Philip Rebohle
|
b46ef2ceff
|
[dxvk] Move memory statistics from memory types to heaps
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
35fea6475d
|
[dxvk] Tune small buffer allocation sizes
The pool allocator works on powers of two, so buffers should too.
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
3faa1a76da
|
[dxvk] Simplify memory chunk allocation
Reduces overall waste of memory by reusing already allocated
chunks more aggressively.
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
661385584a
|
[dxvk] Use new allocators for chunk suballocation
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
5efaa06c61
|
[dxvk] Add new page allocator implementation
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
1eec969448
|
[util] Add 64-bit lzcnt
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
343af21594
|
[build] Disable assertions for release builds
|
2024-09-26 13:13:48 +02:00 |
|
Philip Rebohle
|
0cf05780ab
|
[meta] Release 2.4.1
|
2024-09-26 12:09:26 +02:00 |
|
Philip Rebohle
|
15365f2d82
|
[d3d11] Synchronize shared texture initialization
|
2024-09-26 08:21:43 +02:00 |
|
WinterSnowfall
|
97091aad39
|
[util] Enable legacy DISCARD for Rayman 3
|
2024-09-26 06:48:13 +02:00 |
|
WinterSnowfall
|
a7b3b1e3a4
|
[d3d8] Add an option to respect DISCARD only for dynamic write-only buffers
|
2024-09-26 06:48:13 +02:00 |
|
WinterSnowfall
|
4fad20d77c
|
[d3d8] Relax viewport validation in windowed mode
|
2024-09-25 20:46:48 +02:00 |
|
琴梨梨OvO
|
bb6d1b3b4c
|
[util]Add support for Time Leap Paradise
|
2024-09-25 19:54:24 +02:00 |
|
Robin Kertels
|
f5ca3cf5df
|
[d3d9] ResolveZ: Only copy aspects that both images support
|
2024-09-25 00:32:13 +01:00 |
|
Robin Kertels
|
d7c2e3ac76
|
[d3d9] Use correct aspect mask when blitting depth stencil textures
We don't want to blit stencil when the D3D9 format doesn't have
stencil.
|
2024-09-25 00:32:13 +01:00 |
|
Robin Kertels
|
ca3aa2014b
|
[d3d9] Improve comment about synchronization with ProcessVertices
|
2024-09-22 22:53:55 +02:00 |
|
Robin Kertels
|
1d49f247ac
|
[d3d9] Remove incorrect early-exit
The same texture could be bound to
multiple slots and if the shader doesn't
use the lower index texture, we'd never
end up uploading it.
|
2024-09-22 22:53:55 +02:00 |
|
Robin Kertels
|
ef8bad33a5
|
[d3d9] Optimize late buffer uploads
... similar to what we're doing for textures.
|
2024-09-22 22:53:55 +02:00 |
|
Blisto91
|
5a08b3c451
|
[util] Cap fps for F.E.A.R 1 & expansions
Visual glitches can occur at very high fps
|
2024-09-22 21:07:08 +02:00 |
|
Robin Kertels
|
04ad98690b
|
[d3d9] Add SWVP HUD item
|
2024-09-22 21:03:23 +02:00 |
|
Robin Kertels
|
033104f335
|
[d3d9] Cleanup buffer memory flag selection
|
2024-09-22 21:03:23 +02:00 |
|
Robin Kertels
|
5bb8d09a96
|
[d3d9] Always use per-draw buffer uploads on pure SWVP devices
|
2024-09-22 21:03:23 +02:00 |
|
WinterSnowfall
|
97fb6e4f6d
|
[d3d9] Clean up supported formats from GetUnsupportedFormatInfo
|
2024-09-22 20:51:15 +02:00 |
|
WinterSnowfall
|
7985ac9cdb
|
[d3d9] Add R16 and AL16 as known unsupported formats
|
2024-09-22 20:51:15 +02:00 |
|
Blisto91
|
e687303197
|
[util] Cap Prince of Persia (2008) max fps
Game can get stuck when loading at very high fps
|
2024-09-22 17:47:51 +02:00 |
|
Robin Kertels
|
07e7781c0b
|
[d3d9] Only add meta image usage after determining layout
|
2024-09-22 15:48:18 +02:00 |
|
WinterSnowfall
|
c7cf0a7368
|
[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
|
2024-09-21 16:05:25 +02:00 |
|
Robin Kertels
|
c8791a6ba5
|
[d3d9] Don't emit 1-sized vector type in SWVP Emu
Fixes a validation error.
|
2024-09-20 12:57:11 +02:00 |
|
Robin Kertels
|
900edf55b5
|
[d3d9] Only create sampling image views if the image supports sampling
Fixes validation error
|
2024-09-20 12:57:11 +02:00 |
|
Robin Kertels
|
46e8161649
|
[d3d9] Enable shaderInt8 for ProcessVertices
|
2024-09-20 12:57:11 +02:00 |
|
Robin Kertels
|
828aaa5cdd
|
[d3d9] Add missing TRANSFER_SRC usage for swapchain helper images
|
2024-09-20 12:57:11 +02:00 |
|
Philip Rebohle
|
43c27670ef
|
[dxvk] Fix buffer view stuff again
Testing fallback paths that we only ever hit in scenarios without validation
output sure is fun....
|
2024-09-20 02:00:50 +02:00 |
|
Philip Rebohle
|
dd8af9da78
|
[dxvk] Fix buffer view derp systems not supporting maintenance5
|
2024-09-20 01:25:06 +02:00 |
|
Robin Kertels
|
80e950ac32
|
[util] Fix small_vector move
... again. We can only move over the ptr
if the other small_vector has MORE than N
elements, otherwise it will still use the local array.
|
2024-09-20 01:20:25 +02:00 |
|
Robin Kertels
|
2f9ce66879
|
[util] Fix small_vector move constructor
|
2024-09-19 20:56:09 +02:00 |
|
Philip Rebohle
|
398c198df6
|
[dxvk] Fix BDA validation error with dedicated allocations
|
2024-09-19 18:32:40 +02:00 |
|
Philip Rebohle
|
18ecc17e59
|
[dxvk] Remove unused discardBuffer method
Unused and not safe to use.
|
2024-09-18 15:55:57 +02:00 |
|
Philip Rebohle
|
c8410e578e
|
[d3d11] Enable device address usage for non-mappable buffers
NVAPI queries the GPU address of certain resources in a way that could
break otherwise.
|
2024-09-18 15:55:57 +02:00 |
|
Philip Rebohle
|
fb552db65f
|
[dxvk] Do not invalidate buffers that allow querying the device address
|
2024-09-18 15:55:57 +02:00 |
|
Philip Rebohle
|
ddb59ae394
|
[dxvk] Add usage property to buffer views
And pass it to the Vulkan driver depending on maintenance5 support.
|
2024-09-18 15:55:57 +02:00 |
|
Philip Rebohle
|
ab557a2eed
|
[dxvk] Use global buffer whenever possible
Drastically reduces the number of Vulkan buffer objects allocated.
|
2024-09-18 15:55:57 +02:00 |
|
Philip Rebohle
|
901861c20b
|
[dxvk] Create global buffer for allocated memory chunks
|
2024-09-18 15:55:57 +02:00 |
|
Blisto91
|
11ec603540
|
[util] Enable cachedDynamicBuffers for Battle Mages
Helps CPU bound performance
|
2024-09-18 00:25:05 +02:00 |
|
Paul Gofman
|
ed9ffa6584
|
[dxgi] Leave fullscreen mode when window looses focus
|
2024-09-18 00:19:56 +02:00 |
|
Paul Gofman
|
758dc805bb
|
[dxgi] Prevent recursive fullscreen mode change.
|
2024-09-18 00:19:56 +02:00 |
|
WinterSnowfall
|
5cf0783edb
|
[d3d8] Clean up D3D9 shaders on D3D8 device release
|
2024-09-17 19:45:18 +02:00 |
|
Robin Kertels
|
010738c107
|
[d3d9] Add HUD item for FF shaders
|
2024-09-17 18:30:27 +02:00 |
|
WinterSnowfall
|
89e190b771
|
[d3d8] Ensure d3d9 interface release
|
2024-09-17 18:30:00 +02:00 |
|
WinterSnowfall
|
84a8ea9d4a
|
[d3d8] Remove some unneeded explicit ptr use
|
2024-09-17 18:30:00 +02:00 |
|
WinterSnowfall
|
9f8832dd14
|
[d3d8] Improve handling of failed d3d9 calls
|
2024-09-17 18:30:00 +02:00 |
|