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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-09 13:46:08 +01:00
dxvk/src/d3d11
Philip Rebohle d523405a5a
[dxvk] Implement bindRenderTargets method
An alternative to manually creating a framebuffer object and binding
it via bindFramebuffer. Future optmizations can use this to bring
down the number of redundant render pass changes.
2018-04-15 01:09:53 +02:00
..
d3d11_blend.cpp [d3d11] Fixed compiler errors 2018-04-08 22:26:35 +02:00
d3d11_blend.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_buffer.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_buffer.h [d3d11] Implemented buffer mapping on deferred contexts 2018-03-19 03:19:13 +01:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Flush immediate context on command list execution 2018-04-03 19:53:37 +02:00
d3d11_cmdlist.h [d3d11] Flush immediate context on command list execution 2018-04-03 19:53:37 +02:00
d3d11_context_def.cpp [d3d11] Flush immediate context on command list execution 2018-04-03 19:53:37 +02:00
d3d11_context_def.h [d3d11] Implemented image mapping on deferred contexts 2018-03-25 13:24:03 +02:00
d3d11_context_imm.cpp [d3d11] Improved debug output of D3D11DeviceContext methods 2018-04-14 11:45:31 +02:00
d3d11_context_imm.h [d3d11] Flush immediate context on command list execution 2018-04-03 19:53:37 +02:00
d3d11_context_state.h [d3d11] Add constant buffer offsets and counts to context state 2018-03-18 12:36:45 +01:00
d3d11_context.cpp [dxvk] Implement bindRenderTargets method 2018-04-15 01:09:53 +02:00
d3d11_context.h [d3d11] Flush immediate context on command list execution 2018-04-03 19:53:37 +02:00
d3d11_depth_stencil.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_depth_stencil.h [d3d11] Refactored D3D11DepthStencilState creation 2018-03-18 23:32:01 +01:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d11] Report TYPED_UAV only if both TBs and SIs are supported 2018-04-14 23:20:35 +02:00
d3d11_device.h [d3d11] Improve format support queries 2018-04-14 16:07:01 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Fix compilation with WINE headers (#247) 2018-04-07 14:02:57 +02:00
d3d11_input_layout.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_input_layout.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_main.cpp [d3d11] Introduce D3D11DeviceContainer 2018-03-28 21:24:52 +02:00
d3d11_options.cpp [d3d11] Disable DO_NOT_WAIT flag by default 2018-03-25 00:54:42 +01:00
d3d11_options.h [d3d11] Disable DO_NOT_WAIT flag by default 2018-03-25 00:54:42 +01:00
d3d11_present.cpp [d3d11] Introduce D3D11DeviceContainer 2018-03-28 21:24:52 +02:00
d3d11_present.h [d3d11] Introduce D3D11DeviceContainer 2018-03-28 21:24:52 +02:00
d3d11_query.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_query.h [d3d11] Wired up D3D11Query to backend 2018-02-18 22:34:23 +01:00
d3d11_rasterizer.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_rasterizer.h [d3d11] Implemented ID3D11RasterizerState1 stub 2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_sampler.h [d3d11] Refactored D3D11SamplerState creation 2018-03-18 23:35:40 +01:00
d3d11_shader.cpp [d3d11] Implement DXBC shader module cache 2018-04-06 17:54:02 +02:00
d3d11_shader.h [d3d11] Implement DXBC shader module cache 2018-04-06 17:54:02 +02:00
d3d11_state.cpp [d3d11] Fixed silly bug in blend state comparison 2018-03-28 11:55:03 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d11] Validate texture sample count 2018-04-13 13:46:45 +02:00
d3d11_texture.h [dxgi] Added static format mapping table 2018-04-12 17:49:14 +02:00
d3d11_util.cpp [d3d11] Validate texture sample count 2018-04-13 13:46:45 +02:00
d3d11_util.h [d3d11] Validate texture sample count 2018-04-13 13:46:45 +02:00
d3d11_view_dsv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_rtv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_srv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_srv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_uav.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11.def Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
meson.build [d3d11] Added D3D11Options 2018-03-24 17:02:24 +01:00