1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-22 14:52:18 +01:00

685 Commits

Author SHA1 Message Date
Robin Kertels
b5b74116fa [d3d9] Fix rare hang when waiting for staging buffer markers 2022-08-11 12:37:28 +02:00
Philip Rebohle
02f653fdd2 [d3d9] Limit amount of staging memory in flight 2022-08-10 17:31:55 +02:00
Robin Kertels
8feabc653e [d3d9] Do implicit flush after uploading textures or buffers 2022-08-10 17:31:55 +02:00
Robin Kertels
1fcd5dc0af [d3d9] Unmap stored shader bytecode 2022-08-08 23:15:21 +01:00
Robin Kertels
49e9ba2ca7 [d3d9] Move d3d9 bytecode into D3D9Shader
This reduces the amount of times we copy the bytecode
and actually frees it when the game frees the associated shader.
2022-08-08 23:15:21 +01:00
Robin Kertels
1628b9e63a [d3d9] Add 64bit implementation for D3D9MemoryAllocator
This just uses malloc & free but allows us to use
the same code for D3D9 shader bytecode on 64 bit builds.
2022-08-08 23:15:21 +01:00
Robin Kertels
01fb40423d [d3d9] Remove some dead debug code
Oops.
2022-08-08 23:15:21 +01:00
Robin Kertels
36d8bb77a5 [d3d9] Fix synchronization in UpdateTextureFromBuffer 2022-08-08 23:14:30 +01:00
Robin Kertels
ac1e44f120 [d3d9] Fix typo 2022-08-08 23:14:30 +01:00
Philip Rebohle
7789fd53ff [d3d9] Use new flat shading state for fixed-function pipelines 2022-08-08 13:34:59 +02:00
Philip Rebohle
8f1024c094 [d3d9] Use new flat shading state for DXSO shaders 2022-08-08 13:34:59 +02:00
Philip Rebohle
0adf64f085 [dxvk] Add flat shading parameter to rasterizer state 2022-08-08 13:34:59 +02:00
Joshua Ashton
4f0c217633 [d3d9] Fix recording MultiplyTransform 2022-08-08 03:53:25 +01:00
Philip Rebohle
2e6a2f1be3
[dxvk] Make shader stage parameter in bindShader a template parameter 2022-08-07 18:44:44 +02:00
Philip Rebohle
29a2cb9a5e
[d3d9,d3d11] Make GetShaderStage functions constexpr 2022-08-07 18:44:44 +02:00
Philip Rebohle
1c1958be44
[d3d9] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle
64169316e6
[d3d9] Compute vertex extent in BindInputLayout 2022-08-07 17:58:19 +02:00
Robin Kertels
ddb528cc8e [d3d9] Change texture before updating fetch4 2022-08-07 00:56:38 +01:00
Georg Lehmann
6589966fce [d3d9] Fix FF VS fog with GPL 2022-08-06 12:35:23 +02:00
Joshua Ashton
65da0da954 [d3d9] Support for graphics pipeline libraries 2022-08-06 01:20:22 +00:00
Joshua Ashton
9108f8c76c [d3d9] Clean up fetch4 handling 2022-08-06 01:35:43 +01:00
Joshua Ashton
8c9601b4cd [d3d9] Remove generalHazards option
Move everything into MarkRenderHazard.

We are doing a big bump for driver support anyway, no reason to keep this around. Old drivers can take the perf penalty.
2022-08-06 01:33:30 +01:00
Joshua Ashton
63d582a6e7 [d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available 2022-08-06 01:33:30 +01:00
Joshua Ashton
90abd993d4 [d3d9] Pass feedback loop aspect mask to backend 2022-08-06 01:33:30 +01:00
Joshua Ashton
8d070e54a1 [d3d9] Enable extAttachmentFeedbackLoopLayout feature if available 2022-08-06 01:33:30 +01:00
Joshua Ashton
31d17efb48 [dxvk] Add feedback loop aspect flags to bindRenderTargets 2022-08-06 01:33:30 +01:00
Robin Kertels
9e1ecec79f [d3d9] Disable fetch4 when binding an incompatible texture
Fixes lighting in Spider-Man: Shattered Dimensions.
2022-08-05 19:33:32 +01:00
Philip Rebohle
d498551a23 [dxso] Add bit selectors to D3D9ShaderSpecConstantManager
Avoids doing double bitfield extractions which isn't
optimized right now.
2022-08-05 19:31:02 +01:00
Joshua Ashton
b2cbf198e4 [d3d9, dxso] Refactor spec constants to use a bitfield layout
This allows us to use the same information to dump into a push constant for unoptimized pipelines.
2022-08-05 19:31:02 +01:00
Philip Rebohle
0f94971193
[d3d11,d3d9] Lock context/device in EndFrame
Fixes #2787.
2022-08-05 12:10:03 +02:00
Philip Rebohle
0315997fcd
[d3d9] Use mutable lambdas to avoid some redundant ref counting 2022-08-04 13:43:35 +02:00
Rosen Penev
08424ccb2e
[d3d9] Add missing vector header
Fixes compilation under MSYS2's clang backend.
2022-08-02 13:10:12 +02:00
pchome
8db2eb51fa [d3d9] fix ordinal values in the DEF file 2022-07-31 14:57:58 +01:00
Philip Rebohle
a2ef99b95c [d3d9] Generalize D3D9ConstantBuffer constructor 2022-07-31 02:10:37 +01:00
Philip Rebohle
db786cda6c
[dxvk] Remove old code to process specialization constants
We barely use spec constants anymore, so a much simpler solution will do.
2022-07-31 02:53:20 +02:00
Philip Rebohle
0eaad2eb5b [dxso] Don't create shader object for redundant PS permutations 2022-07-30 22:15:41 +01:00
Philip Rebohle
4d8b75c8fb
[d3d9] Fix spec constant derp 2022-07-30 20:38:58 +02:00
Philip Rebohle
10e6d0ef8a
[dxvk] Don't redundantly reset spec constant values
No longer needed.
2022-07-30 20:38:04 +02:00
Robin Kertels
bad7d4690b [d3d9] Handle very large Up draws 2022-07-30 20:29:31 +02:00
Joshua Ashton
753aede1fc [d3d9] Correct comment about ProjectionType 2022-07-30 12:34:18 +00:00
Joshua Ashton
1d1f0c7e7e [d3d9] Document D3D9SpecConstantId 2022-07-30 12:30:33 +00:00
Robin Kertels
ea76bfd019 [d3d9] Unmap unused resources 2022-07-29 13:14:33 +01:00
Robin Kertels
6ca6554452 [d3d9] Use memory mapped files for textures 2022-07-29 13:14:33 +01:00
Robin Kertels
d598fd3156 [d3d9] Add HUD item for unmappable memory 2022-07-29 13:14:33 +01:00
Robin Kertels
c3dbb6429f [d3d9] Implement memory allocator for memory mapped files 2022-07-29 13:14:33 +01:00
Robin Kertels
08ad6583ea [d3d9] Only set upload bit for managed textures
Otherwise D3DPOOL_DEFAULT can hit the draw time late
upload path.
2022-07-29 13:14:33 +01:00
Robin Kertels
ba4d95c5fc [d3d9] Remove direct upload path
And remove some tracking that will no longer be necessary.
2022-07-29 13:14:33 +01:00
Robin Kertels
45c1d7911e [d3d9] Remove evictManagedOnUnlock
This is annoying to maintain and hopefully won't be necessary anymore.
2022-07-29 13:14:33 +01:00
Robin Kertels
116feca6af [d3d9] Handle unbound textures in fixed function shaders 2022-07-28 14:56:28 +00:00
Philip Rebohle
6c5f73ac26
[dxvk] Reintroduce VkPhysicalDeviceIDProperties
We need this to get the device LUID. Wine does not fill in the
LUID properties in VkPhysicalDeviceVulkan11Properties right now.

Fixes DLSS not working, as well as other potential issues.
2022-07-26 22:38:33 +02:00