.. |
d3d10_1.def
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[d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers
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2020-03-18 20:49:17 +01:00 |
d3d10_blend.cpp
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d10_blend.h
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d10_buffer.cpp
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d10_buffer.h
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[d3d10] Remove unused copies of device ptr in D3D10 wrappers
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2019-10-06 00:28:19 +02:00 |
d3d10_core.cpp
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[d3d10] Separate d3d10core from d3d10
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2020-03-18 22:01:11 +01:00 |
d3d10_depth_stencil.cpp
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d10_depth_stencil.h
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d10_device.cpp
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[d3d10] Forward OpenSharedResource to D3D11 implementation
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2022-03-04 19:13:30 +01:00 |
d3d10_device.h
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
d3d10_include.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d10_input_layout.cpp
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d10_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d10_interfaces.h
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[build] Use __CRT_UUID_DECL for uuid definitions
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2020-02-18 20:25:05 +01:00 |
d3d10_main.cpp
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[d3d10] Separate d3d10core from d3d10
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2020-03-18 22:01:11 +01:00 |
d3d10_multithread.cpp
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[d3d10] Add missing include
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2021-09-03 12:54:50 +02:00 |
d3d10_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d10_query.cpp
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d10_query.h
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[d3d11] Remove old D3D11DeviceContext class
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2022-08-04 13:43:36 +02:00 |
d3d10_rasterizer.cpp
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
d3d10_rasterizer.h
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
d3d10_reflection.cpp
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[d3d10] Create type reflection objects on demand
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2020-03-12 21:03:31 +01:00 |
d3d10_reflection.h
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[d3d10] Mark D3D10ShaderReflection classes as final
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2022-08-02 13:09:34 +02:00 |
d3d10_sampler.cpp
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d10_sampler.h
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d10_shader.h
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[d3d10] Implement D3D10Shader
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2018-08-13 17:22:42 +02:00 |
d3d10_state_block.cpp
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[build] Use __CRT_UUID_DECL for uuid definitions
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2020-02-18 20:25:05 +01:00 |
d3d10_state_block.h
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[build] Use __CRT_UUID_DECL for uuid definitions
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2020-02-18 20:25:05 +01:00 |
d3d10_texture.cpp
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d10_texture.h
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[d3d10] Remove unused copies of device ptr in D3D10 wrappers
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2019-10-06 00:28:19 +02:00 |
d3d10_util.cpp
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
d3d10_util.h
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.cpp
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_dsv.h
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.cpp
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_rtv.h
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.cpp
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d10_view_srv.h
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d10.def
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[d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers
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2020-03-18 20:49:17 +01:00 |
d3d10core.def
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[d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers
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2020-03-18 20:49:17 +01:00 |
meson.build
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[build] Cleanup build system.
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2022-03-17 01:38:58 +00:00 |
version10_1.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |
version10_core.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |
version10.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |