WinterSnowfall
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b1c0ea1ba0
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[d3d8] Minor static analysis nits
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2025-03-08 13:58:40 +02:00 |
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WinterSnowfall
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ed071005e9
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[d3d8/9] Enforce SM1 when in D3D8 compatibility mode
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2025-03-08 12:41:02 +01:00 |
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WinterSnowfall
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0527d2ccc5
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[d3d8] Validate normals component count for FVF shaders
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2025-03-08 12:41:02 +01:00 |
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WinterSnowfall
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92523fc0dd
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[d3d9] Fix x64 crash on SetVertexShaderConstantF index overflow
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2025-02-17 15:11:05 +01:00 |
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WinterSnowfall
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84b2ac3f97
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[d3d8] Set priority only for D3DPOOL_MANAGED resources
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2025-02-17 15:11:05 +01:00 |
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Jeff
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0aebedae16
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[d3d8] Add shadow perspective divide hack for Splinter Cell
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2025-02-17 14:10:54 +01:00 |
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WinterSnowfall
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0a19e5b6db
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[d3d8] Store the value of D3DRS_ZVISIBLE
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2025-02-10 11:25:40 +01:00 |
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WinterSnowfall
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946419cda2
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[d3d8] Fix invalid casting in GetRenderState
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2025-02-10 11:25:40 +01:00 |
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WinterSnowfall
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bd69d1efdc
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[d3d8/9] Use shader version macros where applicable
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2025-02-02 18:17:10 +01:00 |
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WinterSnowfall
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dd5b28e557
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[d3d8] Use D3D8 compatibilty mode to set HUD API level
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2025-02-02 10:47:32 +01:00 |
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WinterSnowfall
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c6dc7e0939
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[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
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2025-01-26 13:56:27 +01:00 |
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WinterSnowfall
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48d24893d4
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[d3d8] Clean up and document D3D8-specific caps
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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753c11d144
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[d3d8] Implement SCRATCH pool copies with CopyRects
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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e2a078d534
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[d3d8] Properly return the value of D3DRS_SOFTWAREVERTEXPROCESSING
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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d846e89a4b
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[d3d8] Improve handling of FullScreen_PresentationInterval
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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e40f03b96a
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[d3d8] General TODO and comment cleanup
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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088915e24c
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[d3d8] Don't forward D3DRS_ZVISIBLE changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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470764e24c
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[d3d8] Don't forward D3DRS_PATCHSEGMENTS changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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0983ab1f39
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[d3d8] Don't forward D3DRS_LINEPATTERN changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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20b047600f
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[d3d8] Disable z-buffer discarding for depth stencil surfaces
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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b61ea1db76
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[d3d8] Address the MultiSampleQuality usage
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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4151d35e8e
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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34165f3814
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[d3d8] Validate PS/VS version on creation
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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423c86bf5e
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[d3d8] Validate DS dimensions on SetRenderTarget
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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dd183b4a53
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[d3d8] Adjust function, declaration and delete behavior for VS/PS
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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ce1b06d0c6
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[d3d8] Use unsigned values to identify remapped sampler states
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2024-11-16 17:56:57 +01:00 |
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WinterSnowfall
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931796d1c2
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[d3d9] Fix CreateQuery error return code
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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1181efd09d
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[d3d8] Adjust surface and texture clearing with D3DFMT_UNKNOWN
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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a7c2eb140e
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[d3d9] Add present params validations on device creation and reset
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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35352b9c52
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[d3d8] Set D3D8 compatibility at D3D9 interface level
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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11d5f9ee36
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[d3d8] State block recording validations
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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7eec8fb8dc
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[d3d8] Various logging format adjustments
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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66bd9ec4dd
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[d3d8] Always forward SetRenderTarget calls to D3D9
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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8c54969552
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[d3d8] Skip stride updates for null buffers in SetStreamSource
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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eae12e6f23
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[d3d8] Cache all back buffers for additional swapchains
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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36907ec01c
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[d3d8] Adjust shader handles to skip 0x0001
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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1675aea857
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[d3d8] CopyRects validation tweaks
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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b13b875ca6
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[d3d8] Rework D3D8 device GetInfo implementation
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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87a7882812
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[d3d8] Automatically capture state on state block creation
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2024-10-05 17:58:04 +02:00 |
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WinterSnowfall
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050886d08a
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[d3d8] Capture VB stream state in D3D8 state blocks
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2024-10-05 17:58:04 +02:00 |
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WinterSnowfall
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9d19fa18a7
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[d3d9] Set D3DRS_POINTSIZE_MIN to 0.0f in D3D8 compatibility mode
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2024-10-05 17:58:04 +02:00 |
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WinterSnowfall
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4fad20d77c
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[d3d8] Relax viewport validation in windowed mode
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2024-09-25 20:46:48 +02:00 |
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WinterSnowfall
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c7cf0a7368
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[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
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2024-09-21 16:05:25 +02:00 |
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WinterSnowfall
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5cf0783edb
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[d3d8] Clean up D3D9 shaders on D3D8 device release
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2024-09-17 19:45:18 +02:00 |
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WinterSnowfall
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84a8ea9d4a
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[d3d8] Remove some unneeded explicit ptr use
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2024-09-17 18:30:00 +02:00 |
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WinterSnowfall
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9f8832dd14
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[d3d8] Improve handling of failed d3d9 calls
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2024-09-17 18:30:00 +02:00 |
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WinterSnowfall
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8e03b64ca4
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[d3d8] Validate viewport dimensions on SetViewport
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2024-09-12 16:39:40 +02:00 |
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WinterSnowfall
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2c23e462b3
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[d3d8] Clamp BaseVertexIndex to INT_MAX during use
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2024-09-04 21:11:08 +02:00 |
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WinterSnowfall
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d731608d5e
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[d3d8] Mimic native token allocations
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2024-07-10 00:28:10 +02:00 |
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WinterSnowfall
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ff137dac9f
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[d3d8] Implement monotonic state block tokens
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2024-07-09 23:20:52 +02:00 |
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