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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-22 23:52:10 +01:00

652 Commits

Author SHA1 Message Date
Philip Rebohle
5415b685de [dxbc] Implemented type conversion instructions 2017-12-19 18:12:18 +01:00
Philip Rebohle
2c5b1c151f [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
Philip Rebohle
f2587ab1b6 [dxgi] Implemented separate color/depth format tables
This is required because in D3D11, typeless formats can be used
to create both depth and stencil images, and color formats can
be used to view depth images. In Vulkan, images and views that
are used as depth-stencil attachments will have to be created
with a depth-stencil format, so we have to take the image's
bind flags into account when picking a format.
2017-12-19 14:47:35 +01:00
Philip Rebohle
f97ea7fcea [d3d11] Implemented CheckFormatSupport and CheckFeatureSupport 2017-12-19 11:05:41 +01:00
Philip Rebohle
2b6cb25675 [d3d11] Implemented D3D11_APPEND_ALIGNED_ELEMENT 2017-12-18 23:24:10 +01:00
Philip Rebohle
6cc3ff4ad8 [dxbc] Basic geometry shader (sm4) support 2017-12-18 16:41:05 +01:00
Philip Rebohle
4d01517dd8 [d3d11] Geometry shader prep work 2017-12-18 12:53:53 +01:00
Philip Rebohle
85120d2d01 [d3d11] Reverted some design decisions related to buffer renaming 2017-12-16 13:35:11 +01:00
Philip Rebohle
d3b2174180 [dxvk] Implemented buffer renaming 2017-12-16 13:21:11 +01:00
Philip Rebohle
d9f38a7f42 [d3d11] Minor restructuring 2017-12-15 19:11:10 +01:00
Philip Rebohle
c0a963ae5b [dxvk] Renamed DxvkBufferSlice methods for convenience 2017-12-14 19:11:13 +01:00
Philip Rebohle
4502816bb6 [dxvk] Renamed DxvkBufferSlice methods for convenience 2017-12-14 19:09:53 +01:00
Philip Rebohle
9827ace3b0 [d3d11] Fixed buffer bindings with non-zero offsets 2017-12-14 19:07:08 +01:00
Philip Rebohle
6de6421dfd [d3d11] Refactoring resource creation (1/2) - buffers 2017-12-14 15:59:55 +01:00
Philip Rebohle
40241e0b22 [dxvk] DxvkBufferBinding -> DxvkBufferSlice 2017-12-14 15:24:43 +01:00
Philip Rebohle
bdce9a69fb [d3d11] Map() optimization removed, needs buffer renaming
The naive optimization to use staging buffers rather than actual mapping
turned out to be no more efficient than the previous approach. In order
to achieve good performance, buffer renaming must be implemented instead.
2017-12-14 12:29:41 +01:00
Philip Rebohle
4172b99952 [d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD 2017-12-13 17:49:08 +01:00
Philip Rebohle
a0db9198e3 [d3d11] Removed unnecessary Flush() 2017-12-12 15:39:31 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle
180667ba65 [d3d11] Fixed depth function 2017-12-12 01:07:27 +01:00
Philip Rebohle
24feb7822d [d3d11] Added class linkage stub, required for FX11 samples 2017-12-12 01:07:07 +01:00
Philip Rebohle
5f8976fbd4 [d3d11] Fixed triangle strips 2017-12-11 19:38:13 +01:00
Philip Rebohle
037e9a643d [d3d11] Fixed yet another ref counting bug 2017-12-11 17:01:38 +01:00
Philip Rebohle
c3a29e9de0 [d3d11] Return success value when mapping succeeds instead of an error 2017-12-11 16:29:40 +01:00
Philip Rebohle
c246e03594 [d3d11] Imlpemented some state queries 2017-12-11 14:21:24 +01:00
Philip Rebohle
50b7293b8f [d3d11] Implemented blend state and depth-stencil state binding 2017-12-11 14:11:18 +01:00
Philip Rebohle
352b46fe80 [d3d11] Refactored state object binding 2017-12-11 13:07:27 +01:00
Philip Rebohle
4144e3229a [d3d11] Implemented blend state creation 2017-12-11 13:03:07 +01:00
Philip Rebohle
9b9840754d [d3d11] Added depth-stencil state objects 2017-12-11 01:43:15 +01:00
Philip Rebohle
2d918df0f0 [d3d11] d3d11_state_rs -> d3d11_rasterizer 2017-12-10 23:27:20 +01:00
Philip Rebohle
b4f85a2c2f [d3d11] Fixed mip-mapped texture creation 2017-12-10 19:10:17 +01:00
Philip Rebohle
cd4f21a0c3 [d3d11] Implemented buffer mapping 2017-12-10 17:36:32 +01:00
Philip Rebohle
52f1c4fa00 [dxvk] Implemented staging buffers for large data transfers 2017-12-10 15:57:51 +01:00
Philip Rebohle
89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle
7c03495d74 [dxbc] Implemented shader resource declaration for images 2017-12-10 10:34:18 +01:00
Philip Rebohle
9c997120e1 [d3d11] Implemented shader resource binding 2017-12-10 01:56:07 +01:00
Philip Rebohle
9a86178604 [d3d11] Fixed severe reference-counting issue in state objects 2017-12-10 00:55:30 +01:00
Philip Rebohle
2b86a2f1f3 [d3d11] Changed the way default pipeline state is restored 2017-12-09 21:39:56 +01:00
Philip Rebohle
1160810687 [d3d11] Implemented sampler binding 2017-12-09 21:17:26 +01:00
Philip Rebohle
e335c817bc [d3d11] Implemented sampler creation 2017-12-09 20:49:56 +01:00
Philip Rebohle
50e8b35291 [d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels 2017-12-09 19:44:06 +01:00
Philip Rebohle
8e3c14d8ab [d3d11] Cleaned up view creation a bit 2017-12-09 19:36:38 +01:00
Philip Rebohle
1e6c11e3f2 [d3d11] Implemented shader resource view creation for 2D textures 2017-12-09 19:06:51 +01:00
Philip Rebohle
f484454854 [d3d11] Device children actually do hold a reference to the device 2017-12-09 15:57:05 +01:00
Philip Rebohle
12d4e68b24 [d3d11] Implemented multisample format support check 2017-12-09 14:46:23 +01:00
Philip Rebohle
d539c3e384 [d3d11] Allow the creation of fake D3D11 WARP and REF devices 2017-12-09 13:43:14 +01:00
Philip Rebohle
b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods 2017-12-09 03:53:42 +01:00
Philip Rebohle
a43bb134e0 [dxvk] Initial support for format info 2017-12-09 02:44:59 +01:00
Philip Rebohle
36e6ba4ebc [d3d11] Replaced resource view classes by a generic template 2017-12-09 02:09:13 +01:00
Philip Rebohle
e0495c6ecb [d3d11] Fixed pixel shader constant buffer bindings 2017-12-09 01:40:15 +01:00