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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-09 22:54:14 +01:00

489 Commits

Author SHA1 Message Date
Philip Rebohle
5868b067e4 [dxgi] Use VK_FORMAT_A8_UNORM if supported 2024-12-10 01:16:44 +01:00
Philip Rebohle
482e758aee [dxgi] Introduce dxgi.enableUe4Workarounds option 2024-11-16 17:26:33 +01:00
Philip Rebohle
c745136f67 [dxgi] Fix global variable declarations 2024-11-10 18:18:26 +01:00
Philip Rebohle
0259f55285 wsi: Pass window state to setWindowMode 2024-10-27 12:58:22 +01:00
Philip Rebohle
89ebabd8fd [dxgi] Enable frame rate limit for SyncInterval > 1 in windowed mode 2024-10-04 12:58:55 +02:00
Paul Gofman
ed9ffa6584 [dxgi] Leave fullscreen mode when window looses focus 2024-09-18 00:19:56 +02:00
Paul Gofman
758dc805bb [dxgi] Prevent recursive fullscreen mode change. 2024-09-18 00:19:56 +02:00
Robin Kertels
eb8d1885bd [dxgi] Remove emulateUMA option
The option was only used for GTA IV.
It broke and we have a better solution now.
2024-08-24 19:05:44 +02:00
Philip Rebohle
6da1ba7cff [dxgi] Avoid reporting large VRAM amounts as a power of two 2024-08-23 01:13:10 +02:00
Philip Rebohle
be45907479 [dxgi] Under-report iGPU memory if dGPUs are present
Should help games pick the correct GPU on setups with integrated graphics.
2024-08-20 13:33:04 +02:00
Philip Rebohle
02d8fa593b [dxgi] Change reported UMD driver version
Fixes a potential crash in Hunt Showdown.
2024-08-15 22:04:06 +02:00
Philip Rebohle
86f04a2da3 Revert "[util] Consolidate maxFrameRate options"
This reverts commit 1811f4b9950818ba5c8bfbaf06776831ea2cd0cb.

The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Philip Rebohle
336c9b6acc [dxgi] Allow changing refresh rate even without ALLOW_MODE_SWITCH
Matches Windows behaviour, entering fullscreen state will only prevent
us from changing the display resolution if the flag is not set.
2024-06-12 17:33:41 +02:00
Philip Rebohle
1811f4b995 [util] Consolidate maxFrameRate options 2024-06-11 15:45:17 +02:00
Philip Rebohle
1c198dcd48 [dxgi] Limit frame rate to display refresh as necessary 2024-06-11 15:45:17 +02:00
Simon McVittie
2ff2c826a5 [build] Generate pkg-config metadata to link to DXVK libraries
This allows dependent projects to query the version and location of DXVK
via the pkg-config interface.

The include directories aren't yet set, because the headers aren't
installed; that will follow in a subsequent commit.

The naming of these pkg-config files is based on proposed Fedora packages
for DXVK 2.0, and is not compatible with older Fedora packages for DXVK
1.x (which used the naming convention dxvk-native-d3d9 and so on).
Packagers can create symlinks such as dxvk-native-d3d9.pc -> dxvk-d3d9.pc
if they want to retain compatibility with older names.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-05-21 19:18:12 +00:00
Simon McVittie
83436a97f2 [meson] Set the stem of library names instead of the name_prefix
This is necessary for compatibility with Meson's pkg module, which
generates pkg-config metadata containing "-lNAME" where NAME is the
first argument to shared_library(). Changing the name_prefix parameter
would break that.

Conversely, including .dll or .so in the first parameter would also
break that, so remove the `+dll_ext` part (in practice this is not a
functional change, because `dll_ext` is always set to an empty string).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-05-21 19:18:12 +00:00
Ethan Lee
f33453afbb [build] Add soversion to dxvk-native binaries 2024-05-21 19:18:12 +00:00
talkingerbil
1fb35b6d19
[dxgi] Initialize UMD version quad to a max signed int64 (#3985) 2024-05-03 16:22:58 +02:00
Katharine Chui
aac3396671 [dxgi] unchain DxgiFactory::CreateSwapChain and CreateSwapChainForHwnd
similar to https://github.com/doitsujin/dxvk/pull/3966, avoid
chaining so that dxgi tools attempting to wrap swapchains don't
end up double wrapping

ref: https://github.com/SpecialKO/SpecialK/issues/168
2024-04-25 12:07:50 +02:00
Katharine Chui
92a43ebf65 [dxgi] unchain DxgiSwapChain::Present1 and Present
dxgi hooking tools might hook both, eg. https://github.com/SpecialKO/SpecialK/issues/167
2024-04-22 14:04:43 +02:00
Casey Bowman
49e9ea5f5a [dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Games using libxess.dll or wrapper modules will crash.
To work around this, we hide the Intel GPU's vendor ID to avoid using the
XeSS module.
2024-04-03 20:32:04 +02:00
Blisto91
28c7c09bf5 [dxgi] Remove useMonitorFallback option
QueryDisplayConfig optimization is now in Proton 9 Wine
2024-03-21 17:23:38 +01:00
Philip Rebohle
1085ba713e [dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains 2024-03-16 18:56:41 +00:00
Philip Rebohle
e857b09432 [dxgi] Change default behaviour of hideNvkGpu option 2024-03-15 22:48:57 +01:00
Philip Rebohle
0414bbe2d5 [dxgi] Add separate option to override vendor IDs for NVK 2024-03-06 14:46:21 +01:00
Philip Rebohle
eb339bc7e4 [dxgi,d3d11] Move syncInterval override to DXGI swap chain
This way it also applies to D3D12 games.
2024-02-02 17:30:13 +01:00
Tatsuyuki Ishi
89267b62ad [build] Remove declspec UUID annotations
MIDL_INTERFACE already implies struct DECLSPEC_UUID.
2024-01-23 15:44:47 +01:00
Philip Rebohle
a427d22cde [dxvk] Add Vulkan instance flag for D3D9 apps 2023-10-31 16:05:58 +01:00
Joshua Ashton
22c2abb9b7 [dxgi] Treat R16G16B16A16_FLOAT as 32bpp for display
HDR in Control (a patch released by a developer post-launch, not
actually in the game sadly) tries to set a video mode with
DXGI_FORMAT_R16G16B16A16_FLOAT.

This seemingly works on Windows, and based on FindClosestMode etc
documentaton, this seems required to work for any format that scanout
it supported for.

It's really not like the bpp is meaningful on Windows with the
distinction of 8bit and 10bit not working in GDI modes at all.
Nor does it end up actually setting anything on Linux/Deck where
modesets are emulated.

So, treat DXGI_FORMAT_R16G16B16A16_FLOAT as 32bpp so the
FindClosestMatchingMode and EnterFullscreenMode calls succeed.
2023-10-29 10:09:34 +01:00
Paul Gofman
552d2f0a6d [dxgi] Add useMonitorFallback option
And enable it for CP2077.
It is supposed to be dropped once QueryDisplayConfig optimization
is in Proton Wine.
2023-10-10 12:01:51 +02:00
Philip Rebohle
5828f0e2b9 Revert "[dxgi] Use VK_FORMAT_A8_UNORM if available"
This reverts commit 6a5ed02db33cd9b5b8166c1679b14f85c9648281.

Native A8 breaks Crysis 2/3 Remastered for unknown reasons.
2023-09-07 03:58:39 +02:00
Joshua Ashton
bbd1d84cd0 [dxgi] Set BitsPerColor to 10
For two reasons:
1) Some apps will only enable or attempt to enable HDR if BitsPerColor is >= 10.

2) Encouraging apps to create 10-bit swapchains for use in hardware dithering on Gamescope/Steam Deck and to have more precision thru scanout color transforms
2023-08-26 01:43:42 -07:00
Jens Peters
02db89ac30 [dxgi] Allow HDR on UE4/D3D11 when NVAPI is enabled 2023-08-24 21:21:29 -07:00
Philip Rebohle
6a5ed02db3 [dxgi] Use VK_FORMAT_A8_UNORM if available 2023-08-24 13:12:07 +02:00
Joshua Ashton
1130512db5 [dxgi] Add global HDR interop interface for NVAPI/AGS 2023-08-18 22:57:06 +01:00
Philip Rebohle
952c66fe2a [dxgi] Add options to hide Intel or AMD GPUs. 2023-08-14 20:12:02 +02:00
Philip Rebohle
b6a7714e67 [dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpu 2023-08-14 19:21:16 +02:00
Etaash Mathamsetty
429555a540 [dxgi] Fix behavior of GetWindowAssociation 2023-08-09 12:18:24 +02:00
Joshua Ashton
a62117cd13 build: Disable stdcall alias-ing and use kill-at
Disable stdcall aliasing and enable kill-at to ensure our exported
functions don't have the @8, @40, etc suffixes.

This still keeps `--enable-stdcall-fixup` as otherwise the linker can
get confused trying to find exports from the .def. This does not result
in aliases being added, just for them to be found to add to the export
table.

This also switches d3d11 to use the MinGW provided dxgi.lib for linking
and d3d10 to use the MinGW provided d3d11.lib for linking.
Unfortunately the .a's we output seem to still have the @blah that we
killed so we cannot use them for internal linkage since using kill-at.

Tested that what we get out of MinGW now is what we want with dllexp.

Supercedes: #3590

Exports

```
➜  build git:(master) ✗ winedump -j export src/dxgi/dxgi.dll
Contents of src/dxgi/dxgi.dll: 129505860 bytes

  Name:            DXGI.DLL
  Characteristics: 00000000
  TimeDateStamp:   64C97A2D Tue Aug  1 22:33:33 2023
  Version:         0.00
  Ordinal base:    9
  # of functions:  9
  # of Names:      5
Addresses of functions: 00423028
Addresses of name ordinals: 00423060
Addresses of names: 0042304C

  Entry Pt  Ordn  Name
  00007C17     9 CreateDXGIFactory
  00007BF3    10 CreateDXGIFactory1
  00007B62    11 CreateDXGIFactory2
  00007C3B    16 DXGIDeclareAdapterRemovalSupport
  00007CD8    17 DXGIGetDebugInterface1

Done dumping src/dxgi/dxgi.dll
```

```
➜  build git:(fix-stdcall-32-bit) winedump -j export src/d3d11/d3d11.dll
Contents of src/d3d11/d3d11.dll: 263021637 bytes

  Name:            D3D11.DLL
  Characteristics: 00000000
  TimeDateStamp:   64C97A2E Tue Aug  1 22:33:34 2023
  Version:         0.00
  Ordinal base:    18
  # of functions:  7
  # of Names:      4
Addresses of functions: 005E3028
Addresses of name ordinals: 005E3054
Addresses of names: 005E3044

  Entry Pt  Ordn  Name
  00020045    18 D3D11CoreCreateDevice
  000200AA    22 D3D11CreateDevice
  0002010E    23 D3D11CreateDeviceAndSwapChain
  0002025F    24 D3D11On12CreateDevice

Done dumping src/d3d11/d3d11.dll
```

Import of DXGI in D3D11

```
  offset 005e1014 dxgi.dll
  Hint/Name Table: 005E408C
  TimeDateStamp:   00000000 (Thu Jan  1 01:00:00 1970)
  ForwarderChain:  00000000
  First thunk RVA: 005E4300
   Thunk    Ordn  Name
  005e4300     4  CreateDXGIFactory1
```
2023-08-01 23:35:09 +01:00
Philip Rebohle
9b019d26ac [dxgi] Forward IDXGIOutput::GetFrameStatistics to full-screen swap chain
Testing on Windows reveals that this function does not work with windowed
mode swap chains even in flip model.
2023-07-31 21:47:44 +02:00
Philip Rebohle
eed43c8524 [dxgi] Fix QPC time in frame statistics 2023-07-21 10:22:56 +02:00
Philip Rebohle
a7278cdab1 [dxgi] Do not interact with other DXGI objects during swapchain destruction
This trips up Stalker Anomaly for some reason, but initializing an output
is not meaningful anyway in this situation since we either know the output
in question already, or we don't and it cannot be in a non-default state.

Closes #3531.
2023-06-24 12:38:10 +02:00
Philip Rebohle
a287566c65 [dxgi] Implement frame statistics based on IDXGIVkSwapChain1 2023-06-21 15:16:37 +02:00
Philip Rebohle
28f48f9fdc [dxgi] Initialize output refresh counts with non-zero values
Matches Windows behaviour.
2023-06-21 15:16:37 +02:00
Philip Rebohle
d1e39be7e7 [dxgi] Add IDXGIVkSwapChain1 interface definition 2023-06-21 15:16:37 +02:00
Philip Rebohle
4d254b13be [dxgi] Unlock presenter lock early during presentation
If SetGammaControl and Present are called at the same time, we'll
otherwise have a deadlock due to reversed lock order.

Fixes #3458.
2023-06-05 17:02:15 +02:00
Joshua Ashton
495dc75ab2 [wsi] Pull out NormalizeDisplayMetadata 2023-05-19 19:26:27 +01:00
Philip Rebohle
14eb469005 [dxgi] Be more robust against monitor enumeration issues.
If there are monitors on the system that are not associated with
any adapter, enumerate all monitors for all adatpers. May solve
some issues if device filter options are used on multi-GPU systems.
2023-05-11 16:38:45 +02:00
Paul Gofman
83a294285e [dxgi] Only enumerate outputs which belong to the adapter or associated iGPU 2023-05-05 16:44:51 +02:00