Joshua Ashton
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995949a9f9
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[d3d10] Fix and cleanup S_FALSE handling
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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ccf24db428
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[d3d10] Fix null pBlendStateDesc being dereferenced on def. desc
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2019-02-27 22:01:04 +01:00 |
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Joshua Ashton
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2454041903
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[d3d10] nullptr checks for resource creation
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2019-02-27 22:01:04 +01:00 |
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Robin
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7a69135ba1
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[d3d10] Check if d3d11 pointers are null
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2019-01-02 19:13:42 +01:00 |
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Robin
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4c9af44356
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[d3d10] Use context lock instead of separate device lock
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2018-12-30 21:08:52 +01:00 |
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Philip Rebohle
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ef63328eb8
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[d3d10] Initialize DSV pointer in OMGetRenderTargets
Completely redundant, but apparently MSVC refuses to compile the
code otherwise. Refs #801.
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2018-12-07 13:43:14 +01:00 |
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Philip Rebohle
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28216909bd
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[d3d10] Implement D3D10Multithread
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2018-11-30 11:37:57 +01:00 |
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Philip Rebohle
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6b5aa0b928
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Merge branch 'vk_transform_feedback'
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2018-10-13 08:00:51 +02:00 |
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Philip Rebohle
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8172d347be
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Revert "[d3d10] Implement ID3D10Multithread"
This reverts commit 55d6eae210 .
We probably don't need it, and the current implementation is broken.
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2018-10-12 19:29:52 +02:00 |
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Philip Rebohle
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55d6eae210
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[d3d10] Implement ID3D10Multithread
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2018-10-12 19:06:05 +02:00 |
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Philip Rebohle
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e549c9303b
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[d3d10] Respect D3D10_CREATE_DEVICE_SINGLETHREADED flag
May improve performance in games which do not need the locking behaviour.
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2018-10-12 18:36:02 +02:00 |
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Philip Rebohle
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6d18efdfc7
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[d3d10] Lock device on context operations
May fix thread safety issues in some games. Apparently, the
D3D10Device is supposed to be thread safe by default.
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2018-10-12 18:31:55 +02:00 |
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Philip Rebohle
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406816d17c
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[d3d10] Support pOffsets parameter in SOGetTargets
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2018-10-10 19:55:42 +02:00 |
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Joshua Ashton
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48697346c0
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[d3d10] Implement Get/SetTextFilterSize using the behaviour D3D10 exhibits (#587)
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2018-08-22 01:32:59 +02:00 |
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Philip Rebohle
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e5eb155968
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[d3d10] Add some range checks to resource binding functions
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2018-08-14 19:37:23 +02:00 |
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Philip Rebohle
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dad015bd67
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[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
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2018-08-14 00:12:53 +02:00 |
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Philip Rebohle
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5e11c8a8d1
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[d3d10] Implement CheckFormatSupport
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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589bc50842
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[d3d10] Implement (VS|GS|PS)(Set|Get)Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e671692886
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[d3d10] Implement D3D10Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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346c59bb62
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[d3d10] Implement (Set|Get)Predication
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2af07c5faf
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[d3d10] Implement D3D10Query
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2863a09c5d
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[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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f76ab6e3be
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[d3d10] Implement OM(Set|Get)RenderTargets
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ae12fbd23c
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ea46a0340e
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e0a27fd05e
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[d3d10] Implement GenerateMips
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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c41f380f3e
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[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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0052ff236b
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ccab8a56ee
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[d3d10] Implement RS(Set|Get)State
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ddb2a7bd59
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2a2079114a
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[d3d10] Implement OM(Set|Get)DepthStencilState
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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68bfacfcaa
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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2b5272134c
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[d3d10] Implement OM(Set|Get)BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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f2381ac4eb
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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5a84f35d08
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[d3d10] Implement IA(Set|Get)InputLayout
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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ace06ce697
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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9260ec67f2
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[d3d10] Implement resource update, copy and resolve functions
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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a8f3a5219b
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[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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759ff737a4
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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7f357217b9
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[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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753769aee4
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[d3d10] Implement SOSetTargets and SOGetTargets
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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d13fdf8884
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[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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553c90307a
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[d3d10] Implement D3D10Buffer
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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7754cb1115
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[d3d10] Implement RS(Set|Get)(Viewports|ScissprRects)
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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c80156ebce
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[d3d10] Implement IASet|GetPrimitiveTopology
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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b97f9a702a
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[d3d10] Implement D3D10 texture interfaces
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2018-08-13 17:22:36 +02:00 |
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Philip Rebohle
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257ac9ad6c
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[dxgi] Report ID3D10Device and ID3D10Device1 as supported
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2018-08-13 17:22:03 +02:00 |
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Philip Rebohle
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1e857f6342
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[d3d10] Add D3D10Device stub
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2018-08-13 17:22:03 +02:00 |
|