1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 19:24:14 +01:00
Commit Graph

3331 Commits

Author SHA1 Message Date
Joshua Ashton
74d23c22de [build] Use __CRT_UUID_DECL for uuid definitions
Closes #1463
2020-02-18 20:25:05 +01:00
Joshua Ashton
760a163fc5 [util] Disable discard for D&D Temple of Elemental Evil
This game uses D3DLOCK_DISCARD incorrectly
2020-02-18 17:01:41 +00:00
Joshua Ashton
8fabc25a38 [d3d9] Implement d3d9.allowDiscard 2020-02-18 16:53:51 +00:00
Joshua Ashton
6b85e6d3f1 Revert "[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers"
This reverts commit 50cf3a465b.
2020-02-18 16:50:39 +00:00
Joshua Ashton
378bdbdfb0 [d3d9] Remove repeated wrap state setting in Reset 2020-02-17 18:05:45 +00:00
Philip Rebohle
4cf3ef538c [d3d9] Fix A4R4G4B4 swizzle 2020-02-17 15:32:28 +00:00
Joshua Ashton
4405b51bf3 [dxso] Respect src modifiers in Texcrd for PS 1.4
`texcrd r4.xy, t4_dw.xyww`

Cross Racing Championship Extreme 2005 uses a writemask in texcrd as well as the _dw modifier on the src which we weren't respecting previously.

Closes #1450
2020-02-16 23:24:33 +00:00
Joshua Ashton
a6d554615e [d3d9] Avoid needless swizzle for A4R4G4B4
Should fix this d3d9 format working on Intel ANV

Impacts #1455
2020-02-16 22:54:28 +00:00
Joshua Ashton
50cf3a465b [d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers
Fixes #1444
2020-02-15 03:10:00 +00:00
Joshua Ashton
7d3ec74b40 [d3d9] Don't perform clipping in FF if disabled
Avoids unnecessary matrix multiplications in the shader, given this isn't as cheap as it is for programmable.
2020-02-14 19:19:22 +00:00
Joshua Ashton
0c16cc7749 [d3d9] Perform FF vertex clipping in world space
Previously we were doing this in object space which is incorrect.

Closes #1446
2020-02-14 19:09:02 +00:00
Joshua Ashton
cad3b69e82 [d3d9] Fix likeliness in GetStreamSource 2020-02-14 17:21:52 +00:00
Joshua Ashton
2096a95262 [d3d9] Fix ColorFill using sampler views for partial extents
Closes #1434
2020-02-14 06:49:15 +01:00
Joshua Ashton
02c79d892c [d3d9] Try to create offscreen surfaces with render target usage 2020-02-14 06:49:15 +01:00
Joshua Ashton
1f5ddde411 [d3d9] Remove unused D3D9ViewSet structure 2020-02-14 06:49:15 +01:00
ryester27
dff2a4ea24 [util] Force 16:9 aspect ratio for Hyperdimension Neptunia U: Action Unleashed 2020-02-14 02:50:15 +00:00
Joshua Ashton
582fe899f8 [dxso] Implement TexBemL 2020-02-14 01:15:34 +00:00
Joshua Ashton
c7d5ce1c50 [d3d9] Fix incorrect type for luminance scale and offset in D3DTOP_BUMPENVMAPLUMINANCE 2020-02-14 01:10:26 +00:00
Joshua Ashton
ae68e3a5bc [d3d9] Defer managed texture uploads until PrepareDraw and when needed
This also caches shader masks used for hazard tracking.
2020-02-14 00:51:58 +00:00
Joshua Ashton
0ea510eb9b [util] Add clearAll helper to bitset 2020-02-14 00:51:58 +00:00
Joshua Ashton
6e9725a124 [d3d9] Use bitsets for bool subresource arrays
Also remove lockflag tracking and consolidate that to a bitset
2020-02-14 00:51:58 +00:00
Joshua Ashton
960d2bd158 [util] Add exchange helper to bitset 2020-02-14 00:51:58 +00:00
Joshua Ashton
cf6142e782 [d3d9] Don't expose formats with alpha as adapter formats
Impacts #1440
2020-02-14 00:46:14 +00:00
Joshua Ashton
acb3cda1dc [d3d9] Hold a private reference to FVF-generated vertex decls
Otherwise the device will never be able to be destroyed as there will be a circular dependency.

Closes #1417
2020-02-13 18:42:49 +00:00
Philip Rebohle
313d46984d
[dxbc] Fix memory semantics for atomic operations 2020-02-13 01:15:44 +01:00
Philip Rebohle
4aa6800e95
[d3d11] Validate subresource index in copy operations
Rocket League tries to copy five subresources of a texture that only
has one single array layer and one single mip map, which causes GPU
hangs on Nvidia drivers.
2020-02-13 00:39:55 +01:00
Philip Rebohle
f12ddfa4d3
[dxbc] Fix line tessellation factor ordering 2020-02-12 12:00:46 +01:00
Joshua Ashton
51903d8348 [d3d9] Genericise video format conversion 2020-02-10 18:27:35 +00:00
Joshua Ashton
2caa3c9f88 [tests] Add alpha test > 255 to this triangle mess 2020-02-10 15:19:58 +00:00
Philip Rebohle
7567486668 [d3d9] Handle invalid alpha ref correctly 2020-02-10 15:20:13 +00:00
Philip Rebohle
bf03fd8732 [d3d9] Implment fixed-function clipping 2020-02-10 07:32:22 +01:00
Joshua Ashton
ba8dad3958 [d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform 2020-02-10 06:22:58 +00:00
Joshua Ashton
c42d44a4c3 [d3d9] Mark vertex blend dirty in MultiplyTransform if needed 2020-02-10 06:17:05 +00:00
Joshua Ashton
14203761d9 [d3d9] Reverse multiplication order in MultiplyTransform
Closes https://github.com/Joshua-Ashton/d9vk/issues/295
2020-02-10 06:16:12 +00:00
Joshua Ashton
afeb4814c7 [d3d9] Remove SRGB variant from Q8W8V8U8 2020-02-10 04:57:45 +00:00
Philip Rebohle
07fee4a0e5
[util] Disable VR for Subnautica 2020-02-09 09:05:52 +01:00
Joshua Ashton
310ab6da64 [d3d9] Implement D3DTOP_BUMPENVMAPLUMINANCE 2020-02-08 23:08:48 +00:00
Joshua Ashton
302aed256b [d3d9] Implement D3DTOP_BUMPENVMAP 2020-02-08 23:00:57 +00:00
Joshua Ashton
4291bc9dfb [d3d9] Reupload fixed func ps data if stage constant changes
Closes #1420
2020-02-08 16:33:47 +00:00
Philip Rebohle
4738d12d73
[util] Enable forced TGSM barriers for F1 2019
Fixes visual issues on RADV.
2020-02-08 00:48:45 +01:00
Philip Rebohle
76a6f6eab9
[dxbc] Add option to force memory barriers after shared memory stores 2020-02-08 00:48:42 +01:00
Joshua Ashton
2f8fbf9114 [d3d9] Use linear sampler for upscaling if extents don't match on Present 2020-02-07 18:53:47 +00:00
Philip Rebohle
c780ed5da3
[util] Enable invariant position for Saint's Row III / IV 2020-02-07 17:40:55 +01:00
Philip Rebohle
2435c6369c
[meta] Release 1.5.4 2020-02-07 01:02:22 +01:00
Joshua Ashton
b9474cf787 [d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is stripped
D3DOK_NOAUTOGEN is only returned when querying format support, the flag is stripped away silently in CreateTexture if it has to be.

Fixes #1409
2020-02-06 23:48:01 +00:00
Joshua Ashton
1f67602b98 [d3d9] Check correct sampler bitfield when applying/capturing sampler state 2020-02-06 22:37:50 +00:00
Philip Rebohle
8020803340
[util] Disable OpenVR for Raft 2020-02-06 20:48:21 +01:00
Philip Rebohle
88147e19d2 [d3d9] Simplify dirty check for shader constants 2020-02-06 17:58:15 +01:00
Philip Rebohle
aa70369671 [d3d9] Store copy of shader metadata in constant set
Reduces pointer chasing when updating shader constants.
2020-02-06 17:58:15 +01:00
Philip Rebohle
69b04c609a [dxso] Fix GCC warning for an unused variable 2020-02-06 17:50:28 +01:00