Philip Rebohle
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ff2ff37696
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[d3d11] Implement UpdateTileMappings
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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5130638ebe
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[d3d11] Implement ResizeTilePool
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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f97660e210
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[d3d11] Implement TiledResourceBarrier
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2022-08-26 05:53:03 +02:00 |
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Philip Rebohle
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86bdda70b4
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[d3d11] Move D3D10Multithread instance to immediate context
Deferred contexts do not support this.
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2022-08-24 12:15:35 +02:00 |
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Philip Rebohle
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658d824ddd
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[d3d11] Silence log spam for invalid image operations
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2022-08-18 14:48:29 +02:00 |
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Philip Rebohle
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d3ab905621
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[d3d11] Request high-priority shader compiles as necessary
This can reduce stutter in case shaders are needed immediately while
background threads are still busy compiling a different set of shaders.
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2022-08-11 12:39:28 +02:00 |
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Philip Rebohle
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0adf64f085
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[dxvk] Add flat shading parameter to rasterizer state
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2022-08-08 13:34:59 +02:00 |
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Philip Rebohle
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a74f8da7b7
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[d3d11] Use bindVertexBufferRange whenever possible
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2022-08-07 19:03:51 +02:00 |
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Philip Rebohle
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97f0d1dfb8
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[d3d11] Use bindIndexBufferRange whenever possible
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2022-08-07 19:03:51 +02:00 |
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Philip Rebohle
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35dde3e1b9
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[d3d11] Change how resourece binding treats null resources
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2022-08-07 19:03:51 +02:00 |
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Philip Rebohle
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45a1587b88
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[d3d11] Fix some possible constant buffer binding bugs
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2022-08-07 18:44:47 +02:00 |
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Philip Rebohle
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2e6a2f1be3
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[dxvk] Make shader stage parameter in bindShader a template parameter
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2022-08-07 18:44:44 +02:00 |
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Philip Rebohle
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29a2cb9a5e
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[d3d9,d3d11] Make GetShaderStage functions constexpr
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2022-08-07 18:44:44 +02:00 |
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Philip Rebohle
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28ecf8268d
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[d3d11] Use new resource view binding methods
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2022-08-07 17:59:20 +02:00 |
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Joshua Ashton
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31d17efb48
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[dxvk] Add feedback loop aspect flags to bindRenderTargets
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2022-08-06 01:33:30 +01:00 |
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Philip Rebohle
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7e237b33b7
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[d3d11] Track highest bound unordered access view
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2022-08-05 14:13:25 +02:00 |
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Philip Rebohle
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934caa3fd7
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[d3d11] Track highest bound vertex buffer
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2022-08-05 14:13:25 +02:00 |
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Philip Rebohle
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3dbd9d8659
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[d3d11] Track highest bound sampler
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2022-08-05 14:13:25 +02:00 |
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Philip Rebohle
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6c372e40f6
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[d3d11] Track highest bound shader resource
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2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
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5dd2b20940
|
[d3d11] Track highest bound constant buffer
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2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
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18c4ca8e92
|
[d3d11] Introduce D3D11MaxUsedBindings
And use it in ResetCommandListState, in order to avoid redundant state changes.
|
2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
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9f07bc6532
|
[d3d11] Refactor shader state
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2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
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95ab1465ab
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[d3d11] Add reset method to more context state
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2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
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4e1f6e5efd
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[d3d11] Refactor unordered access view and output merger state
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2022-08-05 14:13:24 +02:00 |
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Philip Rebohle
|
8383423fbe
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[d3d11] Refactor sampler state
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2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
1b4cb66dc3
|
[d3d11] Refactor shader resource state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
33e169e85f
|
[d3d11] Refactor constant buffer state
|
2022-08-05 14:13:24 +02:00 |
|
Philip Rebohle
|
91fc0a8688
|
[d3d11] Rename and factor out some state clearing methods
|
2022-08-05 14:13:21 +02:00 |
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Philip Rebohle
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e49524fcb0
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[d3d11] Move GetType and GetContextFlags to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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1d2d712dfb
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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30b1cac0ae
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[d3d11] Remove old D3D11DeviceContext class
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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20df9fc899
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[d3d11] Move all remaining context code to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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a3ed84c0c1
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[d3d11] Move remaining D3D11DeviceContext members to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
|
b20bfe763e
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[d3d11] Move D3D10Multithread instance to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
|
9a2d8878ef
|
[d3d11] Move Track*SequenceNumber methods to D3D11CommonContext
|
2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
|
532b3a6add
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[d3d11] Move EmitCs and related methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
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e0ea272c0d
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[d3d11] Move misc methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
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9e916edef9
|
[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
|
1d87af062c
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[d3d11] Move ResolveSubresource to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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17c318864e
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[d3d11] Move Apply* methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
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7c82ed35b2
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[d3d11] Move internal resource update methods to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
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Philip Rebohle
|
956bad5e84
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[d3d11] Move GenerateMips to D3D11CommonContext
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2022-08-04 13:43:36 +02:00 |
|
Philip Rebohle
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751d7467df
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[d3d11] Move Clear* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
50942cd2d9
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[d3d11] Move Copy* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
163af1309d
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[d3d11] Move SetPredication to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
b8b5662461
|
[d3d11] Move Discard* methods to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
efea51c254
|
[d3d11] Move SO* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
4d498851a8
|
[d3d11] Move RS* methods to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
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Philip Rebohle
|
1ef9d5389b
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[d3d11] Move ClearState and RestoreState to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|
Philip Rebohle
|
f664e87749
|
[d3d11] Move CSSetUnorderedAccessViews to D3D11CommonContext
|
2022-08-04 13:43:35 +02:00 |
|