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Commit Graph

5948 Commits

Author SHA1 Message Date
Philip Rebohle
3faa1a76da [dxvk] Simplify memory chunk allocation
Reduces overall waste of memory by reusing already allocated
chunks more aggressively.
2024-09-26 13:13:48 +02:00
Philip Rebohle
661385584a [dxvk] Use new allocators for chunk suballocation 2024-09-26 13:13:48 +02:00
Philip Rebohle
5efaa06c61 [dxvk] Add new page allocator implementation 2024-09-26 13:13:48 +02:00
Philip Rebohle
1eec969448 [util] Add 64-bit lzcnt 2024-09-26 13:13:48 +02:00
Philip Rebohle
343af21594 [build] Disable assertions for release builds 2024-09-26 13:13:48 +02:00
Philip Rebohle
0cf05780ab [meta] Release 2.4.1 2024-09-26 12:09:26 +02:00
Philip Rebohle
15365f2d82 [d3d11] Synchronize shared texture initialization 2024-09-26 08:21:43 +02:00
WinterSnowfall
97091aad39 [util] Enable legacy DISCARD for Rayman 3 2024-09-26 06:48:13 +02:00
WinterSnowfall
a7b3b1e3a4 [d3d8] Add an option to respect DISCARD only for dynamic write-only buffers 2024-09-26 06:48:13 +02:00
WinterSnowfall
4fad20d77c [d3d8] Relax viewport validation in windowed mode 2024-09-25 20:46:48 +02:00
琴梨梨OvO
bb6d1b3b4c [util]Add support for Time Leap Paradise 2024-09-25 19:54:24 +02:00
Robin Kertels
f5ca3cf5df [d3d9] ResolveZ: Only copy aspects that both images support 2024-09-25 00:32:13 +01:00
Robin Kertels
d7c2e3ac76 [d3d9] Use correct aspect mask when blitting depth stencil textures
We don't want to blit stencil when the D3D9 format doesn't have
stencil.
2024-09-25 00:32:13 +01:00
Robin Kertels
ca3aa2014b [d3d9] Improve comment about synchronization with ProcessVertices 2024-09-22 22:53:55 +02:00
Robin Kertels
1d49f247ac [d3d9] Remove incorrect early-exit
The same texture could be bound to
multiple slots and if the shader doesn't
use the lower index texture, we'd never
end up uploading it.
2024-09-22 22:53:55 +02:00
Robin Kertels
ef8bad33a5 [d3d9] Optimize late buffer uploads
... similar to what we're doing for textures.
2024-09-22 22:53:55 +02:00
Blisto91
5a08b3c451 [util] Cap fps for F.E.A.R 1 & expansions
Visual glitches can occur at very high fps
2024-09-22 21:07:08 +02:00
Robin Kertels
04ad98690b [d3d9] Add SWVP HUD item 2024-09-22 21:03:23 +02:00
Robin Kertels
033104f335 [d3d9] Cleanup buffer memory flag selection 2024-09-22 21:03:23 +02:00
Robin Kertels
5bb8d09a96 [d3d9] Always use per-draw buffer uploads on pure SWVP devices 2024-09-22 21:03:23 +02:00
WinterSnowfall
97fb6e4f6d [d3d9] Clean up supported formats from GetUnsupportedFormatInfo 2024-09-22 20:51:15 +02:00
WinterSnowfall
7985ac9cdb [d3d9] Add R16 and AL16 as known unsupported formats 2024-09-22 20:51:15 +02:00
Blisto91
e687303197 [util] Cap Prince of Persia (2008) max fps
Game can get stuck when loading at very high fps
2024-09-22 17:47:51 +02:00
Robin Kertels
07e7781c0b [d3d9] Only add meta image usage after determining layout 2024-09-22 15:48:18 +02:00
WinterSnowfall
c7cf0a7368 [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe 2024-09-21 16:05:25 +02:00
Robin Kertels
c8791a6ba5 [d3d9] Don't emit 1-sized vector type in SWVP Emu
Fixes a validation error.
2024-09-20 12:57:11 +02:00
Robin Kertels
900edf55b5 [d3d9] Only create sampling image views if the image supports sampling
Fixes validation error
2024-09-20 12:57:11 +02:00
Robin Kertels
46e8161649 [d3d9] Enable shaderInt8 for ProcessVertices 2024-09-20 12:57:11 +02:00
Robin Kertels
828aaa5cdd [d3d9] Add missing TRANSFER_SRC usage for swapchain helper images 2024-09-20 12:57:11 +02:00
Philip Rebohle
43c27670ef [dxvk] Fix buffer view stuff again
Testing fallback paths that we only ever hit in scenarios without validation
output sure is fun....
2024-09-20 02:00:50 +02:00
Philip Rebohle
dd8af9da78 [dxvk] Fix buffer view derp systems not supporting maintenance5 2024-09-20 01:25:06 +02:00
Robin Kertels
80e950ac32 [util] Fix small_vector move
... again. We can only move over the ptr
if the other small_vector has MORE than N
elements, otherwise it will still use the local array.
2024-09-20 01:20:25 +02:00
Robin Kertels
2f9ce66879 [util] Fix small_vector move constructor 2024-09-19 20:56:09 +02:00
Philip Rebohle
398c198df6 [dxvk] Fix BDA validation error with dedicated allocations 2024-09-19 18:32:40 +02:00
Philip Rebohle
18ecc17e59 [dxvk] Remove unused discardBuffer method
Unused and not safe to use.
2024-09-18 15:55:57 +02:00
Philip Rebohle
c8410e578e [d3d11] Enable device address usage for non-mappable buffers
NVAPI queries the GPU address of certain resources in a way that could
break otherwise.
2024-09-18 15:55:57 +02:00
Philip Rebohle
fb552db65f [dxvk] Do not invalidate buffers that allow querying the device address 2024-09-18 15:55:57 +02:00
Philip Rebohle
ddb59ae394 [dxvk] Add usage property to buffer views
And pass it to the Vulkan driver depending on maintenance5 support.
2024-09-18 15:55:57 +02:00
Philip Rebohle
ab557a2eed [dxvk] Use global buffer whenever possible
Drastically reduces the number of Vulkan buffer objects allocated.
2024-09-18 15:55:57 +02:00
Philip Rebohle
901861c20b [dxvk] Create global buffer for allocated memory chunks 2024-09-18 15:55:57 +02:00
Blisto91
11ec603540 [util] Enable cachedDynamicBuffers for Battle Mages
Helps CPU bound performance
2024-09-18 00:25:05 +02:00
Paul Gofman
ed9ffa6584 [dxgi] Leave fullscreen mode when window looses focus 2024-09-18 00:19:56 +02:00
Paul Gofman
758dc805bb [dxgi] Prevent recursive fullscreen mode change. 2024-09-18 00:19:56 +02:00
WinterSnowfall
5cf0783edb [d3d8] Clean up D3D9 shaders on D3D8 device release 2024-09-17 19:45:18 +02:00
Robin Kertels
010738c107 [d3d9] Add HUD item for FF shaders 2024-09-17 18:30:27 +02:00
WinterSnowfall
89e190b771 [d3d8] Ensure d3d9 interface release 2024-09-17 18:30:00 +02:00
WinterSnowfall
84a8ea9d4a [d3d8] Remove some unneeded explicit ptr use 2024-09-17 18:30:00 +02:00
WinterSnowfall
9f8832dd14 [d3d8] Improve handling of failed d3d9 calls 2024-09-17 18:30:00 +02:00
Blisto91
f3fa4b102a [meta] Note DLLs need native override in readme 2024-09-17 02:08:28 +02:00
WinterSnowfall
0a2f2275da [d3d8] Add a framecap for Chrome: Gold Edition 2024-09-14 23:52:20 +02:00