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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-08 19:54:15 +01:00

58 Commits

Author SHA1 Message Date
Philip Rebohle
e281eee795 [dxgi] Add NotifyModeChange method to IDXGIVkSwapChain 2021-06-12 13:50:08 +02:00
Joshie
dde28a967f [d3d11] Fix forward declaration of ID3D11Texture2D
This should be struct not class.

Silences warnings in MSVC.
2021-01-08 13:06:02 +01:00
Andrew Eikum
a3065fca8e [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
Philip Rebohle
15f5efe4c3
[dxgi] Implement IDXGIAdapter4 2020-04-28 14:50:36 +02:00
Joshua Ashton
74d23c22de [build] Use __CRT_UUID_DECL for uuid definitions
Closes #1463
2020-02-18 20:25:05 +01:00
Philip Rebohle
be16da37d7 [d3d11] Introduce COM interface to set and get API version
Allows us to identify DirectX 10 applications correctly.
2020-01-28 16:32:58 +00:00
Philip Rebohle
9785fba66e
[dxgi] Implement IDXGISwapChain2::GetFrameLatencyWaitableObject 2019-11-26 16:54:52 +01:00
Philip Rebohle
ef37b5fed6
[dxgi] Implement IDXGISwapChain2::SetFrameLatency 2019-11-26 16:11:46 +01:00
Philip Rebohle
212f5ba1f3
[dxgi] Query DXVK instance from DXGI factory, not the adapter 2019-11-08 11:06:15 +01:00
Philip Rebohle
9af8387e4e
[dxgi] Define IDXGIVkInteropAdapter interface
Can be used to pull the Vulkan instance and physical device from
a DXGI adapter.
2019-09-18 14:53:44 +02:00
Philip Rebohle
9e02b6b433
[dxgi] Rename IDXGIVkAdapter -> IDXGIDXVKAdapter
This interface exposes DXVK internals and cannot be used for
Vulkan interop. We shouldn't pretend like it could.
2019-09-18 14:07:13 +02:00
Philip Rebohle
24e1969dc4
[dxvk] Remove obsolete DxvkEvent class 2019-07-08 00:16:03 +02:00
Philip Rebohle
cfdac13ea5
[dxgi] Add new COM interface for per-monitor data 2019-03-14 18:26:37 +01:00
Philip Rebohle
746562de5a
[dxgi,d3d11] Remove IDXGIVkPresentDevice 2019-02-11 20:06:12 +01:00
Philip Rebohle
1e393bf24d [d3d11] Implement IWineDXGISwapChainFactory
See #822.
2018-12-21 14:03:28 +01:00
Philip Rebohle
1cc0455c8a
[dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice
Both have been moved to the D3D11 module and are no longer needed.
2018-12-04 19:38:52 +01:00
Philip Rebohle
af2f5cc77f
[dxgi] Remove format lookup methods from IDXGIVkAdapter interface 2018-11-28 19:06:34 +01:00
Philip Rebohle
193d24a3e2
[dxgi] Remove IDXGIVkBackBuffer 2018-11-28 18:15:27 +01:00
Philip Rebohle
81bb561c75
[dxgi] Implement IDXGIAdapter3 2018-11-15 18:02:21 +01:00
Philip Rebohle
0b7e114cb0
[dxgi] Implement IDXGIDevice3 2018-11-15 17:08:36 +01:00
Philip Rebohle
1724d51079
[dxgi] Refactor presenter creation
This change is needed to support non-D3D11 presenters in our DXGI code.
2018-11-12 11:39:34 +01:00
Philip Rebohle
589229f4ca
[dxgi] Query device interface from the presenter
Removes the coupling between IDXGISwapChain and IDXGIDevice.
This is necessary because D3D12 devices don't support IDXGIDevice.
2018-10-24 15:54:56 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice 2018-10-23 15:10:01 +02:00
Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter 2018-10-23 14:58:57 +02:00
Philip Rebohle
0ba00b3f59
[dxvk] Add extended device feature structure
This allows the client API to query and enable extended
features in the future, should it become necessary, much
like the extende feature queries.
2018-07-31 16:58:25 +02:00
Mikhail Paulyshka
f38ee85a39 [build] Fix compilation on MSVC (#505)
* [build] do not use shared_library/objects property with MSVC

* [util] use ./com/com_include.h instead of windef.h

It is required for Windows 10 SDK.

* [util] store thread procedure lambda in std::function

* [dxgi] fix annoying MSVC warning

warning C4099: 'IDXGIVkInteropDevice': type name first seen using 'class' now seen using 'struct'
2018-07-21 12:43:33 +02:00
Philip Rebohle
9f00e14ca6
[dxgi] Add method to query the family of a given format 2018-07-03 12:42:17 +02:00
Philip Rebohle
d1b705bf0d
[dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
Philip Rebohle
979ba2d7c6
[dxgi] Implemented IDXGIAdapter2 2018-05-22 23:48:07 +02:00
Philip Rebohle
fb3dbd8bcd
[d3d11] Relaxed view format compatibility check
Fixes regressions in multiple games. MSDN docs regarding
format compatibility are wrong in every way.
2018-05-05 20:16:01 +02:00
Philip Rebohle
e1a27faa4a
[dxgi] Added DXGI format family info 2018-05-05 12:57:22 +02:00
Philip Rebohle
41fca78d27 [dxgi] Add GetDevice method to IDXGIVkInteropSurface
Convenient way of getting the IDXGIVkInteropDevice from the surface
without having to go through several D3D interface queries.
2018-05-01 23:30:39 +02:00
Philip Rebohle
81a0fa4805
[d3d11] Implemented IDXGIVkInteropSurface for common textures 2018-04-20 10:38:39 +02:00
Philip Rebohle
62b0e34a73
[d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
Philip Rebohle
c2854e1fb9
[dxgi] Added IDXGIVkInteropSurface interface 2018-04-19 20:13:53 +02:00
Philip Rebohle
478a87f6d2
[dxgi] Added IDXGIVkInteropDevice interface 2018-04-19 15:46:57 +02:00
Philip Rebohle
db541d188f
[dxgi] Added static format mapping table 2018-04-12 17:49:14 +02:00
Philip Rebohle
3405b89494
[dxgi] Rename and move DXGI format lookup related structures
This is part of a major refactoring process regarding DXGI->Vulkan
format conversions. Since we don't patch format lookup tables any
longer, we can create a global lookup table.
2018-04-12 15:36:01 +02:00
Philip Rebohle
ae88f83b86
[d3d11] Introduce D3D11DeviceContainer
Refactored DxgiVkDevice, D3D11Device and D3D11Presenter
to behave more like aggregable objects, where the new
D3D11DeviceContainer class is the COM aggregate object.
Fixes the reference counting issue outlined in #210.
2018-03-28 21:24:52 +02:00
Philip Rebohle
8d3dcba8d5
[dxgi] Renamed private DXGI interfaces 2018-03-28 19:06:00 +02:00
Philip Rebohle
410cde3f17
[dxgi] Move device creation to DxgiAdapter
This is better than exporting new functions.
2018-03-28 18:58:53 +02:00
Mikhail Paulyshka
608cd33a25 [dxgi] added stub implementation of IDXGIDevice2 (#172) 2018-03-17 01:48:55 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0ecc9d0d660742237b0e0ed3036c87e.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Philip Rebohle
3144a57ade
[dxgi] Added typeless format flag 2018-01-28 18:06:08 +01:00
Philip Rebohle
659ec7b59d [d3d11] Added DXGI format properties 2017-12-20 14:54:24 +01:00
Philip Rebohle
2c5b1c151f [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
Philip Rebohle
f2587ab1b6 [dxgi] Implemented separate color/depth format tables
This is required because in D3D11, typeless formats can be used
to create both depth and stencil images, and color formats can
be used to view depth images. In Vulkan, images and views that
are used as depth-stencil attachments will have to be created
with a depth-stencil format, so we have to take the image's
bind flags into account when picking a format.
2017-12-19 14:47:35 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00