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shaders
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
d3d9_adapter.cpp
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[d3d9] Don't advertise support for MS INTZ format
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2022-10-30 21:50:44 +00:00 |
d3d9_adapter.h
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[d3d9] Return a pointer in GetUnsupportedFormatInfo
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2021-08-23 17:38:50 +01:00 |
d3d9_annotation.cpp
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[d3d9] Implement D3D9UserDefinedAnnotation
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2022-03-17 11:35:19 +01:00 |
d3d9_annotation.h
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[d3d9] Implement D3D9UserDefinedAnnotation
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2022-03-17 11:35:19 +01:00 |
d3d9_buffer.cpp
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_buffer.h
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
d3d9_caps.h
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
d3d9_common_buffer.cpp
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[d3d9] Add option to disable direct buffer mapping
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2022-02-20 03:30:03 +00:00 |
d3d9_common_buffer.h
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[d3d9] Remove dead fields
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2022-10-24 20:55:00 +01:00 |
d3d9_common_texture.cpp
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[d3d9] Only upload mip 0 of managed automipgen textures
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2022-11-19 17:34:02 +00:00 |
d3d9_common_texture.h
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[d3d9] Only upload mip 0 of managed automipgen textures
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2022-11-19 17:34:02 +00:00 |
d3d9_constant_buffer.cpp
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[d3d9] Use mutable lambdas to avoid some redundant ref counting
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2022-08-04 13:43:35 +02:00 |
d3d9_constant_buffer.h
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[d3d9] Generalize D3D9ConstantBuffer constructor
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2022-07-31 02:10:37 +01:00 |
d3d9_constant_layout.h
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[d3d9+dxso] Switch constant buffer order
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2021-10-15 10:54:18 +01:00 |
d3d9_constant_set.h
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[d3d9] Use generic constant buffers for SWVP
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2022-07-14 15:55:08 +02:00 |
d3d9_cursor.cpp
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[d3d9] Stub out cursor code on non-Windows platforms
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2022-08-21 19:29:05 +00:00 |
d3d9_cursor.h
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[d3d9] Stub out cursor code on non-Windows platforms
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2022-08-21 19:29:05 +00:00 |
d3d9_device_child.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_device.cpp
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[d3d9] Correctly mask alpha reference push constant
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2022-12-06 21:25:55 +00:00 |
d3d9_device.h
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[d3d9] Clamp Dref to [0.0, 1.0] if the texture is emulated UNORM
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2022-09-26 21:39:51 +01:00 |
d3d9_fixed_function.cpp
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_fixed_function.h
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_format_helpers.cpp
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
d3d9_format_helpers.h
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[d3d9] Fix texture converter
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2021-06-12 03:48:01 -07:00 |
d3d9_format.cpp
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
d3d9_format.h
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[d3d9] Allow locking DEFAULT pool based on texture type
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2022-11-10 13:37:52 +01:00 |
d3d9_hud.cpp
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[d3d9] Add HUD item for unmappable memory
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2022-07-29 13:14:33 +01:00 |
d3d9_hud.h
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[d3d9] Add HUD item for unmappable memory
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2022-07-29 13:14:33 +01:00 |
d3d9_include.h
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[d3d9] Correct DLLEXPORT for native builds
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2022-08-21 21:36:50 +02:00 |
d3d9_initializer.cpp
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[d3d9] Only do one allocation for all texture subresources
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2022-11-06 19:35:03 +00:00 |
d3d9_initializer.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_interface.cpp
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[d3d9] Add ID3D9VkInteropInterface
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2022-09-22 17:58:54 +01:00 |
d3d9_interface.h
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[d3d9] Add ID3D9VkInteropInterface
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2022-09-22 17:58:54 +01:00 |
d3d9_interfaces.h
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[d3d9] Add ID3D9VkInteropDevice
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2022-09-22 17:58:54 +01:00 |
d3d9_interop.cpp
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[d3d9] Add ID3D9VkInteropDevice
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2022-09-22 17:58:54 +01:00 |
d3d9_interop.h
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[d3d9] Add ID3D9VkInteropDevice
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2022-09-22 17:58:54 +01:00 |
d3d9_main.cpp
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[dxvk] Add Direct3D9ForceHybridEnumeration empty export function.
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2022-07-25 12:04:27 +00:00 |
d3d9_mem.cpp
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[d3d9] Add 64bit implementation for D3D9MemoryAllocator
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2022-08-08 23:15:21 +01:00 |
d3d9_mem.h
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[d3d9] Add 64bit implementation for D3D9MemoryAllocator
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2022-08-08 23:15:21 +01:00 |
d3d9_monitor.cpp
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[d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat
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2022-07-13 13:03:05 +02:00 |
d3d9_monitor.h
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[d3d9] Add helpers for new WSI interface
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2022-08-20 20:27:07 +02:00 |
d3d9_multithread.cpp
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_names.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_names.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_options.cpp
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_options.h
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_query.cpp
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[d3d9] Fix query reset counter underflow
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2022-11-07 23:34:32 +00:00 |
d3d9_query.h
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[d3d9] Cache query data
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2021-01-07 21:19:28 +00:00 |
d3d9_resource.h
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
d3d9_sampler.cpp
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[d3d9, dxso] Alias color and depth samplers and improve tracking
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2021-08-10 23:46:03 +00:00 |
d3d9_sampler.h
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[d3d9, dxso] Alias color and depth samplers and improve tracking
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2021-08-10 23:46:03 +00:00 |
d3d9_shader_validator.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_shader.cpp
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_shader.h
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[d3d9] Unmap stored shader bytecode
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2022-08-08 23:15:21 +01:00 |
d3d9_spec_constants.h
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[dxso] Support clamping Dref.
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2022-09-26 21:39:51 +01:00 |
d3d9_state.cpp
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[d3d9] Fix default initialization of some state values
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2022-03-09 23:33:08 +00:00 |
d3d9_state.h
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[d3d9,dxso] Factor out common alpha test code
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2022-08-18 00:10:39 +02:00 |
d3d9_stateblock.cpp
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[d3d9] Implement capturing lights in state blocks
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2022-11-21 16:06:49 +00:00 |
d3d9_stateblock.h
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[d3d9] Implement capturing lights in state blocks
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2022-11-21 16:06:49 +00:00 |
d3d9_subresource.h
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[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available
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2022-08-06 01:33:30 +01:00 |
d3d9_surface.cpp
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[d3d9] Add ID3D9VkInteropTexture
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2022-09-22 17:58:54 +01:00 |
d3d9_surface.h
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[d3d9] Add support for shared IDirect3DTexture9 resources.
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2022-03-12 16:23:06 +01:00 |
d3d9_swapchain.cpp
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[d3d9] Allow locking DEFAULT pool based on texture type
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2022-11-10 13:37:52 +01:00 |
d3d9_swapchain.h
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[vulkan,d3d9,d3d11] Move surface creation to swap chain implementation
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2022-11-07 14:14:05 +01:00 |
d3d9_swvp_emu.cpp
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[d3d9] Avoid querying environment variables on shader creation
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2022-10-24 18:01:48 +02:00 |
d3d9_swvp_emu.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d9_texture.cpp
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[d3d9] Only upload mip 0 of managed automipgen textures
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2022-11-19 17:34:02 +00:00 |
d3d9_texture.h
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[d3d9] Add ID3D9VkInteropTexture
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2022-09-22 17:58:54 +01:00 |
d3d9_util.cpp
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[d3d9] Include win32 compat headers where applicable
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2022-08-21 21:40:55 +02:00 |
d3d9_util.h
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d3d9: Use a different rvalue for depth bias on NV
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2022-11-09 01:15:00 +00:00 |
d3d9_vertex_declaration.cpp
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[d3d9] Return 0 if any vertex decl element can't be represented as fvf
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2022-10-12 23:07:23 +01:00 |
d3d9_vertex_declaration.h
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[d3d9] Return 0 if any vertex decl element can't be represented as fvf
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2022-10-12 23:07:23 +01:00 |
d3d9_volume.cpp
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[d3d9] Add ID3D9VkInteropTexture
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2022-09-22 17:58:54 +01:00 |
d3d9_volume.h
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[d3d9] Don't pass format mapping to D3D9CommonTexture
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2020-01-17 17:47:08 +01:00 |
d3d9_window.cpp
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[d3d9] Make window proc code use new wsi interface
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2022-08-20 20:27:07 +02:00 |
d3d9_window.h
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[d3d9] Move window proc handling code to own file
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2022-08-14 17:18:10 +00:00 |
d3d9.def
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[d3d9] fix ordinal values in the DEF file
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2022-07-31 14:57:58 +01:00 |
d3d9.sym
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[build] Add version scripts for native builds
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2022-10-15 19:10:57 +02:00 |
meson.build
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
version.rc
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |