ZeroFault
fae9916708
Debug logging for compute shaders ( #115 )
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* Add debug logging for compute shaders
* remove redundant nullptr check
2018-03-02 10:33:06 +01:00
Philip Rebohle
e0fbfdf0e2
[dxvk] Use linked list for CS chunks
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Improves memory efficiency and CPU overhead of the CSMT implementation
when the average number of bytes per command entry is less than 64 bytes.
2018-03-02 10:31:08 +01:00
Philip Rebohle
3dea58dabc
[dxbc] Implemented more tessellation-related declarations
2018-03-01 14:36:17 +01:00
Philip Rebohle
feba1f0e88
[dxbc] Implemented Hull Shader control point count declarations
2018-03-01 12:47:24 +01:00
Philip Rebohle
0916115086
[dxbc] Implemented Hull Shader fork/join phase invocations
2018-03-01 12:08:06 +01:00
Philip Rebohle
868e55ede7
[dxgi] Added support for 422 formats
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Untested, but should fix error messages in some engines.
2018-03-01 10:45:46 +01:00
Philip Rebohle
0e9b7d7ccd
[dxbc] Implemented new workaround for depth-compare ops on Nvidia
2018-03-01 10:11:15 +01:00
Philip Rebohle
c21ebd72ef
Merge branch 'tessellation'
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Dropping the branch because it won't actually break anything.
This is obviously not a complete implementation yet.
2018-03-01 09:34:00 +01:00
Philip Rebohle
d185977918
[dxbc] Implemented Hull shader function declarations
2018-03-01 09:26:17 +01:00
Philip Rebohle
83eb34d71c
[dxvk] Replaced exception by error message
2018-03-01 08:23:55 +01:00
Philip Rebohle
dbe3662bfc
[dxvk] Fixed potential memory allocation issue
2018-03-01 07:29:05 +01:00
Philip Rebohle
d74db72add
[d3d11] Implemented CSGetUnorderedAccessViews
2018-03-01 07:02:39 +01:00
Philip Rebohle
d0db88ee62
[dxbc] Implemnted some HS/DS stubs
2018-03-01 07:00:54 +01:00
Philip Rebohle
bdfbd3e81c
[dxvk] Implemented new workaround for query-related lockups
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vkGetQueryPoolResults may never return if VK_QUERY_RESULT_WAIT_BIT is
set, and may return queries as not available when they should in fact
be available. This would cause indefinite hangs, so instead we return
fake data to query objects if retrieving query data fails.
2018-02-28 12:39:16 +01:00
Philip Rebohle
a5706254d5
[dxbc] Do not emit depth image types for integer images
2018-02-28 06:51:13 +01:00
Philip Rebohle
8bfd12067a
[dxbc] Remove packDrefValueIntoCoordinates hack
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Causes more issues than it solves when the coordinate vector
gets too big.
2018-02-28 06:44:55 +01:00
Philip Rebohle
fcb2b6d2d8
[dxbc] Use signed integers for bit insert/extract ops
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Fixes a crash with the Nvidia driver.
2018-02-28 06:44:27 +01:00
Philip Rebohle
97409c3380
[dxvk] Added workaround for RADV query problem
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In some cases, this should allow games which use occlusion queries
to run rather than enter an infinite loop in GetData().
2018-02-28 06:12:31 +01:00
Philip Rebohle
e5c0030f06
[dxvk] Fall back to host memory if no device memory is available
2018-02-27 12:36:44 +01:00
Philip Rebohle
757bb2bad7
[dxvk] Mark events and queries as available by default
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Fixes a lockup in World of Warships, which waits for an event query
to be signaled without actually ever calling End() for that query.
2018-02-27 10:14:53 +01:00
Philip Rebohle
dc67cf730e
[d3d11] Add exception handling to CreateTexture* methods
2018-02-27 08:54:24 +01:00
Philip Rebohle
43b7e84bb5
[d3d11] Return fake tessellation shader obejects to the application
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Prevents crashes in applications that use domain and hull shaders for
more than just rendering. Allows Fallout 4 tp run.
2018-02-26 17:29:10 +01:00
Philip Rebohle
e45d502fe4
[d3d11] Fix Create*Shader return values
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When not writing back any shader object, we should be returning
S_FALSE instead of S_OK.
2018-02-26 17:04:45 +01:00
Philip Rebohle
c7acfb667f
[d3d11] Fix format for 1D RTVs and DSVs
2018-02-26 17:00:24 +01:00
Philip Rebohle
ec59389527
[dxbc] Implement EvalAttribute* instructions
2018-02-26 16:46:34 +01:00
Philip Rebohle
e4292adf29
[d3d11] Implemented 1D render target and depth-stencil views
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An apitrace for Fallout 4 suggests that the game actually uses this.
2018-02-26 15:21:18 +01:00
Philip Rebohle
3ebafcc281
Revert "[d3d11] Remvoed query support"
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This reverts commit 3d17eb68b9
.
2018-02-26 14:33:27 +01:00
Philip Rebohle
14845628c4
Revert "[d3d11] Fixed fake event query"
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This reverts commit dbf3fd768d
.
2018-02-26 14:33:17 +01:00
Philip Rebohle
00f6262ff3
[dxbc] Properly implement Input/Output coverage masks
2018-02-26 14:23:41 +01:00
Clément Guérin
858107278f
[util] fix GUID printing
2018-02-24 22:48:40 -08:00
Clément Guérin
c80488428e
[dxgi] add support for B4G4R4A4 color format
2018-02-24 22:48:40 -08:00
Philip Rebohle
ced02ba061
[dxvk] Fixed potential null pointer access when creating descriptor set
2018-02-25 00:30:07 +01:00
Philip Rebohle
ce020e5bc9
[dxvk] Fixed 32-bit compilation issue, derp
2018-02-25 00:18:30 +01:00
Philip Rebohle
e8c98eac95
[dxvk] Implement proper graphics and compute state validation
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Fixes crashes in various games, including Fallout 4.
2018-02-24 23:56:12 +01:00
Philip Rebohle
eadf74264b
[d3d11] Return early for clear operations on NULL views
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Fixes a crash in Fallout 4 when loading into the game.
2018-02-24 23:39:22 +01:00
Gabriel Majeri
f582c4e1ce
Throw error if requested layer is not installed ( #100 )
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* Warn if requested layer is not enabled
* Replace warning with hard error
2018-02-24 22:07:31 +01:00
Philip Rebohle
82fc851f32
[d3d11] Fixed CopySubresourceRegion for partial buffer updates
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Fixes a subtle bug that caused the Fallout 4 menu to render random
geometry.
2018-02-23 15:16:44 +01:00
Philip Rebohle
dbf3fd768d
[d3d11] Fixed fake event query
2018-02-23 13:21:09 +01:00
Philip Rebohle
3d17eb68b9
[d3d11] Remvoed query support
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Breaks too many games.
2018-02-23 13:17:24 +01:00
Philip Rebohle
e4dae74865
[dxvk] Validate tessellation state for graphics pipeline
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This should help with freezes as long as Tessellation is
not properly implemented.
2018-02-23 12:55:23 +01:00
Philip Rebohle
8813ff979a
[d3d11] Allow UAVs to be created for the swap image
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Fixes an issue with ComputeMark
2018-02-22 21:38:51 +01:00
Philip Rebohle
2b9ab6626a
[d3d11] Do not create views if the resource bind flags are invalid
2018-02-22 21:38:45 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
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Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle
6aff0dbe87
[general] wine-staging -> wine-vulkan
2018-02-22 12:00:26 +01:00
Philip Rebohle
78e9b575c5
[dxbc] Implement AtomicIMin/Max instructions
2018-02-21 03:49:06 +01:00
Philip Rebohle
b419b3dfbd
[dxvk] Implemented typeless resolve
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This should allow a large number of Unity-based games to
render at least a menu.
2018-02-21 01:04:28 +01:00
Philip Rebohle
cb3daaf856
[dxvk] Change resolveImage interface to accept an explicit format
2018-02-20 22:26:23 +01:00
Philip Rebohle
43dbc9f1d6
[dxvk] Support depth-to-color image copies and vice versa
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Fixes validation errors and depth of field effect in Neptunia VII
and potentially other games which do not use all depth images for
rendering.
2018-02-20 13:08:50 +01:00
Philip Rebohle
be4ccc1260
Merge branch 'queries'
2018-02-20 11:32:57 +01:00
Philip Rebohle
e89c7e9276
[d3d11] Added test case for occlusion queries and small improvements
2018-02-19 11:27:14 +01:00