Joshua Ashton
|
cafd104783
|
[d3d9] Pack RT bitmasks tightly
No need to waste a whole 32-bits for each entry here when we only have 4 possible RTs at a time.
|
2023-05-24 14:10:41 +01:00 |
|
Joshua Ashton
|
269bab2c34
|
[d3d9] Track if any color writes are enabled for an RT
Use this for determining whether to rebind FB and in checks, otherwise we can miss stuff for pure surface RTs
|
2023-05-24 14:05:13 +01:00 |
|
Joshua Ashton
|
075c0bf203
|
[d3d9] Use m_boundRTs for COLORWRITEENABLE checks
Also allows us to check for NULL RTs with this too and avoid extra work!
|
2023-05-24 13:42:42 +01:00 |
|
Joshua Ashton
|
8560efa3c7
|
[d3d9] Unbind RTs which are unwritten by a PS
Otherwise we can end up with feedback loops on RTs with a 0 color mask.
Closes: #3447
|
2023-05-24 13:40:17 +01:00 |
|
Robin Kertels
|
d2759c20ba
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[d3d9+d3d11] Remove DEVICE_LOCAL flag when forcing cached memory
Otherwise DXVK removes both flags at once
and we may end up with uncached memory.
|
2023-05-22 23:53:01 +02:00 |
|
Joshua Ashton
|
f2bb1d4b69
|
[d3d9] Add extended swapchain interfaces
Allows for controling colorspace, etc.
|
2023-05-19 19:26:27 +01:00 |
|
Oleksii Bozhenko
|
80f7d2abd8
|
[d3d9] fix opCompositeExtract out of bound
Closes: https://github.com/doitsujin/dxvk/issues/3293
Signed-by: Oleksii Bozhenko <oleksii.bozhenko@globallogic.com>
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2023-05-09 20:39:55 +00:00 |
|
Alpyne
|
2b09932d51
|
[d3d9] Fix crash if device is freed with bound textures
|
2023-05-09 00:12:35 +00:00 |
|
Robin Kertels
|
bef2ef69ab
|
[d3d9] Fix stupid variable name
|
2023-05-07 14:05:39 +02:00 |
|
Robin Kertels
|
b08665c808
|
[d3d9] Fix compiler warning in Clear size check
|
2023-05-06 14:16:54 +01:00 |
|
Robin Kertels
|
96e22e7c67
|
[d3d9+util] Remove a bunch of redundant config options
|
2023-05-06 14:16:54 +01:00 |
|
Robin Kertels
|
5443a2f9f5
|
[d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbuffer
|
2023-05-06 14:16:54 +01:00 |
|
Robin Kertels
|
242ac20752
|
[d3d9] Release DC in fallback present path
|
2023-05-04 18:42:04 +02:00 |
|
Robin Kertels
|
b4366db398
|
[d3d9] Implement rudimentary device loss
|
2023-05-03 13:04:00 +01:00 |
|
Joshua Ashton
|
f140d2de0d
|
[d3d9] Handle swapchain OOM and other errors more gracefully
Supercedes: #2964
|
2023-05-03 12:59:02 +01:00 |
|
Robin Kertels
|
860237e775
|
[d3d9] Skip 0x0 clears
|
2023-05-03 13:23:47 +02:00 |
|
Robin Kertels
|
a42643b235
|
[d3d9] Fall back to GDI blit for partial presents
|
2023-05-03 12:18:11 +01:00 |
|
Robin Kertels
|
990a720525
|
[d3d9] Handle a bunch of texture converter edge cases
|
2023-04-16 09:18:30 +01:00 |
|
oltolm
|
6b779206d9
|
remove unneeded definitions
|
2023-04-11 18:30:46 +02:00 |
|
Robin Kertels
|
af0009c5de
|
[d3d9] Use DxvkFormatInfo for video formats
And fix UYUY and YUY2 in the process.
|
2023-04-08 03:15:44 +01:00 |
|
Robin Kertels
|
d11878e793
|
[d3d9] Only apply viewport zBias if minZ is below 0.5
Fixes Space Marine shadows.
Tests show that Windows D3D9 (Nvidia) works like that.
|
2023-03-23 03:52:08 +00:00 |
|
Philip Rebohle
|
9bdad71dc6
|
[d3d11] Implement CreateWrappedResource for D3D12 textures
|
2023-03-18 00:50:42 +01:00 |
|
Philip Rebohle
|
da32453b42
|
[dxvk] Add submission feedback to command submissions
|
2023-03-16 20:59:43 +01:00 |
|
WinterSnowfall
|
243c2f3cf5
|
[d3d9] remove support for the A1/X1R5G5B5 formats
|
2023-03-14 13:17:13 +00:00 |
|
Robin Kertels
|
d14dcf5d47
|
[d3d9] Fix redundant copy of SWVP VS consts
Fixes performance regression caused by state block changes.
|
2023-03-10 03:24:32 +00:00 |
|
Joshua Ashton
|
996acbe3f2
|
[d3d9] Refactor state blocks to allocate dynamically.
|
2023-03-07 23:24:01 +00:00 |
|
Robin Kertels
|
1c6fc7b5b8
|
[d3d9] Clamp stage and type in [G,S]etTextureStageState
This is what happens on the Nvidia D3D9 driver.
Dawn of Magic 2 calls SetTextureStageState with a
stage > 7 and expects that to succeed.
|
2023-03-02 13:41:32 +00:00 |
|
Philip Rebohle
|
4c78964679
|
[d3d9] Only log QueryInterface errors once
|
2023-03-01 13:25:56 +01:00 |
|
Philip Rebohle
|
81440340ac
|
[d3d9,dxvk,util] Actually use dxvk::mutex
|
2023-03-01 13:03:43 +01:00 |
|
Robin Kertels
|
0d28be4ab8
|
[d3d9] Fix capturing lights in state block
|
2023-02-23 13:15:17 +00:00 |
|
Philip Rebohle
|
61d72eebc1
|
[dxgi,d3d9] Use global singleton for DXVK instances
No reason to have multiple of these around, and instance creation
is fairly expensive.
|
2023-01-23 17:17:56 +01:00 |
|
Philip Rebohle
|
459758c6ff
|
[d3d9] Don't set storage buffer usage unless necessary
This actually matters now to some degree.
|
2023-01-15 15:36:05 +01:00 |
|
Philip Rebohle
|
d35bf455d9
|
[dxvk] Rename bindResourceBuffer to bindUniformBuffer
|
2023-01-15 15:36:05 +01:00 |
|
Philip Rebohle
|
4a30933359
|
[dxvk] Add UBO set property to descriptor info
Used to explicitly propagate storage buffer bindings
to the respective UBO set.
|
2023-01-15 15:36:05 +01:00 |
|
Robin Kertels
|
97a91c816f
|
[d3d9] Disable instancing for non-indexed draws
|
2023-01-13 21:58:41 +00:00 |
|
Philip Rebohle
|
0342a25e61
|
[d3d9,dxso] Add d3d9.forceSampleRateShading option
|
2023-01-09 18:35:02 +01:00 |
|
Robin Kertels
|
f94b42f23f
|
[d3d9] Dont use GenerateDrawInfo in DrawPrimitiveUp
This is confusing because it looks like a race condition
at first glance.
|
2022-12-30 19:29:34 +00:00 |
|
Philip Rebohle
|
b838b65516
|
[d3d9] Correctly mask alpha reference push constant
We accidentally lost this during the rework, since the initial
implementation scaled the alpha ref value on the CPU.
Fixes #3123.
|
2022-12-06 21:25:55 +00:00 |
|
Robin Kertels
|
522909b165
|
[d3d9] Don't set NeedsReadback when dirtying mip maps
It's impossible to lock non 0 mips anyway.
|
2022-12-03 15:18:40 +00:00 |
|
Robin Kertels
|
4796eb0b0d
|
[d3d9] Implement capturing lights in state blocks
|
2022-11-21 16:06:49 +00:00 |
|
Robin Kertels
|
d0a10cc9f8
|
[d3d9] Handle DS texture uploads
|
2022-11-21 15:59:25 +00:00 |
|
Robin Kertels
|
3393c5f4ff
|
[d3d9] Only upload mip 0 of managed automipgen textures
|
2022-11-19 17:34:02 +00:00 |
|
Robin Kertels
|
8a2e4ef481
|
[d3d9] Allow locking DEFAULT pool based on texture type
|
2022-11-10 13:37:52 +01:00 |
|
Christopher Egert
|
e30b783505
|
d3d9: Use a different rvalue for depth bias on NV
|
2022-11-09 01:15:00 +00:00 |
|
Robin Kertels
|
ecc2302389
|
[d3d9] Fix query reset counter underflow
|
2022-11-07 23:34:32 +00:00 |
|
Philip Rebohle
|
03dca539cb
|
[vulkan,d3d9,d3d11] Move surface creation to swap chain implementation
|
2022-11-07 14:14:05 +01:00 |
|
Robin Kertels
|
d8933ca175
|
[d3d9] Only do one allocation for all texture subresources
|
2022-11-06 19:35:03 +00:00 |
|
Robin Kertels
|
4fb7acc64e
|
[d3d9] Implement converter for W11V11U10
|
2022-11-06 02:55:29 +00:00 |
|
Adam Jereczek
|
0462454d2b
|
Fix for saving vertex shader constants with a StateBlock
Co-authored-by: aroztkow <aneta.roztkowska@intel.com>
|
2022-10-31 18:16:15 +00:00 |
|
Robin Kertels
|
0fc5c84e7b
|
[d3d9] Don't advertise support for MS INTZ format
|
2022-10-30 21:50:44 +00:00 |
|