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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-05 02:52:11 +01:00

1524 Commits

Author SHA1 Message Date
Philip Rebohle
25076d9220 [dxvk] Rework image view creation 2024-09-26 17:37:50 +02:00
Philip Rebohle
713b76bea5 [dxvk] Rework image creation
Uses DxvkResourceAllocation to manage image backing storage,
which will allow invalidating images in the future.
2024-09-26 17:37:50 +02:00
Philip Rebohle
9a51849920 [d3d11] Use allocation cache for dynamic buffers 2024-09-26 17:37:50 +02:00
Philip Rebohle
088ba404a6 [dxvk] Rework buffer view creation 2024-09-26 17:37:50 +02:00
Philip Rebohle
1fd3c8040d [dxvk] Remove DxvkBufferAllocation 2024-09-26 17:37:50 +02:00
Philip Rebohle
8e45a60542 [d3d11] Use DxvkBufferAllocation where appropriate 2024-09-26 17:37:50 +02:00
Philip Rebohle
15365f2d82 [d3d11] Synchronize shared texture initialization 2024-09-26 08:21:43 +02:00
Philip Rebohle
c8410e578e [d3d11] Enable device address usage for non-mappable buffers
NVAPI queries the GPU address of certain resources in a way that could
break otherwise.
2024-09-18 15:55:57 +02:00
Philip Rebohle
ddb59ae394 [dxvk] Add usage property to buffer views
And pass it to the Vulkan driver depending on maintenance5 support.
2024-09-18 15:55:57 +02:00
llyyr
1a1c3a4202 [d3d9,d3d11] recreate swapchain on VK_SUBOPTIMAL_KHR
The vulkan wayland wsi returns suboptimal when the window is
fullscreened and not directly scanned out, and there are modifiers
available that would allow the window to be directly scanned out.
Recreate the swapchain if we receive suboptimal result.

This allows us recreate the swapchain to use a modifier that allows
direct scan-out under winewayland on wayland compositors.
2024-09-11 16:38:26 +02:00
Philip Rebohle
427e706a40 [util,d3d11] Be more robust against use-after-free
Sims 4 binds an SRV after destroying it, so we need to ensure our internal
view pointers are null or we'll create a problem otherwise.
2024-09-02 22:03:26 +02:00
Philip Rebohle
04d558cf2e [util] Make frame rate limiter enablement heuristic more robust
Allow for more buffering to happen in order to not enable the limiter
too eagerly.
2024-09-02 17:50:47 +02:00
Robin Kertels
e4fd9ff16b [d3d11] Always keep barrier control options set by app profile 2024-08-26 23:15:32 +02:00
Philip Rebohle
1c30bc92bb [d3d11] Validate viewport parameters
And skip invalid calls. Fixes Senran Kagura Peach Ball.
2024-08-23 14:39:56 +02:00
Philip Rebohle
60e04503a6 [d3d11] Enable longMad/longDot behaviour by default
And remove the respective config options.
2024-08-14 22:15:50 +02:00
Philip Rebohle
4ee907a6df [dxbc,d3d11] Add option to explicitly emit long dot products 2024-08-11 18:30:59 +02:00
Philip Rebohle
1c198dcd48 [dxgi] Limit frame rate to display refresh as necessary 2024-06-11 15:45:17 +02:00
Danylo Piliaiev
58d8ea2d31 [d3d11,d3d9,util] Add a config option for reproducible VK output
It ensures that for the same D3D commands the output VK commands
don't change between runs.

Useful for comparative benchmarking, can negatively affect performance.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
2024-05-23 15:20:28 +02:00
Simon McVittie
2ff2c826a5 [build] Generate pkg-config metadata to link to DXVK libraries
This allows dependent projects to query the version and location of DXVK
via the pkg-config interface.

The include directories aren't yet set, because the headers aren't
installed; that will follow in a subsequent commit.

The naming of these pkg-config files is based on proposed Fedora packages
for DXVK 2.0, and is not compatible with older Fedora packages for DXVK
1.x (which used the naming convention dxvk-native-d3d9 and so on).
Packagers can create symlinks such as dxvk-native-d3d9.pc -> dxvk-d3d9.pc
if they want to retain compatibility with older names.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-05-21 19:18:12 +00:00
Simon McVittie
83436a97f2 [meson] Set the stem of library names instead of the name_prefix
This is necessary for compatibility with Meson's pkg module, which
generates pkg-config metadata containing "-lNAME" where NAME is the
first argument to shared_library(). Changing the name_prefix parameter
would break that.

Conversely, including .dll or .so in the first parameter would also
break that, so remove the `+dll_ext` part (in practice this is not a
functional change, because `dll_ext` is always set to an empty string).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-05-21 19:18:12 +00:00
Ethan Lee
f33453afbb [build] Add soversion to dxvk-native binaries 2024-05-21 19:18:12 +00:00
Philip Rebohle
ab715a8876 [d3d11] Implement better filtering when blitting video content
Unlike linear filtering this guarantees that we never read outside the source
region, and this also lets us perform color space conversion prior to filtering.
2024-05-03 16:23:17 +02:00
Rémi Bernon
4333ee872d [d3d11] Use nearest filter for ID3D11VideoContext scaling 2024-05-02 18:17:54 +02:00
Rémi Bernon
b99d42c688 [d3d11] Implement VideoProcessorSetStreamSourceRect scaling 2024-05-02 18:17:54 +02:00
Robin Kertels
e7d14e97de [dxbc] Implement option to split up fma 2024-04-29 13:17:21 +02:00
Blisto91
198bd3a4b8 [d3d11] Remove missed Shared Keyedmutex warning
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX is implemented.
2024-04-03 20:31:52 +02:00
Philip Rebohle
cbf51a7a25 [d3d11] Enable copy usage for typeless images as necessary 2024-03-20 13:30:31 +01:00
Kaitlyn
538f1d13d4 Fix UAV as well 2024-03-15 15:22:13 +01:00
Kaitlyn
783c9d4591 Fix MiscFlags check in GetDescFromResource 2024-03-15 15:22:13 +01:00
Kaitlyn
1a685b1c67 Implement D3D11DXGIDevice::EnqueueSetEvent 2024-03-15 13:47:28 +01:00
Philip Rebohle
5ded7d67f0 [d3d11] Implement UpdateSubresource bug if native command lists are disabled 2024-02-22 16:07:24 +01:00
Philip Rebohle
234f3ea071 [d3d11] Add option to hide native command list support 2024-02-22 16:07:24 +01:00
Philip Rebohle
eb339bc7e4 [dxgi,d3d11] Move syncInterval override to DXGI swap chain
This way it also applies to D3D12 games.
2024-02-02 17:30:13 +01:00
Tatsuyuki Ishi
afc6aa70fb [d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
When assigning to a BOOL (which is an uint in disguise) and using explicit
bool conversion operators (introduced in a latter commit) an explicit cast
is required.
2024-01-27 11:44:51 +01:00
Dean Beeler
d4c5fc74e7
d3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUint
* The Settlers submits (possibly incorrectly) an SRV to ClearUnorderedAccessViewUint. The static_cast in the function does not translate correctly and crashes.

Native D3D11 behavior is to ignore the bad parameter entirely. It does not clear the SRV nor does it fault or even error with the DEBUG validator.
2024-01-23 16:01:12 +01:00
Tatsuyuki Ishi
89267b62ad [build] Remove declspec UUID annotations
MIDL_INTERFACE already implies struct DECLSPEC_UUID.
2024-01-23 15:44:47 +01:00
Robin Kertels
d998dee46e [d3d11] Lock context in KeyedMutex::ReleaseSync
Co-authored-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-11-16 15:43:07 +01:00
Philip Rebohle
2ed1778df9 [d3d11] Handle potential integer overflow when validating draw offsets
Apparently some games use -1 as an argument offset, which is nonsensical
and leads to issues.
2023-11-02 17:49:38 +01:00
Philip Rebohle
a427d22cde [dxvk] Add Vulkan instance flag for D3D9 apps 2023-10-31 16:05:58 +01:00
Paul Gofman
f93cfbc26a [d3d11] Pass device directly to D3D11DXGIKeyedMutex 2023-09-13 14:29:25 -07:00
Philip Rebohle
a3fa9c26dc Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"
This reverts commit 79f6239df36a697ec79a1782d1df3b10607afcd1.

Some engines use SEQUENTIAL presentation despite not making use of it, and
sparse binding is much slower than expected on Nvidia drivers, which leads
to massive performance regressions across the board.
2023-09-01 00:15:09 +02:00
Philip Rebohle
92dc61f161 [d3d11] Fix up UAV clears for A8_UNORM 2023-08-24 13:12:07 +02:00
Philip Rebohle
79f6239df3 [d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL
Requires sparse since we have no other means to swap the backing image.
2023-08-24 13:00:35 +02:00
Joshua Ashton
428ca9416d [d3d11] Implement synchronization on keyed mutexes
Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2023-08-23 16:50:52 +02:00
Philip Rebohle
915244c00c [d3d11] Fix various D3D10 interface queries 2023-08-23 01:06:04 +02:00
gofman
cbda22a040
[d3d11] Add stub IDXGIKeyedMutex interface. (#3601)
Partially based on a patch by Derek Lesho.

Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2023-08-07 17:23:32 +02:00
Joshua Ashton
a62117cd13 build: Disable stdcall alias-ing and use kill-at
Disable stdcall aliasing and enable kill-at to ensure our exported
functions don't have the @8, @40, etc suffixes.

This still keeps `--enable-stdcall-fixup` as otherwise the linker can
get confused trying to find exports from the .def. This does not result
in aliases being added, just for them to be found to add to the export
table.

This also switches d3d11 to use the MinGW provided dxgi.lib for linking
and d3d10 to use the MinGW provided d3d11.lib for linking.
Unfortunately the .a's we output seem to still have the @blah that we
killed so we cannot use them for internal linkage since using kill-at.

Tested that what we get out of MinGW now is what we want with dllexp.

Supercedes: #3590

Exports

```
➜  build git:(master) ✗ winedump -j export src/dxgi/dxgi.dll
Contents of src/dxgi/dxgi.dll: 129505860 bytes

  Name:            DXGI.DLL
  Characteristics: 00000000
  TimeDateStamp:   64C97A2D Tue Aug  1 22:33:33 2023
  Version:         0.00
  Ordinal base:    9
  # of functions:  9
  # of Names:      5
Addresses of functions: 00423028
Addresses of name ordinals: 00423060
Addresses of names: 0042304C

  Entry Pt  Ordn  Name
  00007C17     9 CreateDXGIFactory
  00007BF3    10 CreateDXGIFactory1
  00007B62    11 CreateDXGIFactory2
  00007C3B    16 DXGIDeclareAdapterRemovalSupport
  00007CD8    17 DXGIGetDebugInterface1

Done dumping src/dxgi/dxgi.dll
```

```
➜  build git:(fix-stdcall-32-bit) winedump -j export src/d3d11/d3d11.dll
Contents of src/d3d11/d3d11.dll: 263021637 bytes

  Name:            D3D11.DLL
  Characteristics: 00000000
  TimeDateStamp:   64C97A2E Tue Aug  1 22:33:34 2023
  Version:         0.00
  Ordinal base:    18
  # of functions:  7
  # of Names:      4
Addresses of functions: 005E3028
Addresses of name ordinals: 005E3054
Addresses of names: 005E3044

  Entry Pt  Ordn  Name
  00020045    18 D3D11CoreCreateDevice
  000200AA    22 D3D11CreateDevice
  0002010E    23 D3D11CreateDeviceAndSwapChain
  0002025F    24 D3D11On12CreateDevice

Done dumping src/d3d11/d3d11.dll
```

Import of DXGI in D3D11

```
  offset 005e1014 dxgi.dll
  Hint/Name Table: 005E408C
  TimeDateStamp:   00000000 (Thu Jan  1 01:00:00 1970)
  ForwarderChain:  00000000
  First thunk RVA: 005E4300
   Thunk    Ordn  Name
  005e4300     4  CreateDXGIFactory1
```
2023-08-01 23:35:09 +01:00
Philip Rebohle
228615b639 [d3d11] Rework D3D11CoreCreateDevice
FiveM calls this directly and apparently our signature wasn't quite
what they expect it to be.
2023-07-31 13:13:48 +02:00
Philip Rebohle
d066fbbaed [d3d11] Set up line rasterization mode appropriately 2023-07-20 23:43:03 +02:00
Philip Rebohle
5ece97f769 [dxvk] Add line rasterization mode to rasterization state 2023-07-20 23:43:03 +02:00