1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00
Commit Graph

5804 Commits

Author SHA1 Message Date
Blisto91
e2b823b760 [util] Enable cachedDynamicBuffers for Art of Murder
Horrible CPU bound perf
2024-07-31 18:34:39 +02:00
Blisto91
1077d6a67f [util] Set textureMemory to 0 for Operation Racoon City
Works around a crash
2024-07-30 09:15:28 +02:00
Blisto91
33bf09122c [util] Add configs for Splinter Cell Conviction
The game will sometimes black screen upon alt-tab without deviceLossOnFocusLoss.
Spoofing the GPU through dxgi to a known one from its list prevents the System Detection tool from complaining that it is unsupported on some setups.
2024-07-28 23:04:35 +02:00
Eric Sullivan
c26b2ade1d [dxvk] Update shouldSubmit to correctly handle descriptorPoolOverallocation
Currently shouldSubmit will force the dxvk context to be flushed when
too many descriptor pools have been allocated. This heuristic does not
work when VK_NV_descriptor_pool_overallocation is in use because there
will only ever be a single pool.

This change updates the heuristic to use the number of allocated sets
when VK_NV_descriptor_pool_overallocation is in use.
2024-07-25 23:53:03 +02:00
Tobias Jakobi
10ab85c3ba [d3d8] Remove references to d3d8.useShadowBuffers for now
The current D3D8 codebase in DXVK does not implement this
feature, i.e. setting this option is a NOP. It was
implemented in D8VK at some point, but was removed before
the big merge.

Remove any references to avoid confusion.
2024-07-22 00:14:15 +02:00
Robin Kertels
031a98c232 [d3d9] Allow fourcc formats as the source in CheckFormatConversion
The docs say:
"The source format must be a FOURCC format or a valid back buffer format."
2024-07-19 19:25:31 +00:00
Robin Kertels
b7d61b70c1 [d3d9] Use converted format for multiplane formats in CheckFormat 2024-07-19 19:25:31 +00:00
WinterSnowfall
bac7ae2929 [util] Disable countLosableResources for Inquisitor 2024-07-16 16:42:44 +02:00
Felix Klinge
2a2d51e049 changed dxgi.customVendorId to dxgi.hideIntelGpu for Batman Arkham Knight 2024-07-16 16:21:08 +02:00
Felix Klinge
b74725b264 Add Batman Arkham Knight Custom Vendor ID to config to fix the game for Intel GPUs 2024-07-16 16:21:08 +02:00
Robin Kertels
af1ba1b205 [d3d9] FF: Fix return type for lighting op 2024-07-16 16:08:33 +02:00
WinterSnowfall
a8dbbcfa31 [util] Reorder config options by API 2024-07-12 16:42:31 +02:00
Blisto91
ba47af53da [meta] Rearrange readme
Rearrange the readme so the entries are consistently listed in a given section it makes sense. They are ordered from project info, usage, building and native.
2024-07-11 17:49:56 +02:00
Philip Rebohle
008afc1c5f [meta] Release 2.4 2024-07-10 11:56:14 +02:00
WinterSnowfall
d731608d5e [d3d8] Mimic native token allocations 2024-07-10 00:28:10 +02:00
WinterSnowfall
ff137dac9f [d3d8] Implement monotonic state block tokens 2024-07-09 23:20:52 +02:00
Robin Kertels
d456d0b437 [d3d9] StretchRect: Allow using an offscreen surface as dst when stretching 2024-07-09 13:54:59 +00:00
Robin Kertels
cc87870be1 [d3d9] Relax stretch rect check in D3D8 mode 2024-07-09 13:54:59 +00:00
Robin Kertels
a7ae5999a9 [d3d8] Slightly clean up CopyRects 2024-07-09 13:54:59 +00:00
Blisto91
5f9ca08071 [util] Enable deviceLossOnFocussLoss for Rise of Nations
To prevent it from crashing on a alt-tab
2024-07-09 15:42:49 +02:00
niansa/tuxifan
4b0c9c611c
[meta] Added d3d8 to list of overrides to create to README 2024-07-08 11:37:02 +01:00
Blisto91
fe9c875fe9 [util] Set cachedDynamicBuffers for The Sims 2 and friends
Helps very low CPU bound performance especially in Castaway Stories.
2024-07-07 14:31:37 +02:00
Blisto91
a63a5753d4 [util] Enable longMad for Tomb Raider Legend
Since the enablement of invariant position by default the game suffers from white flickers on characters when you use the Next Generation Content option
2024-07-07 14:23:11 +02:00
Robin Kertels
5a0f05ae66 [util] Disable counting losables for Battlefield 2 & 2142 2024-07-07 14:21:59 +02:00
WinterSnowfall
6ffd5acefa [util] dxvk.conf cleanup 2024-07-07 14:21:39 +02:00
Robin Kertels
33e7497ef4 [meta] Add Robin Kertels to LICENSE file 2024-07-07 11:51:34 +00:00
Er2
38006e9cda
[dxvk] Add FreeBSD support 2024-07-07 11:22:43 +00:00
Jeff
60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>

## Config Changes

Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00
WinterSnowfall
ef0c6b6f6f [d3d9] Hardware cursor fixes 2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e [d3d9] Rework FF texcoord processing to be more accurate 2024-07-07 01:28:44 -07:00
Blisto91
b2d89db8d8 [util] Disable countLosableResources for Myst V
Works around a crash regression in dxvk 2.3 upon resolution change.
2024-07-05 14:16:18 +02:00
Blisto91
fa5ce49675 [util] Enable longMad for Watch_Dogs 2 and Legion
Works around flickering on characters when a outline or highlight effect is showing.
2024-07-05 13:04:59 +02:00
Robin Kertels
bbe851f6a2 [d3d9] Reduce data copied for SWVP vertex decls 2024-07-05 00:44:28 -07:00
Robin Kertels
7de88ff993 [util] Add move & copy constructors to small_vector 2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da [d3d9] Use max point size of Vulkan device
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c [d3d9] Ignore the vertex stream offset in StateBlock::Capture
Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc [d3d9] FF: Prevent specular highlights on the back of geometry
Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
df9bdfc6ea [util] Return unchanged matrix if matrix cannot be inverted 2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63 [d3d9] Fix default light
Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c [d3d9] Fix reference leak in ProcessVertices
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269 [d3d9] Skip presenting if D3D9Swapchain has no associated window 2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c [d3d9] Fix Wine test failures in StretchRect 2024-07-05 00:44:28 -07:00
WinterSnowfall
5ae3cfe402 [d3d9] Fix DF Formats selection logic 2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b [d3d9] Expose support for D16_LOCKABLE only on AMD 2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de [d3d9] Remove vestigial D32 support 2024-07-05 00:43:09 -07:00
Łukasz Zając
1783b9591a
[util] Enable 60 FPS lock for WRC4
Fixes an audio issue.
2024-07-04 20:12:08 +02:00
Philip Rebohle
499460184a [build] Zero-pad soversion components as necessary 2024-07-03 13:23:25 +00:00
Philip Rebohle
afbcd94569 [util] Fix up recently added app profiles 2024-06-26 00:44:43 +02:00
Philip Rebohle
86f04a2da3 Revert "[util] Consolidate maxFrameRate options"
This reverts commit 1811f4b995.

The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Philip Rebohle
8573190c7d [dxvk] Apply frame rate limiter before signaling frame latency event
Otherwise we add latency for no reason.
2024-06-24 18:12:59 +02:00