This reverts commit 1811f4b9950818ba5c8bfbaf06776831ea2cd0cb.
The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
This allows dependent projects to query the version and location of DXVK
via the pkg-config interface.
The include directories aren't yet set, because the headers aren't
installed; that will follow in a subsequent commit.
The naming of these pkg-config files is based on proposed Fedora packages
for DXVK 2.0, and is not compatible with older Fedora packages for DXVK
1.x (which used the naming convention dxvk-native-d3d9 and so on).
Packagers can create symlinks such as dxvk-native-d3d9.pc -> dxvk-d3d9.pc
if they want to retain compatibility with older names.
Signed-off-by: Simon McVittie <smcv@collabora.com>
This is necessary for compatibility with Meson's pkg module, which
generates pkg-config metadata containing "-lNAME" where NAME is the
first argument to shared_library(). Changing the name_prefix parameter
would break that.
Conversely, including .dll or .so in the first parameter would also
break that, so remove the `+dll_ext` part (in practice this is not a
functional change, because `dll_ext` is always set to an empty string).
Signed-off-by: Simon McVittie <smcv@collabora.com>
HDR in Control (a patch released by a developer post-launch, not
actually in the game sadly) tries to set a video mode with
DXGI_FORMAT_R16G16B16A16_FLOAT.
This seemingly works on Windows, and based on FindClosestMode etc
documentaton, this seems required to work for any format that scanout
it supported for.
It's really not like the bpp is meaningful on Windows with the
distinction of 8bit and 10bit not working in GDI modes at all.
Nor does it end up actually setting anything on Linux/Deck where
modesets are emulated.
So, treat DXGI_FORMAT_R16G16B16A16_FLOAT as 32bpp so the
FindClosestMatchingMode and EnterFullscreenMode calls succeed.
For two reasons:
1) Some apps will only enable or attempt to enable HDR if BitsPerColor is >= 10.
2) Encouraging apps to create 10-bit swapchains for use in hardware dithering on Gamescope/Steam Deck and to have more precision thru scanout color transforms
Disable stdcall aliasing and enable kill-at to ensure our exported
functions don't have the @8, @40, etc suffixes.
This still keeps `--enable-stdcall-fixup` as otherwise the linker can
get confused trying to find exports from the .def. This does not result
in aliases being added, just for them to be found to add to the export
table.
This also switches d3d11 to use the MinGW provided dxgi.lib for linking
and d3d10 to use the MinGW provided d3d11.lib for linking.
Unfortunately the .a's we output seem to still have the @blah that we
killed so we cannot use them for internal linkage since using kill-at.
Tested that what we get out of MinGW now is what we want with dllexp.
Supercedes: #3590
Exports
```
➜ build git:(master) ✗ winedump -j export src/dxgi/dxgi.dll
Contents of src/dxgi/dxgi.dll: 129505860 bytes
Name: DXGI.DLL
Characteristics: 00000000
TimeDateStamp: 64C97A2D Tue Aug 1 22:33:33 2023
Version: 0.00
Ordinal base: 9
# of functions: 9
# of Names: 5
Addresses of functions: 00423028
Addresses of name ordinals: 00423060
Addresses of names: 0042304C
Entry Pt Ordn Name
00007C17 9 CreateDXGIFactory
00007BF3 10 CreateDXGIFactory1
00007B62 11 CreateDXGIFactory2
00007C3B 16 DXGIDeclareAdapterRemovalSupport
00007CD8 17 DXGIGetDebugInterface1
Done dumping src/dxgi/dxgi.dll
```
```
➜ build git:(fix-stdcall-32-bit) winedump -j export src/d3d11/d3d11.dll
Contents of src/d3d11/d3d11.dll: 263021637 bytes
Name: D3D11.DLL
Characteristics: 00000000
TimeDateStamp: 64C97A2E Tue Aug 1 22:33:34 2023
Version: 0.00
Ordinal base: 18
# of functions: 7
# of Names: 4
Addresses of functions: 005E3028
Addresses of name ordinals: 005E3054
Addresses of names: 005E3044
Entry Pt Ordn Name
00020045 18 D3D11CoreCreateDevice
000200AA 22 D3D11CreateDevice
0002010E 23 D3D11CreateDeviceAndSwapChain
0002025F 24 D3D11On12CreateDevice
Done dumping src/d3d11/d3d11.dll
```
Import of DXGI in D3D11
```
offset 005e1014 dxgi.dll
Hint/Name Table: 005E408C
TimeDateStamp: 00000000 (Thu Jan 1 01:00:00 1970)
ForwarderChain: 00000000
First thunk RVA: 005E4300
Thunk Ordn Name
005e4300 4 CreateDXGIFactory1
```
This trips up Stalker Anomaly for some reason, but initializing an output
is not meaningful anyway in this situation since we either know the output
in question already, or we don't and it cannot be in a non-default state.
Closes#3531.
If there are monitors on the system that are not associated with
any adapter, enumerate all monitors for all adatpers. May solve
some issues if device filter options are used on multi-GPU systems.