Joshua Ashton
9adc6f2d3e
[d3d11] Remove unused this capture in UnbindResources
2022-09-10 21:46:07 +00:00
Joshua Ashton
a3727ebd42
[d3d11] Fix UNKNOWN enum in video view dimension switch cases
2022-09-10 21:46:07 +00:00
Joshua Ashton
f9bd1a5d79
[build] Enable warning_level 2
...
Compiles cleanly with GCC 12
2022-09-10 21:27:04 +00:00
Joshua Ashton
64d88c684d
[dxbc] Explicitly cast down to VkAccessFlags when assinging binding.access
...
Otherwise both halves of the terniary are differing types causing a warning.
2022-09-10 21:27:04 +00:00
Joshua Ashton
aa06e71dee
[d3d11] Remove useless const qualifiers on IsYCbCr and NeedsCopy return values
2022-09-10 21:27:04 +00:00
Joshua Ashton
ce5e7ad427
[d3d11] Remove MaxAnisotropy < 0 check
...
This type is unsigned, this is impossible.
2022-09-10 21:27:04 +00:00
Joshua Ashton
b0ac267fd5
[d3d9] Explicitly cast to D3DRENDERSTATETYPE in ColorWriteIndex
...
Need this to silence warnings after doing some arithmetic on an enum.
2022-09-10 21:27:04 +00:00
Joshua Ashton
f42df87937
[dxvk] Remove useless const qualifier on getColorAttachmentIndex return type
...
This does nothing.
2022-09-10 21:27:04 +00:00
Joshua Ashton
ec6ad90f22
[dxvk] Fix value type in QueueItem
...
This was being truncated from uint64_t -> uint32_t then stored in a uint64_t which seems unintentional...
2022-09-10 22:55:58 +02:00
Philip Rebohle
cbbc4a595e
[meta] Update issue template
2022-09-10 21:21:54 +02:00
Philip Rebohle
ccfb986e72
[dxbc] Rework TGSM workaround
2022-09-10 14:27:13 +02:00
Philip Rebohle
8176101228
[dxbc] Enable Vulkan memory model
2022-09-10 14:27:13 +02:00
Philip Rebohle
68cfc84329
[dxvk] Enable vulkanMemoryModel feature
2022-09-10 14:27:13 +02:00
Philip Rebohle
0b891a93b2
[spirv] Add support for memory operands on load/store operations
2022-09-10 14:27:13 +02:00
Philip Rebohle
d564be68d6
[spirv] Handle availability and visibility image operands
2022-09-10 14:27:13 +02:00
Philip Rebohle
0f9a042952
[d3d11] Report Tiled Resources Tier 3 again
...
Partially reverts df5756c9a5
.
Turns out that WARP does this, so we might as well expose it too.
2022-09-10 14:26:50 +02:00
xpander69
2ec25f588f
Cap Warhammer Online to 100 FPS
...
Animations break with 100+ FPS. Engine Limitation. WAR-64.exe is affected by this. WAR.exe is capped to 100 by default.
2022-09-10 13:02:47 +02:00
Georg Lehmann
bd5d9d90c9
[d3d9] Use xor to swap bit in depth mask.
2022-09-10 04:16:30 +00:00
Georg Lehmann
1bc6f9660a
[d3d9] Force D3DTADDRESS_CLAMP for cubes.
2022-09-10 04:16:30 +00:00
Philip Rebohle
5babb29922
[d3d11] Set host stage and access bits for staging resources
...
We don't need this for resources that we'll never read back from.
2022-09-08 19:26:55 +02:00
Philip Rebohle
4b8387c9b1
[d3d9] Set host stage and access bits for image staging buffers
...
This is already being done for buffers.
2022-09-08 19:26:55 +02:00
Philip Rebohle
044e2e9dff
[dxvk] Defer host barriers until the end of the current command buffer
2022-09-08 19:26:55 +02:00
Philip Rebohle
72de8a1dc1
[dxvk] Destroy command list fences
...
Fixes a validation error.
2022-09-08 19:26:33 +02:00
Philip Rebohle
912b06f37c
[meta] Bump MinGW version requirement to 10.0 in README
2022-09-08 12:09:11 +02:00
Robin Kertels
2b16134b64
[util] Enable d3d9.memoryTrackTest for The Ship
2022-09-07 21:05:48 +02:00
Joshua Ashton
1ea48558e5
[wsi] Fix return value of setMonitorDisplayMode
2022-09-07 21:05:20 +02:00
Joshua Ashton
846db795f8
[dxvk] Link against dl for native builds
...
Fixes build under Steam Runtime Sniper
2022-09-07 17:02:54 +01:00
Philip Rebohle
9964e4a632
[d3d11] Clean up resource validation around tiled resources
2022-09-05 07:51:08 +02:00
Philip Rebohle
df5756c9a5
[d3d11] Do not report Tiled Resources Tier 3
...
Neither Nvidia nor AMD drivers report Tier 3 support on Windows,
so this is likely a D3D11 runtime limitation, even though the
API could technically support it.
2022-09-05 07:51:08 +02:00
Philip Rebohle
b12e4fc59f
[dxvk] Check whether SparseResidency capability is used in a shader
2022-09-05 07:51:08 +02:00
Philip Rebohle
02600706fe
[d3d11] Enable Conservative Rasterization Tier 3
...
Mostly to bring this in line with vkd3d-proton.
2022-09-05 07:27:00 +02:00
Philip Rebohle
d14d70af05
[dxvk] Check whether FragmentFullyCoveredEXT capability is used in a shader
2022-09-05 07:26:23 +02:00
Philip Rebohle
3401964ee2
[dxbc] Implement support for SV_InnerCoverage
2022-09-05 07:21:47 +02:00
Philip Rebohle
bd912212b5
[d3d11] Adjust preferred mapping modes for default images
2022-09-05 05:52:55 +02:00
Philip Rebohle
fdcbdeb28f
[d3d11] Implement dirty trackig for default-mapped images
...
Avoids GPU synchronization when using WriteToSubresource,
and also reduces bandwidth.
2022-09-05 05:52:55 +02:00
Philip Rebohle
40ffac72d9
[d3d11] Introduce methods for dirty region tracking for mapped images
2022-09-05 05:52:55 +02:00
Philip Rebohle
1bed39f266
[d3d11] Rework ReadFromSubresource and WriteToSubresource
...
Mainly changes the code to use existing helpers where possible, and
adds support for planar images, which was previously completely broken
for these functions.
2022-09-05 04:32:01 +02:00
Philip Rebohle
ca833082b5
[d3d11] Fix broken image readback for mapped default images
2022-09-05 04:31:13 +02:00
Philip Rebohle
e9851bee86
[dxvk] Introduce per-aspect version of computeImageDataSize
2022-09-05 04:31:13 +02:00
Philip Rebohle
957d99ed8d
[dxvk] Fix broken layer handling in packImageData
2022-09-05 03:39:23 +02:00
Philip Rebohle
d42df37257
[meta] Clean up obsolete feature levels in Vulkan profile
2022-09-04 18:28:27 +02:00
Philip Rebohle
e8c1a8e734
[dxbc] Clean up support check for R32 reads without format
2022-09-04 18:28:27 +02:00
Philip Rebohle
6d9353f4e9
[d3d11] Don't depend on variableMultisampleRate feature
2022-09-04 18:28:27 +02:00
Philip Rebohle
882072e134
[d3d11] Move maximum feature level check to D3D11DeviceFeatures
2022-09-04 18:28:27 +02:00
Philip Rebohle
c082e7f0a9
[d3d11] Add convenience query for Conservative Rasterization tier
2022-09-04 18:28:27 +02:00
Philip Rebohle
59dd2d54cd
[d3d11] Add convenience query for Tiled Resources tier
2022-09-04 18:28:27 +02:00
Philip Rebohle
0e70398d4e
[d3d11] Use D3D11DeviceFeatures in CheckFeatureSupport
2022-09-04 18:28:27 +02:00
Philip Rebohle
71d6e8f849
[d3d11] Introduce D3D11DeviceFeatures
2022-09-04 18:28:27 +02:00
Philip Rebohle
5490aa936b
[d3d11] Rework D3D11 feature enablement
...
Rather than enabling based on requested feature levels, always enable
all supported features that we might use, and report the maximum
feature level based on that.
This fixes an issue in CreateDeviceContextState which may raise the
device feature level, and another issue wherein the feature level
override is ignored if tiled resources are not supported.
2022-09-04 18:28:27 +02:00
Philip Rebohle
c4516c5b04
[dxvk] Improve behaviour when variableMultisampleRate is not supported
2022-09-04 18:28:27 +02:00