022-06-12 20:16:56 +01:00 |
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Robin Kertels
|
4f56e72d56
|
[util] Enable strict float emulation for Sonic Adventure 2
|
2022-06-11 01:31:48 +02:00 |
|
Georg Lehmann
|
2e4caa4c14
|
[util] Stop using deprecated std::iterator.
|
2022-06-09 22:07:52 +02:00 |
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Philip Rebohle
|
9e5c61bf88
|
[dxvk] Create state cache threads on demand
|
2022-06-07 11:46:06 +02:00 |
|
Andrew Eikum
|
279b4b7ec2
|
[d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
|
2022-06-03 13:07:43 +00:00 |
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Philip Rebohle
|
c596738205
|
[hud] Fix incorrect array length for VS resources
|
2022-06-02 19:57:22 +02:00 |
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