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Commit Graph

4841 Commits

Author SHA1 Message Date
Philip Rebohle
c1448d31fa [meta] Use SPIRV-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Philip Rebohle
aa554f1166 [meta] Use Vulkan-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Joshua Ashton
c258eb05d2 [build] Enable building natively for non-Windows
Yipee 🥳🎉

RIP DXVK Native
2022-08-21 22:37:13 +02:00
Joshua Ashton
9dad1aadbe [build] Set SDL2 WSI env vars and defines on native builds 2022-08-21 22:37:13 +02:00
Joshua Ashton
801d97806d [d3d11] Stub out OpenSharedResourceGeneric on non-Windows 2022-08-21 22:37:13 +02:00
Joshua Ashton
be33ccbce9 [dxgi] Revert 538b132490
This breaks things for 32-bit, but it really shouldn't. My hypothesis currently is that the .lib generated is bogus, but the exports in the actual DLL are correct.
2022-08-21 20:28:40 +00:00
Joshua Ashton
a4261ddd14 [dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTime
Abstracts this across platforms
2022-08-21 22:24:06 +02:00
Joshua Ashton
9610e29a65 [util] Implement get_frequency + get_counter on non-Windows platforms 2022-08-21 22:24:06 +02:00
Joshua Ashton
8921f62539 [util] Rename getFrequency, getCounter -> get_frequency, get_counter
To be consistent with STL naming conventions
2022-08-21 22:24:06 +02:00
Joshie
1c1dba4624
[util] Implement thread set_priority on non-Windows platforms 2022-08-21 22:17:33 +02:00
Joshua Ashton
97350d6c35 [dxvk] Support for SDL2 WSI 2022-08-21 22:07:18 +02:00
Joshua Ashton
5787d9ee04 [dxvk] Check platform before building openvr + openxr cpps 2022-08-21 22:07:18 +02:00
Joshua Ashton
e6fb3e1509 [wsi] Add SDL2 implementation 2022-08-21 22:07:18 +02:00
Joshua Ashton
191d54e210 [build] Don't build D3D10 on non-Windows platforms
Not supported due to d3dcompiler schenanigans
2022-08-21 22:03:45 +02:00
Joshua Ashton
baba2e3c09 [d3d11] Use dxgi_dep instead of lib_dxgi
Fixes building on native.
2022-08-21 22:03:45 +02:00
Joshua Ashton
baa88d8cf1 [d3d11] Don't check for apitrace on non-Windows platforms 2022-08-21 22:03:45 +02:00
Joshua Ashton
a5db9d22f1 [dxvk] Disable VrInstance and DxvkXrProvider on native builds
If/when we want to support VR on native builds, we can deal with that then.
2022-08-21 22:03:45 +02:00
Joshua Ashton
8b7e0bc2fd [dxgi] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
968bdccbef [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
a554a6d60d [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
ba8868be24 [util] Add win32 compat header
Header of misc. stubs and re-implementations.
2022-08-21 21:40:55 +02:00
Joshua Ashton
ad386305ff [d3d9] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
f0f4258be3 [dxgi] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
538b132490 [dxgi] Don't declspec dllexport on MinGW builds
Fixes ordinal exporting on MinGW on 32-bit builds.
Mirrors this D3D9 commit here: 904d3e6c90
2022-08-21 21:36:50 +02:00
Joshua Ashton
4a113c39d3 [d3d11] Remove compat definitions for older MinGW
These conflict with native builds, and have existed for a long time now.
2022-08-21 21:35:24 +02:00
Joshua Ashton
fad6f764ea [dxgi] Remove unused DEVMODE variable 2022-08-21 21:35:09 +02:00
Joshua Ashton
e51c196ee9 [dxgi] Remove MonitorEnumProc and MonitorEnumInfo
Not used anymore, replaced by WSI abstraction.
2022-08-21 21:35:09 +02:00
Joshua Ashton
915ec4acc2 [dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfo
The initial implementation if-deffed this, but it doesn't need to be.
2022-08-21 21:34:39 +02:00
Joshua Ashton
38cd2f7290 [dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfo
On other platforms we always have a HANDLE and will return through a HANDLE anyway.

When we implement this on Linux, we can just add an `int fd` to the union and it can use that, and return it out as a HANDLE.
2022-08-21 21:34:39 +02:00
Joshua Ashton
0e4e9355cb [d3d9] Ifdef out code for enumerating adapters by attached displays 2022-08-21 19:29:05 +00:00
Joshua Ashton
bf99127ee3 [d3d9] Stub out cursor code on non-Windows platforms 2022-08-21 19:29:05 +00:00
Joshua Ashton
c6c8acb000 [d3d9] Use wsi's isWindow in LeaveFullscreenMode 2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3 [d3d9] Remove leftover GetWindowRect
This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
1c679edbfb [d3d9] Use topath helpers in shader code 2022-08-21 21:28:04 +02:00
Joshua Ashton
0a203095d6 [d3d11] Use topath helper in shader code 2022-08-21 21:28:04 +02:00
Joshua Ashton
9d64982b23 [dxvk] Use path_string for getCacheFileName 2022-08-21 21:28:04 +02:00
Joshua Ashton
9509ec1144 [util] Define platform path_string type 2022-08-21 21:28:04 +02:00
Joshua Ashton
eda3ba6372 [vulkan] Toss obsolete fullscreen exclusive hack
Wine never had support for VK_EXT_exclusive_fullscreen and Proton since dropped support for it now that Doom External does not require it.
2022-08-21 21:26:28 +02:00
Joshua Ashton
5c2a748d96 [util] Rename always_inline to force_inline
This conflicts with other libraries using the always_inline attribute in GCC as it defines it with the same name.
2022-08-21 21:25:54 +02:00
Joshua Ashton
0dc3200951 [vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhere
My initial idea was to if-def out the other extensions, but that's messy, so we just provide the needed types in the native headers now.
2022-08-21 19:31:33 +01:00
Joshua Ashton
91a5123ad0 [native] Add SDL2 native headers
Not included by DXVK at all, but used by external applications.
2022-08-21 19:31:33 +01:00
Joshua Ashton
e969f49cee [native] Add DirectX headers submodule
Adds DirectX headers for use when building DXVK
natively for Linux.

These use the substitute Windows headers I made.

These are a minimal set of DirectX specific headers that are compatible with the substitute Windows headers I made.

For any license concerns please see the README in the submodule.
2022-08-21 19:31:33 +01:00
Joshua Ashton
92698be09a [native] Add substitute Windows headers
Adds substutite Windows headers for use when building DXVK
natively for Linux.

The main one being windows_base.h which has all of the definitions.

It supports stuff like __uuidof using some template nonsense too.
2022-08-21 19:31:33 +01:00
Philip Rebohle
1c35fbb33c [util] Fix strlcpy compiler warning 2022-08-21 01:48:29 +01:00
Kassin Dornelles
f80347d9a9 [util] Remove RE:REV2 and RE5 workarounds
There's no real impact, it doesn't fix stuttering (for non-GPL drivers) and since GPL got merged this is not needed anymore
2022-08-21 01:52:39 +02:00
Joshua Ashton
16ff9b48cd [dxgi] Enumerate interlaced modes if requested 2022-08-20 20:27:07 +02:00
Joshua Ashton
af802fbff8 [util] Delete util_monitor
No longer used, replaced by new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
f3992658a4 [d3d9] Remove unused util_monitor include 2022-08-20 20:27:07 +02:00
Joshua Ashton
69eba93764 [d3d9] Make window proc code use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
9690b2a9e4 [d3d9] Make adapter code use new wsi abstraction 2022-08-20 20:27:07 +02:00