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Commit Graph

512 Commits

Author SHA1 Message Date
Philip Rebohle
95995041b0
[d3d9] Explicitly check for Unknown in CheckDeviceFormatConversion 2022-07-13 12:35:33 +02:00
Robin Kertels
10b174b52c [d3d9] Fix barriers with staging buffers 2022-07-12 21:16:32 +01:00
Philip Rebohle
bd68f05c9b
[dxvk] Make emitRenderTargetReadbackBarrier more generic
And also remove the redundant pipeline barrier.
2022-07-12 17:29:11 +02:00
Philip Rebohle
e8f48c71ab
[dxvk] Always enable robustBufferAccess2 feature
And respect the required alignments when creating buffers.
2022-07-12 02:11:32 +02:00
Georg Lehmann
913129d3b6 [d3d9] Add an config option to disable non seamless cube maps. 2022-07-07 14:18:49 +01:00
Georg Lehmann
cd8e2360f4 [d3d9] Use non seamless samplers if supported. 2022-07-07 14:18:49 +01:00
Georg Lehmann
f2b1805d7e [dxvk] Allow non seamless samplers. 2022-07-07 14:18:49 +01:00
Philip Rebohle
7c4d602863
[dxvk] Change spec constant IDs
We no longer support per-resource spec constants, so there is no good
reason not to use a 1:1 mapping for user-defined constants.
2022-07-03 13:41:06 +02:00
Philip Rebohle
735e741681
[d3d9] Add spec constant for null samplers
And rework the way spec constants are updated.
2022-07-03 13:41:06 +02:00
Philip Rebohle
186dc29384
[d3d9] Remove bound spec constants from fixed-function shaders
Texture stages are disabled anyway when textures are unbound,
so we will never hit the unbound case.
2022-07-03 13:41:06 +02:00
Philip Rebohle
2e7e9eac7a
[dxvk] Require EXT_robustness2 and the null descriptor feature 2022-07-03 13:41:03 +02:00
Philip Rebohle
e406484b84
[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolves
Doesn't work, always write sample zero instead.
2022-07-02 16:48:10 +02:00
Philip Rebohle
76ba03398d
[d3d9,dxso] Fix push constant validation errors
Derp.
2022-07-01 18:06:47 +02:00
Philip Rebohle
db07861518
[dxvk] Remove old pipeline layout implementation 2022-06-28 14:35:58 +02:00
Philip Rebohle
acf70501d2
[d3d9] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Philip Rebohle
ecbada30f5
[d3d9] Pass new binding info struct to fixed-function shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
5edd8e92a8
[d3d9] Pass new binding info struct to various helper shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
4cc559d690
[d3d9] Pass shader stage when binding shader resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
0fb1227792
[d3d9] Pass shader stage when binding format conversion resources 2022-06-28 14:32:30 +02:00
Andrew Eikum
279b4b7ec2 [d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
2022-06-03 13:07:43 +00:00
Paul Gofman
cc11bb8240 [d3d9] Don't adjust window position and size in windowed mode. 2022-05-23 07:53:13 +00:00
Joshua Ashton
5b7406fed5 [d3d9] Fix crash when using StretchRect with NULL rts 2022-05-10 02:02:35 +01:00
Robin Kertels
3004026db8 [d3d9] Only bind RT if we actually write to it
The alternative render path for shadow maps in Dead Space relies on this.
2022-04-20 00:58:17 +01:00
Robin Kertels
bdafa16e39 [d3d9] Only bind depth buffer if the depth or stencil test is enabled 2022-04-20 00:58:17 +01:00
Joshua Ashton
147f3738f9 [d3d9] Use strlcpy helper 2022-04-19 17:08:17 +01:00
Robin Kertels
9302d33ac7 [d3d9+util] Enable invariant position by default 2022-04-18 12:40:46 +01:00
Philip Rebohle
427f51eda7 [d3d9] Use new DxvkShader constructor for format conversion 2022-04-18 13:20:16 +02:00
Philip Rebohle
98ec79f6fa [d3d9] Use new DxvkShader constructor for SWVP emulation 2022-04-18 13:20:16 +02:00
Philip Rebohle
ab95b61e44 [d3d9] Use new DxvkShader constructor for fixed-function shaders 2022-04-18 13:20:16 +02:00
Robin Kertels
42c66c410e [d3d9] Calculate slice alignment when uploading straight from the mapping buffer 2022-04-06 18:52:58 +00:00
Paul Gofman
957a305ca8 [d3d9] Ignore multiple app activation window messages. 2022-04-06 18:51:50 +00:00
Paul Gofman
b0ed9e30ce [d3d9] Filter window messages when processing WM_ACTIVATEAPP. 2022-04-06 18:51:50 +00:00
Philip Rebohle
e7e7fa231c
[dxvk] GPU query reset path
Require VK_EXT_host_query_reset instead. This fallback path is
untested nowadays and too slow to be useful.
2022-03-30 13:32:18 +02:00
Robin Kertels
4e34c29c56 [d3d9] Disable culling when the app passes an invalid value 2022-03-25 17:13:12 +01:00
Robin Kertels
b2f22d5719 [d3d9] UpdateTexture: Handle automatic mip gen properly 2022-03-24 02:31:42 +00:00
Oleg Kuznetsov
b36ca2c758 [d3d9] Fix Visual Studio build to resolve 'operator !=' is ambiguous error for RECT 2022-03-17 11:35:19 +01:00
Joshua Ashton
cf1cee04b8 [d3d11] Register annotation interfaces with D3D9
Some apps try use the D3DPERF_ functions for debug markers/annotations.

This utilizes the DXVK_RegisterAnnotation hidden functions to share the interfaces.

Co-authored-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
2022-03-17 11:35:19 +01:00
Joshua Ashton
937a60c882 [d3d9] Add hidden exports for registering annotations
Adds DXVK_RegisterAnnotation at ordinal 28257 and DXVK_UnRegisterAnnotation at ordinal 28258.
2022-03-17 11:35:19 +01:00
Joshua Ashton
787a979514 [d3d9] Implement D3D9UserDefinedAnnotation 2022-03-17 11:35:19 +01:00
Joshua Ashton
47b1ab52ce [d3d9] Implement D3D9GlobalAnnotationList 2022-03-17 11:35:19 +01:00
Joshua Ashton
a010397f34 [util] Move DecodeD3DColor to util
This will be used in the D3D11UserDefinedAnnotation implementation to handle PIX calls which contain a color.
2022-03-17 11:35:19 +01:00
Georg Lehmann
2550cff149 [build] Cleanup build system.
No changes except dropping support for msvc before 15.3.
2022-03-17 01:38:58 +00:00
Joshua Ashton
1f88ee595f [d3d9] Don't expose D32 format
Not supported anywhere except REF device it seems... *sigh*

Supercedes: #2547
2022-03-16 19:11:16 +00:00
Robin Kertels
115385d1d9 [d3d9] Update buffer seq number in FlushBuffer
How did I miss this?!
2022-03-15 01:24:54 +00:00
Robin Kertels
5f4fc56226 [d3d9] Update texture sequence number AFTER using it 2022-03-13 17:13:00 +00:00
Robin Kertels
a6357a254d [d3d9] Fix CS thread synchronization for directly mapped buffers 2022-03-13 17:13:00 +00:00
Philip Rebohle
caa83247d9
[d3d9] Mark backend image as shared for shared resources
Otherwise, the backend may not transition the image to the correct
layout after each submission.
2022-03-13 02:32:56 +01:00
Philip Rebohle
59e3c96976
[d3d9] Fix texture formats that can be exported 2022-03-12 22:24:05 +01:00
Derek Lesho
1d1d8adee6
[d3d9] Fix shared handle check for exporting images
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2022-03-12 21:35:42 +01:00