Philip Rebohle
c3af42356f
[dxbc] Enable SPIR-V 1.6
2022-07-15 16:10:16 +02:00
Philip Rebohle
e5c45d4ce0
[dxbc] Use StorageBuffer storage class instead of BufferBlock
2022-07-15 16:10:16 +02:00
Philip Rebohle
320534cb34
[spirv] Automatically track interface variables
2022-07-15 16:10:16 +02:00
Philip Rebohle
10c5c17bc1
[meta] Build meta shaders against Vulkan 1.2
...
Silences some validation errors regarding layer export.
2022-07-15 16:10:16 +02:00
Philip Rebohle
5ecd11fbd0
[meta] Update SPIR-V headers
2022-07-15 16:10:16 +02:00
Philip Rebohle
686df3ec1b
[dxvk] Don't set scissor and viewport count for meta pipelines
...
Oversight from when we changed these to be unconditionally dynamic.
Fixes a bunch of validation errors.
2022-07-15 16:07:31 +02:00
Philip Rebohle
b59571ab22
[dxvk] Explicitly initialize null descriptor structs
...
There's a weird rule that requires null buffer descriptors to specify
VK_WHOLE_SIZE. Silences a bunch of validation errors in God of War.
2022-07-15 15:59:54 +02:00
Philip Rebohle
0f6ba59f16
[dxvk] Normalize dynamic depth-stencil state based on bound attachment
...
We already do the same for monolothic pipelines. SpellForce 3 tries
to write depth with a read-only layout, which is a bad idea.
2022-07-14 22:25:59 +02:00
Philip Rebohle
b00d7f35f5
[dxvk] Mark more pipeline state as dynamic for base pipelines
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Otherwise we might never set depth bias and friends.
2022-07-14 21:51:57 +02:00
Philip Rebohle
70a71237cf
[dxvk] Always initialize dynamic depth/stencil state
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Spec says we must set any dynamic state before making a draw call, there
doesn't seem to be an exception if we don't enable depth or stencil tests.
2022-07-14 21:45:22 +02:00
Philip Rebohle
0b59af996a
[dxvk] Use dynamic depth bias enable for base pipelines
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This is always supported in Vulkan 1.3.
2022-07-14 21:35:28 +02:00
Philip Rebohle
d6d7d5137b
[dxvk] Drop VK_EXT_4444_formats
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These formats are core in Vulkan 1.3 and all relevant drivers support them.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f60bdcbcbf
[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
13425eb39b
[dxvk] Replace VK_EXT_pipeline_creation_cache_control with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
7677db3371
[dxvk] Replace VK_EXT_extended_dynamic_state with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
3cfc3e7714
[dxvk] Replace VK_KHR_dynamic_rendering with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
e79a2e8dfa
[dxvk] Enable Vulkan 1.3 feature structs
2022-07-14 21:21:34 +02:00
Philip Rebohle
1dd3f24b43
[dxbc] Drop workarounds for unsupported drivers
2022-07-14 21:21:34 +02:00
Philip Rebohle
223a4fd186
[d3d9] Always assume RADV has fast mulz support
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All supported Mesa version support this.
2022-07-14 21:21:34 +02:00
Philip Rebohle
81b89cf31d
[dxvk] Simplify Nvidia HVV workaround
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We no longer support 465 series drivers, so the check was obsolete.
2022-07-14 21:21:34 +02:00
Philip Rebohle
131af0d677
[dxvk] Replace VK_KHR_driver_properties with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
78c5ef88bc
[dxvk] Replace VK_KHR_shader_float_controls with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
000e3cb960
[dxvk] Replace VK_KHR_image_format_list with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
956f293a69
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
b701dd497f
[dxvk] Drop VK_KHR_create_renderpass2
2022-07-14 21:21:34 +02:00
Philip Rebohle
d657a526ae
[dxvk] Replace VK_EXT_shader_viewport_index_layer with core features
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And enable them optionally in the backend, since we use this for meta
operations.
2022-07-14 21:21:34 +02:00
Philip Rebohle
afdaba6caf
[dxvk] Replace VK_KHR_buffer_device_address with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
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And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f07ba07ad8
[dxvk] Replace VK_KHR_draw_indirect_count with core feature
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And enable it optionally in the backend, since we provide the functionality.
2022-07-14 21:21:34 +02:00
Philip Rebohle
eee4ac1e91
[dxvk] Replace VK_KHR_sampler_mirror_clamp_to_edge with core features
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And make it a hard requirement. We're not checking for feature support
anyway and all relevant drivers support this feature anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
73f313f904
[dxvk] Enable Vulkan 1.2 feature structs
2022-07-14 21:21:34 +02:00
Philip Rebohle
2774a04195
[dxvk] Use VkPhysicalDeviceVulkan11{Features,Properties} where appropriate
2022-07-14 21:21:34 +02:00
Philip Rebohle
fd15795a0b
[dxvk] Require Vulkan 1.3 adapter
2022-07-14 21:21:34 +02:00
Philip Rebohle
6ac5ca3bff
[d3d9] Use existing staging buffer implementation for managed uploads
2022-07-14 18:22:23 +02:00
Philip Rebohle
f07a6e160c
[d3d9] Rework UP buffer allocation
2022-07-14 18:22:23 +02:00
Joshua Ashton
e884413c49
[dxvk] Don't synchronize device if going for DLL shutdown
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All our other threads have been destroyed and we can no longer synchronize with them properly.
Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Georg Lehmann
5ae5476d71
[d3d9] Make reported sample counts consistent with DecodeMultiSampleType behavior.
2022-07-14 15:32:42 +01:00
Philip Rebohle
9e110cd3e5
[d3d9] Fix up unsupported sample counts
2022-07-14 14:58:58 +01:00
Philip Rebohle
74a8bfb774
[d3d9] Remove CreateConstantBuffer method
2022-07-14 15:55:08 +02:00
Philip Rebohle
4635c72e95
[d3d9] Use generic constant buffers for SWVP
2022-07-14 15:55:08 +02:00
Philip Rebohle
08c3c45853
[d3d9] Use generic constant buffer implementation
2022-07-14 15:55:08 +02:00
Philip Rebohle
e8d5ce94ea
[d3d9] Introduce D3D9ConstantBuffer
2022-07-14 15:55:08 +02:00
Philip Rebohle
bcd2be0698
[d3d11] Fix subtle bug in constant buffer rebinding
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Previously, if the app called SetConstantBuffers1 with a non-zero
offset and a full UBO range, and then SetConstantBuffers with the
same buffer, we would not rebind that buffer at offset zero.
2022-07-14 15:14:25 +02:00
Philip Rebohle
aef2eb14df
[dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible
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Reduces ref counting overhead in the few games that use this.
2022-07-14 15:14:21 +02:00
Philip Rebohle
ce3eae59a9
[dxvk] Introduce bindResourceBufferRange
2022-07-14 14:56:13 +02:00
Philip Rebohle
57445227ac
[d3d11] Fix render target validation (again)
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This behaviour is rather obscure and undocumented, but testing shows
that DSV <-> RTV mismatches are allowed under some circumstances.
Fixes #2555 .
2022-07-14 12:39:14 +02:00
Robin Kertels
ce48b57f94
[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData
2022-07-13 14:01:12 +02:00
Blisto91
64d2260656
[d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat
2022-07-13 13:03:05 +02:00
Philip Rebohle
95995041b0
[d3d9] Explicitly check for Unknown in CheckDeviceFormatConversion
2022-07-13 12:35:33 +02:00
Robin Kertels
10b174b52c
[d3d9] Fix barriers with staging buffers
2022-07-12 21:16:32 +01:00