1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 00:48:44 +01:00
Commit Graph

4471 Commits

Author SHA1 Message Date
Philip Rebohle
9b0b1edf74
[dxvk] Introduce persistent descriptor pool 2022-06-28 14:35:57 +02:00
Philip Rebohle
7e42939a4a
[d3d11] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
acf70501d2
[d3d9] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
5610b3a742
[dxvk] Introduce endFrame method 2022-06-28 14:35:57 +02:00
Philip Rebohle
ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Philip Rebohle
8dde72da06
[dxvk] Do not allocate descriptor set space for dynamic UBOs 2022-06-28 14:35:57 +02:00
Philip Rebohle
f34d1c886a
[dxvk] Only use descriptor update templates in 32-bit builds 2022-06-28 14:35:57 +02:00
Philip Rebohle
15cf130369
[dxvk] Optimize descriptor set binding further 2022-06-28 14:35:57 +02:00
Philip Rebohle
f9e6d8e23a
[dxvk] Remove old resource update code 2022-06-28 14:35:57 +02:00
Philip Rebohle
219853aa9f
[dxvk] Rework dirty descriptor state tracking 2022-06-28 14:35:57 +02:00
Philip Rebohle
db85de8c91
[dxvk] Add method to query shader stages that can access a buffer 2022-06-28 14:35:45 +02:00
Philip Rebohle
893183a7cc
[dxvk] Remove old pipeline layout from pipeline objects 2022-06-28 14:34:09 +02:00
Philip Rebohle
9be454fd3e
[dxvk] Use new pipeline layout for barrier tracking and other things 2022-06-28 14:34:07 +02:00
Philip Rebohle
d5e53d3271
[dxvk] Add resource binding code using new pipeline layouts 2022-06-28 14:32:31 +02:00
Philip Rebohle
ef55a7c2a0
[dxvk] Add method to create shader module using new binding layout 2022-06-28 14:32:31 +02:00
Philip Rebohle
d65ceb82cf
[dxvk] Rework binding ID patching 2022-06-28 14:32:31 +02:00
Philip Rebohle
955e0cca62
[dxvk] Use native integer size for DxvkBindingSet
May make things a tad faster in 64-bit applications.
2022-06-28 14:32:31 +02:00
Philip Rebohle
16eba45987
[dxvk] Implement 64-bit tzcnt 2022-06-28 14:32:31 +02:00
Philip Rebohle
038ee0416d
[dxvk] Add setRange method to DxvkBindingSet 2022-06-28 14:32:31 +02:00
Philip Rebohle
ec5ea71174
[dxvk] Store and create pipeline layout objects in pipeline manager
This should help avoid a lot of duplication.
2022-06-28 14:32:31 +02:00
Philip Rebohle
79ecd4e94a
[dxbc] Pass new binding info struct to shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
cb57c2f7fb
[d3d11] Pass new binding info struct to video processor shader 2022-06-28 14:32:31 +02:00
Philip Rebohle
e795f3f33a
[dxso] Pass new binding info struct to shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
ecbada30f5
[d3d9] Pass new binding info struct to fixed-function shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
5edd8e92a8
[d3d9] Pass new binding info struct to various helper shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
7b8b50bca6
[hud] Pass new shader binding info struct to HUD shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
89dadc8453
[dxvk] Pass new shader binding info struct to swapchain blit shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
70a95d9085
[dxvk] Add DxvkBindingLayout to DxvkShader class
Supposed to replace the old descriptor model eventually.
2022-06-28 14:32:31 +02:00
Philip Rebohle
53519e2bd5
[dxvk] Remove old resource binding methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
4cc559d690
[d3d9] Pass shader stage when binding shader resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
0fb1227792
[d3d9] Pass shader stage when binding format conversion resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
d05864cbcb
[d3d11] Pass shader stage for binding video processor resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
a1bbc77c04
[d3d11] Pass shader stage for binding resources in context methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
ce0a2f08f0
[hud] Pass shader stage when binding HUD shader resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
fe03327ecd
[dxvk] Pass shader stage when binding HUD resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
10eabb34da
[dxvk] Add shader stage parameter to binding methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
3751edbe0c
[dxvk] Introduce DxvkBindingLayout and related classes
This is intended to replace the legacy DxvkPipelineLayout, and can support
multiple descriptor sets.
2022-06-28 14:32:30 +02:00
Philip Rebohle
67d03aabd0
[dxvk] Make recycler a ring buffer
Ensures that recycled objects actually get reused soon. Somewhat
important for memory efficiency in descriptor pools.
2022-06-28 14:32:30 +02:00
Philip Rebohle
384a665700
[dxvk] Optimize util::pipelineStages 2022-06-28 14:31:52 +02:00
Justin Kim
972de7c9fb
converting flags from VkShaderStageFlags to VkPipelineStageFlags in commitGraphicsBarriers (#2696) 2022-06-28 13:09:14 +02:00
Federico Dossena
dee36be20d
Added config for A Way Out (#2694) 2022-06-25 11:17:42 +02:00
pchome
27163a6a29 [util] Fix built-in config options loging 2022-06-22 18:21:31 +02:00
Blisto91
661f8b5b56 [util] Add Forged Alliance Forever to Supreme Commander 2022-06-20 11:59:40 +01:00
Robin Kertels
bd29fbd95d [util] Enable sampler type spec constants for SWTOR
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
2022-06-13 21:34:28 +01:00
Blisto91
968f0cdbc3 [util] Strict float emulation for Supreme Commander 2022-06-12 20:16:56 +01:00
Robin Kertels
4f56e72d56 [util] Enable strict float emulation for Sonic Adventure 2 2022-06-11 01:31:48 +02:00
Georg Lehmann
2e4caa4c14 [util] Stop using deprecated std::iterator. 2022-06-09 22:07:52 +02:00
Philip Rebohle
9e5c61bf88
[dxvk] Create state cache threads on demand 2022-06-07 11:46:06 +02:00
Andrew Eikum
279b4b7ec2 [d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
2022-06-03 13:07:43 +00:00
Philip Rebohle
c596738205
[hud] Fix incorrect array length for VS resources 2022-06-02 19:57:22 +02:00