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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-16 01:29:14 +01:00

52 Commits

Author SHA1 Message Date
WinterSnowfall
b1c0ea1ba0
[d3d8] Minor static analysis nits 2025-03-08 13:58:40 +02:00
WinterSnowfall
ed071005e9 [d3d8/9] Enforce SM1 when in D3D8 compatibility mode 2025-03-08 12:41:02 +01:00
WinterSnowfall
0527d2ccc5 [d3d8] Validate normals component count for FVF shaders 2025-03-08 12:41:02 +01:00
WinterSnowfall
92523fc0dd [d3d9] Fix x64 crash on SetVertexShaderConstantF index overflow 2025-02-17 15:11:05 +01:00
WinterSnowfall
84b2ac3f97 [d3d8] Set priority only for D3DPOOL_MANAGED resources 2025-02-17 15:11:05 +01:00
Jeff
0aebedae16 [d3d8] Add shadow perspective divide hack for Splinter Cell 2025-02-17 14:10:54 +01:00
WinterSnowfall
0a19e5b6db [d3d8] Store the value of D3DRS_ZVISIBLE 2025-02-10 11:25:40 +01:00
WinterSnowfall
946419cda2 [d3d8] Fix invalid casting in GetRenderState 2025-02-10 11:25:40 +01:00
WinterSnowfall
bd69d1efdc [d3d8/9] Use shader version macros where applicable 2025-02-02 18:17:10 +01:00
WinterSnowfall
dd5b28e557 [d3d8] Use D3D8 compatibilty mode to set HUD API level 2025-02-02 10:47:32 +01:00
WinterSnowfall
c6dc7e0939 [d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0 2025-01-26 13:56:27 +01:00
WinterSnowfall
48d24893d4 [d3d8] Clean up and document D3D8-specific caps 2025-01-26 13:50:41 +01:00
WinterSnowfall
753c11d144 [d3d8] Implement SCRATCH pool copies with CopyRects 2025-01-26 13:50:41 +01:00
WinterSnowfall
e2a078d534 [d3d8] Properly return the value of D3DRS_SOFTWAREVERTEXPROCESSING 2025-01-26 13:50:41 +01:00
WinterSnowfall
d846e89a4b [d3d8] Improve handling of FullScreen_PresentationInterval 2025-01-26 13:50:41 +01:00
WinterSnowfall
e40f03b96a [d3d8] General TODO and comment cleanup 2025-01-26 13:50:41 +01:00
WinterSnowfall
088915e24c [d3d8] Don't forward D3DRS_ZVISIBLE changes to d3d9 2025-01-26 13:50:41 +01:00
WinterSnowfall
470764e24c [d3d8] Don't forward D3DRS_PATCHSEGMENTS changes to d3d9 2025-01-26 13:50:41 +01:00
WinterSnowfall
0983ab1f39 [d3d8] Don't forward D3DRS_LINEPATTERN changes to d3d9 2025-01-26 13:50:41 +01:00
WinterSnowfall
20b047600f [d3d8] Disable z-buffer discarding for depth stencil surfaces 2025-01-26 13:50:41 +01:00
WinterSnowfall
b61ea1db76 [d3d8] Address the MultiSampleQuality usage 2025-01-26 13:50:41 +01:00
WinterSnowfall
4151d35e8e [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
WinterSnowfall
34165f3814 [d3d8] Validate PS/VS version on creation 2024-11-23 16:58:25 +01:00
WinterSnowfall
423c86bf5e [d3d8] Validate DS dimensions on SetRenderTarget 2024-11-23 16:58:25 +01:00
WinterSnowfall
dd183b4a53 [d3d8] Adjust function, declaration and delete behavior for VS/PS 2024-11-23 16:58:25 +01:00
WinterSnowfall
ce1b06d0c6 [d3d8] Use unsigned values to identify remapped sampler states 2024-11-16 17:56:57 +01:00
WinterSnowfall
931796d1c2 [d3d9] Fix CreateQuery error return code 2024-11-02 18:07:33 +01:00
WinterSnowfall
1181efd09d [d3d8] Adjust surface and texture clearing with D3DFMT_UNKNOWN 2024-11-02 18:07:33 +01:00
WinterSnowfall
a7c2eb140e [d3d9] Add present params validations on device creation and reset 2024-11-02 18:07:33 +01:00
WinterSnowfall
35352b9c52 [d3d8] Set D3D8 compatibility at D3D9 interface level 2024-11-02 18:07:33 +01:00
WinterSnowfall
11d5f9ee36 [d3d8] State block recording validations 2024-11-02 18:07:33 +01:00
WinterSnowfall
7eec8fb8dc [d3d8] Various logging format adjustments 2024-10-08 00:25:55 +02:00
WinterSnowfall
66bd9ec4dd [d3d8] Always forward SetRenderTarget calls to D3D9 2024-10-08 00:25:55 +02:00
WinterSnowfall
8c54969552 [d3d8] Skip stride updates for null buffers in SetStreamSource 2024-10-08 00:25:55 +02:00
WinterSnowfall
eae12e6f23 [d3d8] Cache all back buffers for additional swapchains 2024-10-08 00:25:55 +02:00
WinterSnowfall
36907ec01c [d3d8] Adjust shader handles to skip 0x0001 2024-10-05 20:03:05 +02:00
WinterSnowfall
1675aea857 [d3d8] CopyRects validation tweaks 2024-10-05 20:03:05 +02:00
WinterSnowfall
b13b875ca6 [d3d8] Rework D3D8 device GetInfo implementation 2024-10-05 20:03:05 +02:00
WinterSnowfall
87a7882812 [d3d8] Automatically capture state on state block creation 2024-10-05 17:58:04 +02:00
WinterSnowfall
050886d08a [d3d8] Capture VB stream state in D3D8 state blocks 2024-10-05 17:58:04 +02:00
WinterSnowfall
9d19fa18a7 [d3d9] Set D3DRS_POINTSIZE_MIN to 0.0f in D3D8 compatibility mode 2024-10-05 17:58:04 +02:00
WinterSnowfall
4fad20d77c [d3d8] Relax viewport validation in windowed mode 2024-09-25 20:46:48 +02:00
WinterSnowfall
c7cf0a7368 [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe 2024-09-21 16:05:25 +02:00
WinterSnowfall
5cf0783edb [d3d8] Clean up D3D9 shaders on D3D8 device release 2024-09-17 19:45:18 +02:00
WinterSnowfall
84a8ea9d4a [d3d8] Remove some unneeded explicit ptr use 2024-09-17 18:30:00 +02:00
WinterSnowfall
9f8832dd14 [d3d8] Improve handling of failed d3d9 calls 2024-09-17 18:30:00 +02:00
WinterSnowfall
8e03b64ca4 [d3d8] Validate viewport dimensions on SetViewport 2024-09-12 16:39:40 +02:00
WinterSnowfall
2c23e462b3 [d3d8] Clamp BaseVertexIndex to INT_MAX during use 2024-09-04 21:11:08 +02:00
WinterSnowfall
d731608d5e [d3d8] Mimic native token allocations 2024-07-10 00:28:10 +02:00
WinterSnowfall
ff137dac9f [d3d8] Implement monotonic state block tokens 2024-07-09 23:20:52 +02:00