Philip Rebohle
ffc2130ee6
[d3d11] Pass format swizzle to render target views
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Fixes missing caterpillars in World of Tanks (#410 ).
2018-09-01 18:15:31 +02:00
Philip Rebohle
66d1bed083
[d3d11] Remove old UAV counter buffer implementation
2018-08-30 15:32:46 +02:00
Philip Rebohle
5c45a50daf
[d3d11] Use D3D11CounterBuffer for UAV counters
2018-08-30 15:24:47 +02:00
Philip Rebohle
9992ba1a79
[d3d11] Add more general counter buffer allocator
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We're going to need it for more than just UAV counters soon.
2018-08-30 15:24:38 +02:00
Philip Rebohle
f1b075c0f3
[dxvk] Add CS chunk pool
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Reduces the number of dynamic memory allocations for CS chunks by
recycling them once they are no longer needed. Also fixes a potential
issue with chunks that are dispatched multiple times.
2018-08-27 16:07:38 +02:00
Philip Rebohle
f75e3ad13f
[d3d11] Fix silly GenerateMips bug
2018-08-16 00:57:16 +02:00
Philip Rebohle
c3c7a4172d
[d3d11] Fix interface query for ID3D11Predicate
2018-08-16 00:13:40 +02:00
Mikhail Paulyshka
2a96d717d3
[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
2018-08-15 22:02:39 +02:00
Philip Rebohle
e271bc490e
[d3d11] Enable ExtendedDoublesShaderInstructions
2018-08-15 20:12:41 +02:00
Philip Rebohle
0b1b898be4
[d3d11] Implement ID3D11DeviceContext1::ClearView
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Required for Feature Level 11_1.
2018-08-15 19:03:26 +02:00
Philip Rebohle
beedd39f7d
[dxvk] Accept VkClearValue in DxvkContext::clearImageView
2018-08-15 19:03:26 +02:00
Philip Rebohle
da21a6db7f
[d3d11] Silence warning about GenerateMips being called on buffers
2018-08-15 19:03:26 +02:00
Philip Rebohle
e671692886
[d3d10] Implement D3D10Shader
2018-08-13 17:22:42 +02:00
Philip Rebohle
2af07c5faf
[d3d10] Implement D3D10Query
2018-08-13 17:22:42 +02:00
Philip Rebohle
ae12fbd23c
[d3d10] Implement D3D10CreateDepthStencilView
2018-08-13 17:22:42 +02:00
Philip Rebohle
ea46a0340e
[d3d10] Implement D3D10RenderTargetView
2018-08-13 17:22:42 +02:00
Philip Rebohle
0052ff236b
[d3d10] Implement D3D10ShaderResourceView
2018-08-13 17:22:42 +02:00
Philip Rebohle
ddb2a7bd59
[d3d10] Implement D3D10RasterizerState
2018-08-13 17:22:42 +02:00
Philip Rebohle
68bfacfcaa
[d3d10] Implement D3D10DepthStencilState
2018-08-13 17:22:41 +02:00
Philip Rebohle
f2381ac4eb
[d3d10] Implement D3D10BlendState
2018-08-13 17:22:41 +02:00
Philip Rebohle
ace06ce697
[d3d10] Implement D3D10InputLayout
2018-08-13 17:22:41 +02:00
Philip Rebohle
759ff737a4
[d3d10] Implement D3D10SamplerState
2018-08-13 17:22:41 +02:00
Philip Rebohle
553c90307a
[d3d10] Implement D3D10Buffer
2018-08-13 17:22:41 +02:00
Philip Rebohle
b97f9a702a
[d3d10] Implement D3D10 texture interfaces
2018-08-13 17:22:36 +02:00
Philip Rebohle
1e857f6342
[d3d10] Add D3D10Device stub
2018-08-13 17:22:03 +02:00
Philip Rebohle
8c1063b512
[d3d10] Add build files and implement D3D10CreateDevice functions
2018-08-13 17:22:00 +02:00
Philip Rebohle
7a28f01eca
[d3d11] Enable drawIndirectFirstInstance for FL11_0 and higher
2018-08-10 04:34:54 +02:00
Philip Rebohle
82c891b1fb
[d3d11] Fix structured buffer view validation
2018-08-10 02:39:35 +02:00
Philip Rebohle
40050e4e3f
[d3d11] Report bind flags instead of usage when view creation fails
2018-08-10 02:39:14 +02:00
Philip Rebohle
cc5219f8c0
[d3d11] Add meaningful error messages when view creation fails
2018-08-10 02:15:51 +02:00
Philip Rebohle
5276a90195
[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
2018-08-10 02:15:30 +02:00
Philip Rebohle
f9e096e954
[d3d11] Validate buffer view format compatibility
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Prevents the app from creating illegal buffer views.
2018-08-09 23:37:41 +02:00
Philip Rebohle
9373bab3e3
[d3d11] Validate image view format compatibility correctly
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Prevents the application from creating illegal image views.
2018-08-09 23:34:03 +02:00
Philip Rebohle
7e0a2a9165
[d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
2018-08-09 23:33:36 +02:00
Philip Rebohle
f586970c59
[d3d11] Validate buffer view bind flags
2018-08-09 22:04:03 +02:00
Philip Rebohle
b06eb4fe2a
[d3d11] Validate image view bind flags
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Since the bind flags of the texture may not always match the
image usage flags of the underlying Vulkan image, we should
use the latter to check whether a view can be created.
2018-08-09 21:58:58 +02:00
Philip Rebohle
cdc85a1238
[d3d11] Add GetImageUsageFlags and GetBufferUsageFlags helpers
2018-08-09 21:49:31 +02:00
Philip Rebohle
1a4b17d607
[d3d11] Use user config to determine the maximum feature level
2018-08-09 21:08:03 +02:00
Philip Rebohle
73c91138db
[d3d11] Allow creation of SRGB textures with D3D11_BIND_UNORDERED_ACCESS
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Should fix a crash in Call of Duty: Advanced Warfare.
2018-08-09 17:13:35 +02:00
Philip Rebohle
dc31be7118
[d3d11] Use global user config for D3D11 options
2018-08-07 14:59:09 +02:00
Philip Rebohle
3359b89166
[d3d11] Do not hold strong references to the ID3D11Resource in views
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Emulates Windows behaviour more closely. Fixes refcount-related
error messages in Unreal Engine 4 (see #302 ), as well as a crash
in Yakuza 0 (see #533 ).
2018-08-05 21:31:13 +02:00
Philip Rebohle
ffc87faed0
[d3d11] Add private ref count helpers for ID3D11Resource
2018-08-05 21:31:13 +02:00
Philip Rebohle
c223e35608
[d3d11] Do not keep a strong reference to the swap chain back buffer
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Fixes crash in Yakuza 0 with fullscreen mode enabled. SEGA, please,
stop being lazy and learn to use reference counting correctly.
2018-08-05 21:31:13 +02:00
Philip Rebohle
871c96b130
[d3d11] Refactor Unordered Access View Creation
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Part 4 / 4 of the refactor.
2018-08-05 19:28:39 +02:00
Philip Rebohle
55203eb458
[d3d11] Refactor Shader Resource View Creation
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Part 3 / 4 of the refactor.
2018-08-05 19:20:12 +02:00
Philip Rebohle
1038bf2ef5
[d3d11] Refactor Render Target View Creation
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Part 2 / 4 of the refactor.
2018-08-05 19:07:53 +02:00
Philip Rebohle
0598982f35
[d3d11] Refactor Depth-Stencil View Creation
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Part 1 of 4 of a much needed refactor. Instead of translating
the structures in the D3D11Device class, we'll move the code
to the respective view classes in order to clean up.
2018-08-05 19:02:45 +02:00
Philip Rebohle
16315a39a0
[d3d11] Use new resource helper functions during view creation
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This simplifies things when both buffers and textures are allowed.
2018-08-05 18:56:42 +02:00
Philip Rebohle
b87f3f5155
[d3d11] Add common resource helper functions
2018-08-05 18:45:24 +02:00
Philip Rebohle
66e178756e
[d3d11] Introduce GetCommonBuffer helper
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Also update GetCommonTexture documentation.
2018-08-05 18:29:29 +02:00